Yeah let's streamline the game already... Next is to merge strength/agility/intelligence because it's just 'power'...
No.
No.
There is healing gear and Damage and healing gear .
DPS gear increases healing but healing gear does not increase damage.
Healers can wear a few DPS items to boost there dps and should be doing so in solo. Disc for example wants some crit ( that comes form dps gear) for the armour buff for tanks when a heal crits.
I know gearing will be confising for people who found reforge all complex and hard but you just have to get good.
How you guys can turn "wanting vanilla" to something where there are tons of changes.
I wonder if you guys go to museum (nah i know you don't btu still.) and ask to change stuff from the past to be more pleasant to you.?
This one was actually a much requested change during vanilla. Now people who play healers can get to requesting it again once Classic launches.
I'm not going to be playing a hybrid anyway, but it's a good change for them, since almost all the Tier 3 pieces are BiS along with set bonuses, and the pures have a mechanical advantage along with a huge gearing advantage. This would alleviate the problems from gearing advantage slightly, although they would get no set bonuses for damage anyway.
Having to accrue 2 gear sets to be able to grind at 50-70% efficiency (and having to change talents) compared to a pure is the reason some people are going Warrior, Mage, Warlock, Hunter or Rogue.
Either that or you level up a hybrid and a pure strictly for grinding.
Back then, people didn't know this, and they were stuck with the classes they picked in the beginning, since leveling and gearing up took such a long time.
I don't understand people. You want classic but not really classic. Why the fuck do you want it in the first place if you want the fuck modified out of it?
You know its not like current wow right ? A resto druid gets almost all the bear cat and balance skills and can use them whenever they want. Sure your not 100% effective but druid is one of the best solo classes! For healing casters you have to get some offspec gear yes but you can still pick up some DPS talents etc. Dont forget its not all chuckles and sunshine for pure DPS ether, almost no dps classes had healing to speak of.
You could do something super controversial and play with other humans... is that not the point of an MMO after all ? Healer + warrior is a unstoppable levelling and farming comp.
That's a pretty significant change. Classes no longer being forced into a role is a fairly significant change to how things were. It also affects who's competing for what gear, which matters more when there are 40 people in a group. Items that were previously for healers suddenly become relevant to DPS classes. This might throw off balance if a few items end up being super good for magi or warlocks once they gain what was previously healing as SP, then suddenly 10 magi can kill Ragnaros in 10 seconds.
The problem with the notion of "I don't see a problem with this so why not" is that spreads to hundreds of changes...
Bug Fixes
Class Balancing (80% of classes are useless, fire mages did 5x the dps #2 in Naxx but useless in MC because of fire res etc.)
Gear balancing as a whole, as you said the stats in Classic for the most part were a mess with lv 30 trinks being BiS etc.
Fix Graphical Glitches
QoL Changes (Food Conjuring, AoE buffing, Warlock Shard farming etc.)
The list goes on about a whole bunch of things that could be done that would arguably improve the game with almost no down side, but then is it Classic anymore? Like you said "the technology is already in 7.3.5 base" but then if you simply bring tech down from 7.3.5 where do u stop?
I say the people want Classic, so give them Classic. Ridiculous broken content and all. Then do a OSRS style system where the community can vote for what changes they want implemented, I honestly think that system is a stroke of genius on OSRS front and something that Classic could implement with great success.
In terms of the actual change, any stat changes could put balancing out of whack and would be more work than simply bringing i down. It'd require a re-balance PvE, PvP and Classes.
Last edited by Fitsu; 2018-11-06 at 12:29 PM.
Your suggestion already exists, though. Damage & Healing is quite literally todays spell power, it's just that we have other options as well. If you want to be able to damage and heal in the same gear, get the gear made for it, then there's only healing gear because that's tailored specifically for healing, sacrifice offense for better defense.
And then further specializing with fire/shadow/frost damage etc.