Okay we all know the lore is kinda bonkers this expaq, but for me a bigger problem is that the horde/alliance zone narratives feel so disjointed from each other.
As a Horde player I have absolutely no idea what is going on over on the other three isles and when I get there to do quests or whatever it feels like I am playing a completely different game. A game where I was not told the story, not told who is the bad guys or wtf is going on.
The enemies in Drustvar look cool but I have no idea why they attack me. All I know is that there are witches and that Eitrigg are scared of them.
That is what I was told during the introduction quest, and that's it.
Since I as a Horde player never got the quest narrative that explains the zone and its lore I have missed out on fundamentally understanding the zone and why it is there. And to me that makes the Kul Tiran isles feel alien and disjointed, just a pretty backdrop with no context. And I bet the Alliance feel the same about the Zandalarian isles too.
Heck just look at Uldir. As an Alliance player you have absolutely no idea what is going on when you go in there or even WHY you go in there in the first place.
I don't mind faction exclusive story, we've had that since Vanilla, though less in the later years. But to the extent that has been done in BfA just leaves a bad taste in my mouth. I have no interest in levling up an alliance character, but I would very much like to understand what is going on zone wise, like I have been able to in almost every other expaq, apart from the starting zones in WoD which I also feel the same about and thankfully that was just 2 zones and not 6.
Of course I could read up on the Alliance zones on wowpedia, but to me that is just really poor storytelling, storytelling which Blizz most of the time excels at, but that they decided to ditch this time around for some reason.
It also doesn't help that most of the overarching narrative of the expaq takes place NOT in the new zones, which makes them feel like we are just wasting our time there. What was the point of coming here if the main story barely includes them?
I understand that Blizzard wants the story to include the old world, but it must be possible to do so without ignoring one side(aka the new stuff) completely?
It also doesn't help that the Alliance and Horde isles are not on the same map, which makes me as a player even more reluctant to actually travel to one side or the other. Had it been on the same map it could have been a fun experience just hopping on my Water Strider or my raft toy and ride over there, but instead I have to travel to an npc, get teleported over there with absolutely no ingame immersion other than a menu and use the same npc or hearthstone back. Remember the zeppelins or boats going between Kalimdor and Easter Kingdoms? Why didn't they do this? They do use a boat between Echo Isles and Zandalar. It helps make the world feel bigger at least.
It also worked well for Eastern Kingdoms and Kalimdor because each of there land masses offered so much each. Zandalar and Kul Tiras are tiny continents with tiny zones which only offers half its content to each faction making this expaq feel even smaller than Legion did, and Legion only had 4 zones.
Add a miniscule amount of pointless(sadly) chests already marked on your map and the exploration value of the BfA zones is thrown out the window, making me even less interested in spending time in the zones.
To me all of the above makes the world seem small this expaq, small and pointless. It is beautifully rendered, but I as a player it doesn't feel like I should be in or belong in half of it.
TL;DR
Splitting up the zones into Horde and Ally and not giving narrative for both factions in the zones makes the zones feel disjointed and off.
Thoughts?