so with hots slowly dying, what is the most popular/played moba right now? is it lol or dota 2?
so with hots slowly dying, what is the most popular/played moba right now? is it lol or dota 2?
Scam Citizen referral code: STAR-2YL2-XDTX|get 5,000 UEC
Neither, its smite.
Hots has never been the most popular in the MOBA genre. That has always been Defense of the Ancients 2 and League of Legends.
I tried both, and even if I have DotA baggage and nostalgia from WC3, I preffer DotA 2 over LoL.
League of Legends I think is still played quite a bit more than DotA 2.
They're both fucking terrible, though.
HOTS is the only one that's actually fun, so I suggest go play Destiny 2 instead. Mobas are garbage games because of the whole itemization bullshit. I remember in WC3 you would get banned from games the moment you bought an item that wasn't approved to be used by the players that week/month.
I always laughed at dipshits who use the "toxic" term to refer to people who swear online, but this...this is what toxic really meant. I can't describe to you how oppressive it was to play dota in WC3, after about 3-4 games I never touched that shit again.
LoL by far most popular, probably at least 5 times more people play it than Dota in the world. LoL is super huge in China and Korea. A lot of LoL's popularity is from Asia and somewhat Europe, in NA it's been replaced for many gamers by stuff like Fortnite.
thing is, i prefer hots more than lol or dota 2 since i first played it in 2014. lack of items, talents changing skills instead, mounts, many different maps, also the fact one person cant carry the whole game etc etc
its so much funnier than the other two
Scam Citizen referral code: STAR-2YL2-XDTX|get 5,000 UEC
LoL by far. china has 27 servers. and a super server where only the top players from each server play and the number 1 player on the super server gets a lot of money.
- - - Updated - - -
EUW has also a crazy amount of players
I still find Hots the most fun and will continue playing it. No pro scene is completely irrelevant to me.
HotS isn't a "ded gaem". Development is still happening...it's just going to be at a slower rate than it has been over the last few years. If there's anything Blizzard does right...it's supporting their games. They've just finally accepted that HotS was never going to be competitive with LoL and Dota at the e-sports level.
“The biggest communication problem is we do not listen to understand. We listen to reply,” Stephen Covey.
from somebody who played Dota Allstars on WC3 battle.net for years, then moved to Dota 2 since it first came out (2010 or 2011 was it, maybe even 2012?) and played Dota 2 for a looooooong time since then -- i still find HotS more "fun"
and by "fun" i mean easier to play,, get to turn my brain off and just go crazy
To be fair, I'm playing TL a few times a week and I very consistently see the same players in games. I'm not some grand master, I'm firmly in silver. That's suspect.
I've also noticed a severe decline in community cooperation and attitude lately. People don't care, AFK's in draft nearly every match (why does it fucking random them and not drop queue?). Anecdotal for sure, but I've been playing casually for 3 years now and I've never felt it until the past month.
My own anecdotal experience is that I haven't seen any lasting change in queue times for QM (there was a bit of a spike when they first launched their new matchmaking system but that seems to have evened out)...and I play at least a few games at least 4 or 5 nights a week. Maybe things are different at the more competitive levels...but my experience hasn't really changed much.
I'm sure there are quite a few people that have dropped the game now that there's not going to be as much support as there has been over the last couple of years...But there's still a lot of people that want that more laid-back MOBA experience that HotS continues to provide. The real difference for players like me will be that we won't be getting new heroes, new maps, and reworks on quite the same frequency as we've gotten used to over the past couple of years.
Like I said before...I think Blizzard is just realizing now that they were never going to be able to really step into the ring against Dota and LoL. Those games have got a pretty strong grip on the MOBA e-sports level and HotS itself is often considered too "casual" by many of the players of those games to convince them to switch. Plus many of those players have already invested too much time and money into those games for them to really consider starting all over again in a new game. For a lot of players...the more "casual" atmosphere is a bonus...but those players are less likely to want to jump into more competitive play-styles.
“The biggest communication problem is we do not listen to understand. We listen to reply,” Stephen Covey.
Saying, that pro scene being completely irrelevant to someone is an mistake, is a mistake.
Lack of official tournament doesn't mean that "pro scene" (i'm 100% sure that you meant esports and not pro scene) is non-existent. It also doesn't mean that the game is going to have less updates (in fact, this works in opposite way, more "seriously" the game takes itself in sense of esports - less updates it gets, look at dota and all its postponed changes due to esports). Matchmaking is great right now, you are probably speaking about QM matchmaking which is irrelevant, since it's a cesspool by design. I find in hilarious that you bring QM matchmaking next to an esports (which you called pro scene) being important argument.
- - - Updated - - -
Why are you sure about that? It doesn't make sense to quit the game, because it won't be updated as often as it used to, because... you know... literally nothing changes with the game right now, and these is no reason to quit it, except being influenced by peers/authority/media.
Games because this "gaas" abomination only recently,you never expected a game to last indefinitely. You bought a game, played it, quit it when you are done. There is nothing to add here, except developers either cutting game in pieces and releasing them separately, to keep you "interested" in game (gating), or deliberately designing the game to be an infinite treadmill that constantly pressures you to spend money on it.
Neither of those scenarios support your idea of someone quitting because game is going to be updated less often.
Don't get me wrong - people will quit the game - when they are bored. And they'll get bored eventually, and since the game is going to be updated less often (but probably with bigger updates?) these "spikes" in both directions of /played time will be way bigger than they are right now.
- - - Updated - - -
Or they realize that the game isn't growing as fast as they wanted it to, and people spend less money on it, because it lacks "new" players, and "old" players already bought everything they wanted and only interested in buying stim once per year, while sitting on tens of thousands of gold and shards
Originally Posted by Urban Dictionary