Indie phone company with out never listening on feedback. this years blizzcon was a such bad experience.
Indie phone company with out never listening on feedback. this years blizzcon was a such bad experience.
Freedom of speech isn't the issue, it's how we choose to exercise it. I choose to believe we'll all grow up. Internet is a new toy for humanity, it massively overstimulates our brains, and we don't know how to handle it at this moment in history. After some experience (read: tragedies), our culture will grow up. The only way we can grow up is if we retain our freedom. Freedom of speech is just fine.
As for the rage, look - I don't feel it myself. My feeling is to roll my eyes at the arrogance and foolish communication style they have adopted with their audience. Mostly I feel sad and wish I could get through to the people who are custodians for some of my favorite settings and characters of all time, to help them to see why, as an audience member, I'm losing interest in what they're doing. It's tremendously unlikely though, far more likely is that we'll move onto new things, and that's okay, it's the way of things. It's just sad. Focusing on the incongruence of the rage misses the deeper problems.
And I don't disagree with you. I was overall very disappointed in what they had in Blizzcon this year altogether and I also wanted atleast a new class in Diablo 3. I was also holding my breath to hear about next Allied Races (or even a hint of) for WoW, only to be disappointed when they told us what we have known for a long time already. (Only actual new thing being the classes KT humans and Zandalari can be)
I admit, I closed my PC and went straight to bed, not saying a word. Next morning, I shrugged it off. Maybe next year is better or maybe they'll reveal us something outside of Blizzcon, who knows.
My point is, I find some people's tantrums about the whole matter really childish. At the end of the day, it's just a game. And Blizzard is yet another big company, their main aim is to make money. I've learned not to expect anything too big from them (or from any big game company, really), and with so, getting disappointed doesn't hit so hard.
Blizzard is playing damage control with the end of the quarter earnings report is approaching. The announced Diablo project is just a korean clone for Crusaders of Light. Both games are made by NetEase they helped blizzard with the Diablo version. https://youtu.be/CAe8QgO14aA
you did not fix anything, your just changing my words, did you watch the announcement, did you notice the praise for when it was asked if it was an out of season april fools joke, did you not here the actual boo's from the crowd at blizzcon.
i am not speaking for everyone nor did i ever say i was, however my opinion is one that is strongly held by many as well, go on YouTube the forums, you shall find what i have stated is an exceptionally common belief.
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I never had any doubt blizz/activision would enter the mobile market, remember when the bought out the guys who made candy crush? it was only ever a matter of time. no one is against blizzard being IN the mobile market the problem is with the HOW, most expected and i include myself in this that when blizzard entered the mobile market it would be with a d3 port like they did on the switch or with a new IP.
what was unexpected is that they would make a new game for one of there original IP's for computers and lock it down into the mobile market. the playability of the mobile is no were close to the comfort and ease offered by every other system. the problem with locking an original IP into a new market is that the old/original market PC gamers are abandoned and left behind, which is where all the outrage is created.
i dont see the problem, its more like making streaming for the game available on mobile devices too. Are players upset that they will have to play a sidegame to get the full diablo experience? or that a game was made for a console they dont like? i can understand and relate to the former a little but from what i got from the shitstorm players just dont want blizz to make a game for the mobile audience, i couldnt care less myself. If it sucks i wont play it, if its great ill download it. if its a moneysink thats pay to win, i wont touch it.
I think this game is doomed now just because of this comical over reaction and nobody will even give it a chance. I wonder what would happen if they released a PC version of the exact same game?
I make music https://www.youtube.com/c/AscentToZenith
It is only doomed in the United States. It will make a lot of money in China, just like the Warcraft movie did.
Since Blizzard is seeing more of their profits coming in from Asia, they absolutely HAVE to tailor their products for Asian markets. People in the US hate the Warcraft movie, and hate Diablo Immortal. People in Asia loved the movie, and are likely to love the game when it comes out. Since Asians are the people paying their salaries, Asian sensibilities are the ones that need attending to.
If Blizzard ever makes another movie or series, it will have to be tailored towards the Chinese market. It is proven from the first movie that they cannot rely on the US market for any money, but that the Asian market is sufficient. In a similar way, Diablo Immortal will succeed or fail based upon how well it does in Asia. It is already pretty assured that it will bomb in the US.