You're missing the point completely actually. While the maximum cap is being raised 30 ilvl, the base cap to wq emissary is only being increased 15 ilvl. This means a bigger gap between casual and hardcore players. I'd say that's a good thing, since now you're drawing people who want to increase player power back into m+ and raids.
Yes but they should never overlap. Yes i am talking about difficulty levels. Ofc have casual content but dont make normal = casual and mythic = hardcore.
Why rather not like it was in past. Karazhan was entry raid where casuals had content to do while hardcore ones piushed content in T6 raids. Thats how you make content for everyone no by spliting it into difficulty levels.
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And warfronts? Icurrsion? Weekly events? World boss? Those goes uptu heroic level and not even talking about titanforging.
Im not saying they should only cater to casuals. They need to make content for all players. But saying the game should be 100% for the hardest of hardcore players would kill the game faster then making it casual friendly. Many people think that you should spend months ingame to get 1 epic item. Which is bullshit
Pretty much. If you are casual now you mostly just finish entire casual content in like 1 week. Chjeck out LFR and than quit game. In past you would consume content whicj took you few months than there was still more harder and exclusive content for you like raids. That feeling if unknow and exclusivity is what drives desir to see content and kept you playing. Even when you touched just few bosses and never went into raid anyway it kept you playing.
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No it isnt becouse that exclusiviy is what made game and obtaining items interesting and fullfiling. Which are strong feelings to retain player. There is lot of psychologi in it. Just throwing at players content and gear wont do anything. ¨People will simply take path of least ressistance and quit.
There´s way to much gear in game right now. To much sources to get it, to much dificulties, to much warforging to much titanforging, to much everything.
The gear/reward system has imploded.
So what? You will still be a noob who cannot even clear HC. What does it matter if there is some good catchup? As a top 200 mythic raider, I approve of this, as it makes it easy to catchup with alts.
Also change your 'location', from somewhere fun to 'pit of whiners', cause you are anything but fun.
And this noob have same gear as you and cleared same content as you own same rewards as you with exception of 1 achievement. So you can be skilled as you want but in the end we are both at same level when comes to character progresion. Oh yeah and btw this is RPG game not compettive game skill is cool but not main thing what should matter in RPG.
its fine, game shouldnt be all about raids, give more outdoor content.
So what, why plan ahead when you can just squish?
They always told me I would miss my family... but I never miss from close range.
The difference between 10 and 25 man was HUGE in WotLK though, it's a reason 10 man was excluded from realm/world firsts, it was a damn joke compared to 25 man. If I would rate it, I'd go N10man = LFR, N25man = Normal, HC10man = HC and HC25man = mythic if judging by todays standards.
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How is normal/LFR the same gear level as mythic though? Also, is gear the only thing that matters?
Afaik incursions will be capped at 385 like the emissary. Warfronts are on a 3 week cycle, so is the world boss that drops the good stuff and the weekly event that gives a heroic cache is on a 7 week rotation. I don't see any of those sources as a major issue. The gap will widen over the course of BdA (once again, good thing imo). The regular every day sources like the incursions and the emissary are now in a good spot after season 2 starts.
Edit: I didn't mention titanforging, but the impact of titanforging is tied to how often you can roll the dice and how you need to roll for it be a good endgame item. With the decreased titanforge chance compared from Legion to BfA, I think it's in a good spot right now.
One things stay true since Vanilla, the valid ways of getting gear get level increase during the expansion. In vanilla you had two source of high end gear, Raid and PVP. Both got increase as patch went on (only once for PVP as far as I remember but it's still got increase). Now, you are not stuck with raiding if you want pve gear, you can do mythic+ and still get the same ilevel as a raider. That being said, for the question.
1. The question could be : When did dungeon items went from the step between leveling and raiding to a possible max level gear source: Legion. For level increase, we could even say WOD with the introduction of Mythic dungeon.
2. WQ are a new addition of Legion so the answer can only be Legion.
3. For PVP vendor gear, Vanilla, so the beginning of time. For PVE, TBC, so not far from the beginning of time.
4. Look like WOD, but the bonus ilevel increase origin from there, so it's hard to answer anything before. As gear get higher base ilevel, the final ilevel of those bonus also go up.
So, in resume, most of those question are answer by : Since they were introduce, with the exception of dungeon when their purpose changed.
But yeah, still stupids question but they are now answered.
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Get ready to farm the exact same content (except the new raid) for 30 more ilvl.
Welcome to where your char was 4 months ago and start doing the same things over and over.
Aren't you grateful?
Thats not true at all. "Welfare epics" were brought in for WotLK when they started the badge vendors. You had to grind some to get enough badges for all the items. The timescale of hitting max level and having gear to the current teir of raiding is tiny now. Vanilla you would either need to get carried or grind out your dungeon sets to get into MC or BWL raids and you'd need that gear to get into anything above. If you were late to the raiding game you'd struggle to get runs into early raids in TBC because guilds (at least on my server) were not doing them once they were in BT and beyond. Your fastest route to get BT viable gear was arenas for weeks.
What you mean no reason? New raid, new pvp and new m+ season.
Originally Posted by Blizzard Entertainment
People that do hard(er) content are upset because they no longer can be better than casuals when it comes to item level.