Originally Posted by
SirCowdog
I don't mind if everyone was involved in WPVP, so long as the ability to grief players with one-sided ganks is removed. Perhaps Blizzard can create a system where higher level player lose access to their abilities as they move into lower-level zones while War Mode is on, and stats could be scaled down to level-appropriate values.
My main purpose(again, for the record) is to stop the shitty toxic behavior of ganking by level capped players. And regardless of the terminology, it's the action of killing a low level player, with a character so powerful that there's LITERALLY no response to be made, that's the problem. I think the best way to do this is to use scaling and sharding. Blizzard appears to agree, at least in principle, since they've already done this for the 110-120 level range. Using that as a starting point is a good idea, and later changes can be made if it doesn't work.
Because ultimately I'd rather have zones with less players in them than subject more players to being ganked by bored trolls. At least on the rare occasions people ran into the opposite faction, they could actually fight instead of just being erased with no opportunity to fight at all.
(EDIT: For the record, I do not believe that sharding and scaling would empty zones like you think. I think that as more people started leveling without fear of being shit on, populations would increase, and thus also WPVP encounters would as well. Especially given new allied races and heritage armors as incentives to start new characters)