Viscount Thalvaus
11 months ago (edited)
It's fun watching how AV evolved. Horde (Hail Hydra) had a massive advantage in Vanilla AV that organized groups could take advantage of and win most of the time (and disadvantages that pugs had to fight against, as shown in the video). There were also many horde-specific bugs that Blizzard refused to use that were the bane of the Alliance. It wasn't until the game was turned into a universal speed-fest -- and the moving of the cave -- that the starting positions and geography became more apparent. It was so much easier to call the wolf riders, wyverns and summon their Raid Boss than it was for the Alliance due to geographic locations. Wolves were out of Alliance player's sights, as were the rams you had to kill for the fur. Whereas wolves to kill were smack dab in front of the Hordes base / main respawn / closest flag that was outside. Any alliance that attempted to kill them were sniped immediately. And riding upwards from the horde base -- and the wide open area -- allowed the horde to see who was going after rams.
Not to mention the summoning point of the Icelord being hidden behind a mountain, with the Alliance version placed smack dab in the horde's path to reach the Alliance base. You had to be winning already to be able to summon the tree, or have half of your army protecting a ritual that could be disturbed with a tap. Add to that that the placement of most horde NPCs were where the Alliance typically rode, and the alliance defensive NPCs could easily be avoided. The towers were a double edged sword as it was easy to capture alliance towers as a rogue -- if you knew how -- and incredibly easy to defend horde towers initially. One good fear could make you run outside without a chance to defend. So capping it was exceedingly difficult if an organized group was defending it as it took 5 minutes to take down, and could be taken back with minimal forces and efforts.
When the BG was altered to be a speed run for optimal efficiency, it's people's mindsets that took over more than small advantages either way. "Just let them win for quick honor / five minute matches". This was oft fought against by organized PvP groups throughout the years, and many such groups came up with the choke point to turtle a victory and have an impenetrable wall to guard their towers and burn the alliance's (which was easier to burn for those that knew what they were doing). At this point, both horde and alliance players started to dislike this tactic as they were ultimately getting less currency as a whole, which prompted a boycott of the battleground. It was moreso an issue of disrupting the status quo than victory, and both the alliance and horde players began to leave the BG in droves when they heard the words "turtle" in the horde chat (or saw it happening) as taking the penalty was more efficient. This further proved the "invincibility" of the tactic since the Alliance only charged with half their strength, with the others instantly quitting.
There was also the whole Ice Lord being vastly superior in A.I. while the forest lord could be kited; plus the Horde Captain's fear and higher defense rating oft caused alliance to reset by accident.