Kotaku asked anonymous Blizzard employees about Diablo 4 and Diablo 3. Here is the link:
https://kotaku.com/the-past-present-...blo-1830593195
I will share some interesting highlights of the article:
Project Hades: Diablo IV
- Team 3 (Diablo team) was going to start the development of the second expansion of Diablo 3 after the release of Reaper of Souls, but they received the order to stop. It really surprised them because RoS recovered some of the lost faith of the players in the franchise and they have a few things planned.
- Seems weird because after all, D3 and ROS are successful games.
- Team 3 was scattered. Some people went ot other franchises.
- Project Hades: They were asked to start Diablo IV development immediately. They didnt understood the reasons: they didnt wait to look the performance of RoS in the following months. Maybe they considered that Diablo III was already a failure and RoS was a good moment to leave everything in a well manner.
- Diablo 4 has some development. The idea was a third person Dark Souls Style game.
- The change in style was so big, they started to think if it was ok to call it Diablo 4
- However it was cancelled and rebooted in 2016. They dont know if it was because Mosqueira left the company in the same year. Mosqueira denied to declare for this article.
- The Rise of the Necromancer was a way to appease the fans.
- ‘Man, if we had just done that second expansion instead of losing half the team as a result of the cancellation, and then all of the personnel changes, management changes, then this walk down the road of Hades… If we hadn’t done any of that and had just focused on doing a solid third act for Diablo, it’d be out by now.’”
Project Fenris: Diablo IV reboot
- Really early in development.
-"They want to make this gross, make it dark, [get rid of] anything that was considered cartoony in Diablo III… Make what people were afraid of in Diablo II, but modern."
- Principles: embrace the Darkness and More social.
- More social? Hub cities and instanced dungeons.
- Team feels enthusiastic and optimistic for the new concept, however it wont see some light until 2020. They want to announce it with a playable demo.
-Isometric camera angle game...for now. They are not sure.
- The team expected and announcement and teaser this year or during Blizzcon. Blizzard heads changed their minds. Blizzards other department and Blizzcon planner said there wasnt going to be a Diablo 4 announcement. Lack of communication.
- They didnt talk about how to monetize it. Blizzard looks to the example of HS and OW
Diablo Immortal
- Diablo is a success in China
- At the start, Diablo Immortal was going to be developed just for China. After some months, they wanted to release it to the west.
- Blizzard changed their mind about this: they wanted to global announcement and maintain the quality of the game for all regions. His new principle is to make Blizzard Worldwide.
- Codevelopmnet by Blizzard and NetEase.
The shadows of SC: Ghost and Titan
- The shadows of StarCraft Ghost and project Titan haunts Blizzard. They invest lots of time and money and they cant risk to take so long to cancel games.
- Many of the older developers want to try new things and shorter games. Many of them spent 10 continuous years in the same projects (WoW, Diablo 3 and Sc 3) and they were tired.
Incubation department: mobile games
- HS was a successful experiment.
- New incubation departmens is there to cultivate new opportunities. Headed by Allen Adham
- Many Blizzard employees are fan of Pokemon GO.
- Iconic orc statue in Blizzard´s campus is a Pokestop.
- They want to release more games for phones. There are many smartphones players.
- Mobile games seems to be the opportunity for some developers who want shorter projects.
- Tom Chilton in WoW mobile game. Warcraft version of Pokemon GO?????
- Mobile games to enter easily new markets and please Activision investors?
Activision and Blizzard
- Blizzard was really proud of being a separated entity from Activision. Having their own Headquarters and own time development cycle.
- Times changed, Activision and Blizzard are mixing more each year. Activision influence is growing.
- For the first time Blizzard´s priority is to cut costs and trying to spend better to improve the product output. Amrita Ahuja is the new chief financial officer and she came from Activision HQ in Santa Monica.
- Investors arent happy. Activision´s Destiny performance makes them unhappy. HS and OW numbers are stagnant and even in decline and Blizzard isnt releasing new games
- Blizzard must show growth
- OW sets the bar so high of Blizzards potential. “We are being told to spend less at every corner because we have no new IP”
- Co-founder Mike Morhaime was a massive shake. He was the ANTI CEO: he didnt care about profits, he only wanted the employees and community to be happy and make good games.
- The are concerns. How this new policy will affect decisions?