Poll: 4 Healing in RBGs

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  1. #1

    RBG 4 Healing...

    4 Healing in RBGs, like or dislike? Why?

  2. #2
    Dislike because 99% of the time they're 4 healers against your 1 or in most cases 0 healer.

  3. #3
    The Lightbringer Ultima's Avatar
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    Quote Originally Posted by lollerlaban View Post
    Dislike because 99% of the time they're 4 healers against your 1 or in most cases 0 healer.
    Why are you using one or zero healers in Rated Battlegrounds?

    On topic, nah. Space is limited. Three healers is perfect.
    Last edited by Ultima; 2018-11-25 at 08:42 PM.

  4. #4
    If you're playing four healers, then you basically play the RBG Version of some cheese strats where you don't try to defeat your opponent in actual PvP combat but just win via objectives.

    Point is, it's utterly boring to play and play against, you rely on some lucky tap or just get slightly ahead and then stall the game for 15-20 minutes.

  5. #5
    Dislike it, yet its more or less mandatory on maps like seething.

  6. #6
    Quote Originally Posted by Kralljin View Post
    If you're playing four healers, then you basically play the RBG Version of some cheese strats where you don't try to defeat your opponent in actual PvP combat but just win via objectives.
    How is playing the objectives a “cheese strat”? If you want LOLDETHMATCH then go play Arena.

    Otherwise, if the enemy team is playing the objectives and beating you....

    You’re getting outplayed.

  7. #7
    wondering why Blizzard haven't addressed this issue and cap # of healers to 3. It's just unfun to lose to 4 healer comps.

  8. #8
    Quote Originally Posted by Kagthul View Post
    How is playing the objectives a “cheese strat”? If you want LOLDETHMATCH then go play Arena.

    Otherwise, if the enemy team is playing the objectives and beating you....

    You’re getting outplayed.
    Quote Originally Posted by Nymrohd View Post
    The primary purpose of battlegrounds is objectives, not pvp combat.
    Honest question, have you ever played against four healers in RBG's?

    Especially in Bg's such as AB, the basic strat of a four healer team is to tap two bases ASAP and then stall the game for 20 minutes at the uncapped base, basically win by like 10 points as they capped one or two bases a few seconds earlier.

    Quite difficult to counter especially if said four healer strats run double Tank DH and are able to tap a base before anyone else.

    Or take Deepwind Gorge, same story, they just cap a single base and then win off by running double cart, you can't do shit unless you manage to kill multiple healers and then instantly follow up with a kill on the FC, sounds a lot easier than it is if at least 2 of those healers have a brain.

    Seriously, i am very curious if you have decent experience in Rbg's or are just spouting "lol l2p".

  9. #9
    Quote Originally Posted by Nymrohd View Post
    But you are complaining about people playing the objective in a battleground when that is pretty much the point of the battleground.
    No, i didn't, you just interpreted that into my post, paragraphs are there for a reason.

    First paragraph states how 4 healers win (objective statement).
    Second paragraph states my opinion on four healer strats (opinion).

    Does my opinion influence how i worded the first paragraph?
    Sure, doesn't make anything in there wrong however, nor do i see the point of discussing how i worded it, as it is not false nor misleading.

  10. #10
    its toxic and adds fuel to the idea that healers in wow pvp currently are too powerful. THey are mandatory for almost everything and litterally control the game/make or break if you win or not. And while I think they should be included and generally part of the idea comp in 3s/2s, they should not be 100% mandatory as they are now. (Rbgs should be geared towards 3)

    That said, the issue is healers heal too much and dps cannot solo them without basically bursting them down which is why 4 is mandatory atm. Its why 2s require 25% damp when the game starts, and 3s is basically a stalemate until damp kicks in or you global someone. And in wpvp healers are unkillable gods if they are decent at the game and require 3 dps in most situations to be killed.

    Tone down burst. nerf heals and make mana matter. A healer should barely be able to live on dps on them and should run oom after a few min. Healers are a support role and should require teamates. On that note Hybrid healing needs another look.

  11. #11
    Quote Originally Posted by Kralljin View Post
    Honest question, have you ever played against four healers in RBG's?

    Especially in Bg's such as AB, the basic strat of a four healer team is to tap two bases ASAP and then stall the game for 20 minutes at the uncapped base, basically win by like 10 points as they capped one or two bases a few seconds earlier.

    Quite difficult to counter especially if said four healer strats run double Tank DH and are able to tap a base before anyone else.
    Thats a risky strat at best, since a single hard feint against a weak node followed by a swap and its done. Theyll never have the dps to break a third node away from you. And thats how you counter it: If, lets say, they take Stabs/LM (as Alliance), and contest BS... send a hard feint to stabs (2-3 dps). The moment a few peel off from BS to help stabs, the feint team breaks off and hits LM, and another DPS (from say farm or one of the guys at BS) breaks off to join them. They cant reposition fast enough to save LM unless your DPS are asleep at the keys.. and if they shift enough people to try to save it, they lose the BS instead.

    Or take Deepwind Gorge, same story, they just cap a single base and then win off by running double cart, you can't do shit unless you manage to kill multiple healers and then instantly follow up with a kill on the FC, sounds a lot easier than it is if at least 2 of those healers have a brain.

    Seriously, i am very curious if you have decent experience in Rbg's or are just spouting "lol l2p".
    You can counter-run the cart. If you run one cart for their two, plus two bases, you will win. If they have six dps, they dont have enough to escort the cart, hold their one node, AND kill your cart runner.

    Like was previously said - if you want to argue that it is less fun to fight that kind of setup... sure. 100% agree. But BGs are about objectives. If you want to argue that its boring... 100% agree. It sucks. But its a legitimate strategy and there ARE counters to it.

    One way to “fix” it, IMO, would be for RGBs to allow you to queue with 12-14, and do a LoL-style picks/counterpicks until you get to your team of 10. All people who queued would get credit for the game (the extra 2-4 players would be in an observer mode for the duration of the game). This would allow you to counter-pick 4-healer comps (ultra-mobile comps hard counter 4-healer, because they cant reposition their guys fast enough).

    But, honestly... RBGs need a lot of work if theyre ever going to be taken seriously, and given the number of people who actually participate in them, i’d rather see the effort go into making the PvP that most people actually participate in first.

  12. #12
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by lollerlaban View Post
    Dislike because 99% of the time they're 4 healers against your 1 or in most cases 0 healer.
    Think you're confusing RATED BGs for RANDOM BGs.

    RBG = RATED BGs. No one's taking 0-1 healers for that, it's always 3-4.


    As for my answer, it really depends on the map. Some favor 3 others would be nice with 4. CTF ones is better with 3 since 4 reduces pressure on the FC. On huge fight maps like AB, 4 isn't bad.
    Last edited by Saverem; 2018-11-26 at 07:36 PM.
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  13. #13
    Quote Originally Posted by Kagthul View Post
    -snip-
    It's not counter without a doubt, still doesn't make it any less fun to play against, because the game is over once they are ahead, unless you get a lucky tap.

    And you won't get a 3rd base against 4 healer unless some of them are asleep, as you will never get any base via a fight as they can keep the fight despite being outnumbered due having one more healer, they can also double defend two bases while also not wiping on the 3rd.

    Even in a 6 vs. 8 scenario, you won't wipe 4 healer, wiping the entire team with three healer is already difficult enough if they hold the base.

    And you can't pull off these manuvers without the enemy seeing them from a mile away, if anyone tries to break away from the zerg, they'll throw any CC possible at them, their melees can overextent as they like because healers got their ass anyway.

    I've tried it, it doesn't work, unless you are stacked with Dps DH's / WW Monks that can be at any point on the map within seconds.

    Quote Originally Posted by Kagthul View Post
    You can counter-run the cart. If you run one cart for their two, plus two bases, you will win. If they have six dps, they dont have enough to escort the cart, hold their one node, AND kill your cart runner.
    One cart is not enough 2 Bases + 1 Carts < 1 Base + 2 Carts, at least if they have two DH's and you just one.

    Unless you are loaded with with peel, but that's another story.

    Quote Originally Posted by Kagthul View Post
    Like was previously said - if you want to argue that it is less fun to fight that kind of setup... sure. 100% agree. But BGs are about objectives. If you want to argue that its boring... 100% agree. It sucks. But its a legitimate strategy and there ARE counters to it.
    Kinda why i called cheese strat, because 4 Healer is the RBG equivalent to a cheese strat in any game.

    Quote Originally Posted by Kagthul View Post
    But, honestly... RBGs need a lot of work if theyre ever going to be taken seriously, and given the number of people who actually participate in them, i’d rather see the effort go into making the PvP that most people actually participate in first.
    I doubt that WoW PvP can be made attractive to a lot of people at this point, that train left town after Wotlk.

    People simply made up their minds whether they want to PvP in WoW or not, there was probably some spike in PvP participation in early BfA due PvP becoming more attractive in terms of loot, but i guess that also left after Uldir opened up.

    I think people that wanted PvP left for Moba's during 09 / 10, the group of people that wants PvP and WoW at the same time is not terribly big.

    RBG also has the massive "Got achievement or gtfo" issue, even if you want to get into RBG, without achievement, you won't get into any group.
    The fact that the PvP community of WoW is not really big on keeping a record of strats or discussions makes it very difficult to get into Rated PvP as outsider, you can't even read up on the "current meta" of RBG.

    Even if you find 10 newbies to do RBG, they stumble into any BG like idiots because unless at least one of them knows a bit about RBG, they're just fucked.
    And 10 people are difficult to entertain if they do nothing but get beaten up.
    Just imagine the face of any person new to RBG if they play their first WSG / TP against a Tank DH and see them running and jumping all over the map within seconds, despite carrying the flag.

    Personally i don't consider 4 healers that much of an issue to be honest, the strat is not that common luckily, doesn't make any less annoying.
    RBG has bigger issues than this, playing against Assa without Healpally or Tank DH's in Flag bg's, at least the latter gets nerfed.
    Last edited by Kralljin; 2018-11-26 at 07:55 PM.

  14. #14
    I am Murloc! gaymer77's Avatar
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    If you want an easier win you go with 4 healers. 3 is usually good enough but 4 almost ensures you the win because your team is unstoppable. Objectives are everything in battlegrounds. PvP is key in arena. You play with focus on the PvP in battlegrounds and you'll lose.

  15. #15
    I miss dbl healer 3s.

  16. #16
    Only 4 Heals..

    How about 5 Heals

    That s the next level troll

  17. #17
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    Quote Originally Posted by R-aiden View Post
    Only 4 Heals..

    How about 5 Heals

    That s the next level troll
    5 heal & 5 tank, lets go

  18. #18
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    Quote Originally Posted by Grosjean369 View Post
    5 heal & 5 tank, lets go
    I would cry if I saw that :S

    And the world shall tremble...

  19. #19
    Quote Originally Posted by strykzer View Post
    I would cry if I saw that :S
    Sadly i've seen it last season, fought against it and it was at 2.4k

  20. #20
    Deleted
    BG's are stale and uninteresting even with 3 healers. With 4 healers it will probably be the most boring shit ever. Both to play as and against.

    If you ask me I'd restrict queueing not to accept a group that has more than 2 healer and 1 tank specs in the group so that there may actually be interesting matches going, instead of the current borefest that takes forever.

    Healers have become a plague in this game.
    Last edited by mmoc99a1d430b1; 2018-12-10 at 01:53 PM.

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