I didn't care about the XP in 7.3.5, the success of that patch was making leveling an actual video game again. Engaging enemies required you to play some sort an actual game, instead of just running around dotting everything - "they just increased mob health, spamming frostbolt 13 times isn't better" except that classes have rotations, procs, cooldowns, etc. It was nice to actually play my class while leveling, AND to not be running zone to zone to zone... pre-7.3.5 you'd spend about 20 minutes in a zone and watch the quests go green and grey... and you're hoofing it to the next zone.
I hope that with the 37% XP nerf, that maybe we can get expansion brackets expanded, let TBC/Wrath be 40-80, Cata/MoP be 60-90, etc. As is, I'm done with an expansion in about 2 zones. I have absolutely zero problem with the overall time to max being less, but it would be cool to actually play expansions through while doing so. I'd rather hit up 2 expansions in a more deeper way than hop between 5 to get to 110.
14% more xp until Nov 30th, 10 day break, then the xp nerf, perfect.
MMO-Champion, once the place to get WoW News, now the home of the haters and their clickbait and doomsaying threads
Some people are serious collectors.
I'm a collector myself, but I don't really care about anything other than mounts.
I never said it wasn't valid. If you have them, use them! But the way your original statement came across sounded like there was a regular way to reduce WoD down to 2 hours. The elixirs are not normal, and will continue to be the exception, not the rule.
That's all I was pointing out.
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That's probably the easiest fix for them to implement. I'm not even sure why the game needed level brackets in the first place. Maybe to try and force new players to get a taste of each expansion or something?
Really, the moment you ding 20 a popup quest should show up: "The Horde/Alliance needs YOU! Choose your mission!" and then you pick an expansion and just level there from 20 to whatever.
Just like 20% total tho. Not nearly enough. 40+ and we are speaking, or 50% hp reduction in mobs
The total averages out to 27.5% across the board less XP required, though the 40% is happening in the most dated content brackets - meaning a more significant reduction in the slowest / least enjoyable portions. Couple the total average with the new 10% XP + stat item, and you've got 37.5% + the slightly quicker kills... meaning it's much more significant than 20%.
The level farm was already a niche that even ion himself admits is bad right now, the chances are in the next expansion they'll prune levels but give them more value again so that content becomes relevent to the game once more.
Part of the core why many including myself hated the 7.3.5 leveling change was because it basically made it a pointlessly tedious chore to farm levels nobody asked to be that long.
It wouldnt be so bad if that leveling had actual meaning besides getting heirloom gear but that was legitimately the only real new motive aside from revamping it to make the allied races level slower.
It was... frankly, the stupidest choice blizzard ever made.
Becouse first of all mmo games are not supostu be played on multiple characters. Fact people own 10+ maxed out chars is straight up pathetic. You should be invested in 1 character and if you want more you should suffer everything what your main suffered. Way i see it. Current playerbase do no want to play mmo game. They want ARPG set in WoW universe.
60-80 got the highest nerfs, where it was DESPERATELY needed.
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
Well fist of all no, that's not true.
Second of all you can blame blizzard for that. Up until ~Legion, when the pruning peaked, you could have been satisfied with playing 1 character, but now that the game is so shallow the only way to fill the void is to play multiple alts, the game itself supports that.