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  1. #1

    You will no longer be able to delete keystones in 8.1

    via the official notes:

    "Mythic Keystones can no longer be deleted."

    Might seem minor but I do know of people who deleted keystones of a dungeon they didn't like and ran another Mythic to get a new keystone that was one level below their original key, but possibly a different dungeon. Only affects a small amount of players but if your stuck with a really bad key, you will just have to use another one's now.

  2. #2
    I expect it will give people another reason to do fewer or no mythic+'s for that reset. Maybe if they got rid of the reason why people are deleting them as well as removing the ability to delete them...
    RETH

  3. #3
    Stood in the Fire
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    That's unfortunate. The keystone deleting thing felt like one of the few things Blizzard got right with BfA. Don't understand why this needs to be done, they have plenty of negative shit that's a lot more impactful to fix. Priorities are completely out of whack at Blizzard.

  4. #4
    Deleted
    So whatever key you get, you're stuck with until you complete.. I don't see how this change improves the game.

  5. #5
    How about they'd actually take the info about which keys were routinely deleted and which were rerolled and ran as a pointer to balance the dungeons? If everyone runs Atal'dazar and no one runs Sethraliss, there's a reason for that you know?

  6. #6
    The Lightbringer Archmage Alodi's Avatar
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    God forbid they actually fix the problem that caused people to do this in the first place instead of fucking everyone in the butt.
    THE HORDE WILL ENDURE
    THE HORDE IS STRONG!

  7. #7
    Seems like a pretty unnecessary change. I would, however, support deleting a keystone making it one level lower than what it was rather than based on your highest keystone completed.

    I almost wonder if they couldn't solve that problem and this was their solution.
    “Nostalgia was like a disease, one that crept in and stole the colour from the world and the time you lived in. Made for bitter people. Dangerous people, when they wanted back what never was.” -- Steven Erikson, The Crippled God

  8. #8
    Thoroughly unsurprising. Instead of fixing the problem, they just remove the workaround.
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  9. #9
    Retarded Blizzard's solution to horrible dungeon balance.

  10. #10
    Free Food!?!?! Tziva's Avatar
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    I really hate this change.

    Like, you're already penalised for deleting a key by having it downrank each time. That's completely fine and reasonable so people can't just reroll to get Atal every week. I'd even be tentatively okay with it downranking -2 or something but making it so we are absolutely stuck with really shitty keys we get is miserable.

    Some of the dungeons are awful, especially on particular weeks, and basically locking people to them until they are successful is not fun - and not just for one run, but for as many as it takes to derank and then complete successfully! So, like, I get a Shrine 14 key, I have to do it enough times to derank it until I get a level we can complete on time, and then I have to do that, and hope the key it gives me at the end isn't back where I started again. So I just spend like three hours in Shrine in the hopes I get a key for a dungeon that would be fun?

    Do you actually want people to be doing this content, Blizzard? Because this is the way you get people to just say "nah fuck it."
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  11. #11
    Quote Originally Posted by Tziva View Post
    Some of the dungeons are awful, especially on particular weeks, and basically locking people to them until they are successful is not fun - and not just for one run, but for as many as it takes to derank and then complete successfully! So, like, I get a Shrine 14 key, I have to do it enough times to derank it until I get a level we can complete on time, and then I have to do that, and hope the key it gives me at the end isn't back where I started again. So I just spend like three hours in Shrine in the hopes I get a key for a dungeon that would be fun?
    It doesn't work like that. If you want a new key, you just need to complete your shrine 14. If you do it in time you get a 15 or better. If you complete it but fail the timer you get a new (and different) 14. There is no reason to derank your shrine to be able to do it in time. And if you want to derank a key, you just need to start a run and reset it, not finish it. So it takes minutes, not hours to do it.

  12. #12
    Only reason I see to delete my key is if my own is low and I want to get a higher one from the dungeon I'm doing.

    I never even thought of deleting it because of the dungeon itself.

  13. #13
    FUN DETECTED! FUN TARGETED! FUN DESTROYED!

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  14. #14
    Well, you could balance the 5 mans so that doing some isn't significantly harder than others or you could just make it so you're stuck with the keystone you have. One is easier than the other so of course blizzard opted for that one. I don't think I ever deleted a key in legion, I literally didn't know what would happen if you did until BfA came out.

  15. #15
    Free Food!?!?! Tziva's Avatar
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    Quote Originally Posted by burek View Post
    It doesn't work like that. If you want a new key, you just need to complete your shrine 14. If you do it in time you get a 15 or better. There is no reason to derank your shrine to be able to do it in time.
    Yes, I'm aware of that. I was operating under the hypothetical (but also probably likely) assumption that my random group couldn't complete a shrine 14 in time. Normally I would just trash the key until I got a rank and dungeon combo low enough that I know we could complete it.

    In this setup, I need to fail the Shrine X times until it is a rank I can succeed at, and then clear that rank to get another key.

    If you complete it but fail the timer you get a new (and different) 14.
    To be honest, I haven't depleted a key since early Legion so I could be wrong but if you fail a timer, you don't get a lower key for the exact same dungeon you just failed ? I didn't think you got a different key. If you do, then why make this change at all since people can just quickly deplete a key to reroll it, which ultimately would function the exact same as trashing it?

    But I think you get a key for the same place which is still the same issue, although I guess if you can just put it in and reset at least takes less time. But either way you're stuck running the same stupid place you dont want to run.

    Quote Originally Posted by Spotnick View Post
    Only reason I see to delete my key is if my own is low and I want to get a higher one from the dungeon I'm doing.
    If you delete your key, you're going to get a -1 even if you're currently doing a much higher. So if you delete a +9 and don't replace it, and then do a +12, you're still going to get a +8 key at the end.

    edit: this last bit is confirmed wrong by several folks. my key was just behaving dumb!
    Last edited by Tziva; 2018-12-11 at 07:20 PM.
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  16. #16
    Quote Originally Posted by Tziva View Post
    If you do, then why make this change at all since people can just quickly deplete a key to reroll it, which ultimately would function the exact same as trashing it?
    You can't quickly deplete a key to reroll it, if you want a different dungeon you need to complete your key (or delete it and complete someone else's). The thing you can do quickly is lower the key level, but it will stay the same dungeon.

    Someone mentioned that the ability to delete a key and get a new one was actually a part of the hotfix for the opening week bug where people received keys based on legion levels. So them making this change makes sense as it was not something intended. Having most of the group delete their keystones every run to only do easy dungeons is rather degenerate gameplay.

  17. #17
    Free Food!?!?! Tziva's Avatar
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    Quote Originally Posted by burek View Post
    You can't quickly deplete a key to reroll it, if you want a different dungeon you need to complete your key (or delete it and complete someone else's). The thing you can do quickly is lower the key level, but it will stay the same dungeon.
    Okay, thats what I thought; you just said different key. So, yeah, if I get a key for a dungeon that is a pain in the ass to do, I have to deplete it to downgrade it to a painless level, and then I still have to complete it and hope I don't end up getting it upgraded back to the same key. Which is what I was originally saying, except it's nice to know at least I can deplete it quickly by resetting rather than actually having to run and fail.

    In any case, it's a shitty change and I think the only effect it's going to have is make people less inclined to do keys when they get unlucky with one they don't like.
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  18. #18
    You will run through our content and YOU WILL LIKE IT!! - Blizzard, 2018.

  19. #19
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    Meh, that was used so rarely anyhow.
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  20. #20
    Quote Originally Posted by Tziva View Post
    In any case, it's a shitty change and I think the only effect it's going to have is make people less inclined to do keys when they get unlucky with one they don't like.
    Yes, definitely. But it's just going back to how it was in legion. Might make them put some effort into proper balancing if players lose interest.

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