It is good for the longevity of the game.... as long as there are people to play it
There are propably many other ways to increase longevity but if people don't like it, they will stop playing. Is that better? We have to wait and see how it turns out for them.
The difference is that with the old system you'd eventually get your item except for a few exceptions, I remember never getting the bracers I wanted in T5 for example.
With the new system you'll never get the item you want except on extremely rare occasions so why even try? Titanforging discourages gear progression, rare drops encourages it.
Let's say they applied this same system to mount farming people would loose their shit. The Lich King still had a 0.72% chance to drop a mount but it could be any mount from a pool of 100 mounts even the ones you already have.
Blizzard doubling down on stupid. What else is new?
At the end of Nighthold, I had 7 mythic Gul'dan kills and my average item level was 909. Meanwhile my friend who didn't even kill Skorpyron on mythic (he was 10/10HC) had average item level 908. So same gear for the entire tier of difference. And he wasn't the only one who had gear that was pretty much the same as I had. Please stop telling tales of how it's like 1 guy on server that gets lucky, this entire system awards ridiculous gear to people who did nothing to earn it in game, they won the slot machine and that's it.
Also, the titanforge cap for mythic gear is ridiculously low. People that do normal Uldir can go from 355-395, while people who do mythic Uldir can go from 385-395. So it spans 40 item levels for normal raiders and only 10 item levels for mythic raiders. You can use your fancy statistical data to say that mythic raiders will on average be better geared, but not nearly as much better geared as they should be given what it takes to clear the entire raid on mythic versus what it takes to do it on normal.
Burn it. BURN IT!
I think they just need to add a currency that you can use to manually Warforge and Titanforge a piece of gear.
The thing that really makes it weird for me is... they are one of the biggest gaming companies right? They have a lot of money right? They should have one of the best designers in the industry.. and all they seem to consider is RNG or... no RNG? Seriously? No other ideas? No other more complex complementary systems? They just go with the most lazy, simple and cheap way to get the results. Doesn't matter how people feel about it.
Titanforging system definitely has many flaws, but it also has many positive aspects and definitely makes you feel good once you get that lucky upgrade. I could live without it, but I don't really mind it being there. It's also been very limited in BfA, which is okay. Maybe they could completely remove the possibility of weapon warforging, but that's the only thing I would really want from the system.
Claiming that TF/WF is the end of wow and the worst thing ever is overblowing the proportions of the issue, as many people love to do.
Agreed. Also makes it so any of the non titanforged pieces feel like less of an upgrade since you know it isn't the "best." Sure, you're happy that you won $10 on a spin of the slot machine, but nowhere near as happy as if you had won the $1,000,000 spin.
To further go into their comment of "a guild progressing through a raid zone over the course of a couple of months could reach a point where they were fully equipped with gear from that tier, before having finished the zone." If that's the case, it's poor design on Blizzard's part that that happens, not that gear needs to titanforge to compensate. You can't front load your raid with the BiS items and then wonder why they don't feel like completing the rest of the raid.
Likewise, "If you were stuck on Sha of Fear, there was no real expectation that your group would get any stronger week over week to help you overcome that hurdle." I guess the game is just different than it used to be where back in the day the expectation was the players will learn the fights / mechanics or get gear from earlier in the raid, not that Blizzard would step in and put a system in place to randomly grant higher ilvl gear. It's extremely unlikely that the entire raid is fully geared prior to that boss and the only thing holding them back is gear.
I mean you are getting into an entirely different topic at this point. If you were able to farm for an item and it dropped 100% of the time the first time, well then there is not reason to really replay the game on the majority. The players get bored, everyone quits, the game makes no money and it dies. Having to farm for loot or time gate things with RNG is a business decision, and nothing more. The game relies on subscriptions, and gacha games rely on people gambling and being addicted as they are predatory in that way. In the past for WoW at least, I actually enjoyed playing the game and taking the journey to get the gear.
Gameplay was fun, playing my class was fun, gear was also more fun(set pieces and cool items). BFA has all the problems it has, and more people are simply bored, items are not fun, and most classes are not fun to play. So items, gameplay, raiding, and a lot of other things don't feel fun anymore. My point is, WoW was able to mask the fact I am having to gamble/farm for items better. Even PoE which is F2P, is gambling but I can also buy the damn item I want in game with currency through trading. But that game is also fun to play and farm in, so really you are gambling with your time, which you can say you do that with almost everything in your life.
Most people are arguing just to argue, but many aspects of life have some sort of inherent gambling/random aspect to them. Sure boss loot RNG is gambling, and then TF is gambling on top of that. We can all agree on that. The only gamble there is time, where gacha games rely on money to pull that slot machine every time.
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You're right, I'm not the target audience for dumb shit like titan forging. I quit the game over a month ago, because the game is no longer fun for many other reasons than Titanforging. It's only one of the many problems many people have with the game. I doubt many people quit over titan forging, as they would have quit long ago, not just now.
I'm fine with this. I was never the type that had to get BIS. If a piece of gear drops and it Titanforges cool, if not and its still an upgrade that is fine too.
MoP/WoD style +6 iLvl TFing is not optimal, but compared to the Legion/BFA style, it's the lesser of two evils. If they keep the BFA TF cap at 10 iLvls above Mythic baseline like it is now, I will consider that a small win, but considering it was 25 above Mythic baseline for most of Legion, I have my doubts.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
It's not jealousy... Jesus have a bit of common sense. It's about Ilvl inflation. When the ilvl is inflated and you have 0 luck with loot suddenly a lot of people will be 5 or 10 ilvl higher than you even though you play same amount. Guess who will get invited into groups and who will be constantly declined. Yes the unlucky guy. I don't care about other people's loot I care that other people are so insanely lucky and because of that it's harder to get into mythic groups or raids.
Titanforging is fine, but it does need a cap or some sort, like they did with weapons.
340< gear, however unlikely it is, should not be able to upgrade to 395.
People don't forgive, they forget. - Rust Cohle
I hate the titanforge system so much. It's the most blatantly obvious gear treadmill addon with no actual content, ever implemented.