I liked it. It made me level every class and play each spec at least once.
I liked it. It made me level every class and play each spec at least once.
Let the tower rot in peace please!I think it just wasn't popular content amongst the casuals.
It begins with absence and desire.It begins with blood and fear.It begins with....
Mage Tower was a great if not the greatest incentive for end game content to level AND gear alts for. It also teaches you that mechanics matter as well as talent changes and plenty of other good stuff that you may haven’t known about your class/spec
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Class sets and weapons since tier class sets are gone
"You know you that bitch when you cause all this conversation."
As someone who returned late Legion after a ~5 year break, I freaking loved Mage Tower. One of the best additions to the game (Vanilla 2005 vet here).
I literally did it with the worst gear possible (mostly questing blues) out of sheer principle. It was amazur. Pls more
Didnt finish it. Too much effort to just get extra models. Lvl class gear it up and finally done the MT. No tnx :P
I wouldn't consider myself anywhere near "the very best" but I did the warlock ones last with ~890 gear and no legendaries.
Hell, I don't even think I had all 3 relics either. https://worldofwarcraft.com/en-us/ch...jaeden/Unsegen
Similar with shaman: https://worldofwarcraft.com/en-us/ch...den/Regenstrum
Looking at a bunch of my alts they were in gear that ranged from 160-180 (whatever that was pre-squish...630 was 180? Whatever normal EN was). Some classes just had it extremely easy compared to others. The arms warrior one took me 3 tries (Xyleum) only because I didn't know the mechanics and figured I would just strong arm it...which I mostly did. Whereas the sub rogue version, even with the AOE ring which made the ice part a lot easier (even though I died a bunch of times to this mechanic), took me somewhere in the neighborhood of 60+ tries. Same fight, but vastly different in difficulty.
Last edited by Coldfrostzero; 2018-12-12 at 01:27 PM.
Mage Tower was easily my favourite addition to Legion. It allowed me to understand how other classes function and apply this to be better against them in pvp.
Honestly, they should just bring back the mage tower with the same skins but scale it up to 120 content, it'll leave us with something to do
I'm sorry but that is complete bullshit, MoP CM were easy late MoP because of sockets didn't scale down, some items had 2 sockets and others had 3 like belt, legs and necklace.
In Draenor, if 2 people had The Blademaster trinket that drops off HFC, CM become a cakewalk and you can even do them with 4 players and boost a guy who is afk at the entrance.
CM were challenging at the start of the expansion, when sockets on gear aren't that common and trinkets are not that powerful or abusable like the Blademaster trinket.
Edit Signature.
Yeah, as far as I can agree, those are the balancing. And yeah, later into the expansion everyone knew the tricks and startegies to make it simple. I also did some runs in hald of the time required for gold using those tricks.
But if you want to be intellectually honest, you can't deny, there is a huge difference between few sockets, BiS stats, a trinket and a content that cannibalise itself after a patch or two thanks to the 50 item level gap... like, come on?
And just because a few people were smart enough to bring a trinket, there still weren't many people to complete challenge modes to the very end of the expansion in comparison to Mage Tower where many people had few weapon skins, even on characters that they played once or twice. Even I, with the 50+ ilvl adventage, could destroy Agatha in Unholy DK challange without a proper understand of how to play this spec...
So saying that what I wrote is bullshit feels a bit overused.
Last edited by Nebron; 2018-12-14 at 12:21 PM.