Tell that to my server. Had a massive Horde raid (40-50 players at least, from an off-realm raid group of various realms) camping the invasion submarines so that players couldn't complete the quests on war mode without server hopping for 4 straight hours and the Alliance couldn't push them out no matter what they did.
IMHO, little has changed. But, at the same time, a little has changed. So it's a minor step in the right direction. In reality, the most hardcore PvPers of the Alliance never quit to begin with, and fought through it. Some probably even enjoy the challenge. Personally, I like war mode but I am not a fan of players camping or even abusing mechanics (such as was occurring in the above situation; they could attack anyone entering the submarine and literally kick them out and prevent them from doing the invasion quest by standing in one specific area). But I always welcome an experience that makes my questing less tedious, more exciting, and adds a little danger to the world.
All of this said, I don't keep warmode on 24/7. There are plenty of times where I get tired of fighting other players and just want to relax. Another reason why I like warmode--it gives me that option. I'm fine with them providing incentives to get people to play on War mode, but it really is just a bandaid fix in the end. But it may very well be the only fix we can hope for... and it's better than nothing.
1: It updates on Tuesday.
2: The number includes sub level 120 players in old zones, and most likely counts multiple alts (from a single account) as distinct players. It's quite possible that Horde outnumbers Alliance when old zones, non-max level characters and alts are taken into account.
3: Horde can't even breathe in new BFA zones on US shards this week.
The source is an Alliance WPvP event organizer (me), the source is all the alliance players raiding Dazar'alor in WM 2-3 times an hour in order to find any horde whatsoever, the source is all the horde tears of being camped in BFA zones.
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I wouldn't be at all surprised next week if Alliance still has 30%, yet Alliance outnumbers Horde in BFA zones (the zones that matter) simply because of horde leveling alts in old zones. Wont be long before there's a train of threads asking how is it possible that Alliance has 30% and AOO WM quest when no horde can be found in BFA zones. lol
Last edited by Shalaator; 2019-01-27 at 09:55 PM.
Let's see how this plays out in the long run. If I recall, they get a ilvl 400 peice this week, and after that, we may end up with BAU.
Zandalari are now the right height! https://i.imgur.com/4Tgu3K0.jpg Thank you to everyone that helped make this happen! https://us.battle.net/forums/en/wow/...9447661?page=1
Until the algorithm is made clear, we do not know.
As I've said several times, the current model might be counting horde alts multiple times (from one account) towards the WM bonus, which would lead to a strange twilight zone of Alliance having both 30% WM bonus and AOO while vastly outnumbering horde when Max-level (non-alt) characters are taken into account (since a horde player cannot log onto to multiple characters at once).
When Alliance is camping every FP and Dazar'alor 24/7 on all shards, and still have the 30% bonus, what will you say then?
I'm not saying this will happen, but it very well COULD happen if their algorithm is not tuned correctly to discount alts and non-max level characters.
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Also, with all this being said, as someone who organizes a lot of Alliance WPvP events, I do no come across this "overwhelming horde" population disparity outside of the US Tich shards in BFA zones. It's always been easy to make an alliance group and find alliance players outside of the Tichondrius shard(s) and have a fair fight.
Now it's not that way at all, Alliance groups are a dime a dozen in LFG and the only way to find enough horde to kill to complete your AOO quest within an hour is to go straight to Dazar'alor. After several hours I only had 11 kills in Drustvar (Sargeras shard) while camping horde FP at Kazzlefrazz with a small group of THREE players, yes...three players.
Last edited by Shalaator; 2019-01-27 at 10:12 PM.
Blah blah, current model this that, alts woo woo
It works like this: the faction with the least amount of people with warmode on, will get the biggest buff.
So if alliance truly outnumbers horde 2:1, then horde -will- get the bigger buff on tuesday.
But i guess that doesnt fit your agenda?, iirc ion stated it might go to 25% for alliance soon, which points to horde still massively outnumbering alliance with Warmode on.
That same model will count alliance alts too, if it counts alts.
If horde gets a higher % on tuesday than alliance, then sure, ill eat my words, but i have a feeling you wont.
I don't know whats delusional about that statement, it just simply is how the system supposedly works.
385 loot is still enough for Alliance to turn it on once and if you have it on once during the week then you count in the statistics of people "having WM on"
Sadly I do think theres enough hordes having it on, or atleast checking whats going on, to deny them getting the advantage.
We get you're passionate about the topic but you don't need to spew your bullshit everywhere.
It's not well implemented at all, the intentions are definitely good which is to bring participation from both factions, but to blatantly reward one faction more than the other one is really stupid game design. I personally would've liked the rewards being removed overall, rather than a faction being rewarded more than the other.
What agenda? Tell me what my agenda is. You seem to think this is a confrontation.
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The system would count alts on both sides yes, but you obviously lack the depth of mind to realize what a problem that is. Let me show you:
Let us assume that X:Y is the ratio of MAX LEVEL Alliance characters to Horde characters with Warmode on,
then let A:B be the ratio of ALL Alliance and Horde characters, including non-max level characters.
As the value X:Y decreases (first derivative), the rate of which X:Y decreases increases (second derivative, giving the population decline concavity).
In human words, the wider the gap in population, the quicker the losing side turns off WM, making the gap grow even faster, until it hits a floor of hardcore alliance PvP'ers that will not turn off WM. This causes a cascade where the rate of decrease of X:Y is an inverse polynomial function. Let Z = X/Y, then the equation Z = (1/t)^n + k models to rate of decrease for X:Y over time (t), with a floor (k).
This is now compounded by the fact that Alliance players will also disable WM for their alts. Let C = average number of alts played per account on a weekly basis. Since we do not have a number for C, we'll make that number equal to 2. So for every account with a max level main character, this player has an average of 2 alts they regularly. Now, let D = number of character being leveled. Let us assume that D = 1, such that for every account with a max level character, there is an average of 1 new character being leveled (even if very slowly) at least once per week.
Then if X:Y falls to 1:4, then A:B falls to 1: (4+C +D) = 1: 4+ 2+ 1 = 7, therefore as X:Y decreases, A:B decreases even FASTER at a linear rate.
So if the rate of decrease for X:Y adheres to the equation Z = (1/t)^n + K and A:B declines at speed that is linearly faster than Z, then we get (let W = A/B):
W = [(1/t)^n+ K]/t which is roughly (1/t)^(n+1) for small K and large t.
To make it even worse, as A:B decreases, bored horde players with no targets start to grief low level zones...causing even more Alliance players to turn off WM on their leveling alts! This even includes most of the hardcore alliance PvP players who are trying to level asap to do Max level PvP and before turning on their WM. This makes the number alliance alts of leveling (vs horde alts) yet again drop in polynomial FASTER than the rate of which A:B falls (which itself falls at a polynomial rate compared to X:Y).
So if E:F is the ratio of alliance leveling toons vs horde leveling toons, then:
E:F = (1/t)^ (n+m) + w, where m is greater than or equal to 2 and w is some FLOOR that is less than K.---------------------------------
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So what does this all mean for the algorithm? It means A LOT. Just because of a lot of MAX level characters turned on WM for a 400 ilevel reward, doesn't mean they enabled WM on their leveling alts or other alts (they may not even care about their alts, maybe they were simply told to get 400 ilevel on their mains for raiding/arena or they'd be kicked from raiding/PvP guild).
The result is that AT ANY TIME the amount of ONLINE Alliance vs ONLINE horde in BFA zones might OVERWHELMINGLY favor alliance, even though the algorithm determining the bonus remains unchanged for several weeks due to horde alts being overcounted.
Last edited by Shalaator; 2019-01-27 at 10:53 PM.
As someone who plays on a "full" status server, that shares shards with servers like Illidan, of all places. I have DEFINITELY noticed a difference in the number of horde who are running with WM on. I used to spend hours this week ganking and banging. Now? I have search entire zones to find a small party of horde to play games with hehehe. Yes, it worked..
It didn't work as intended, but it worked as it should. Horde spent months telling us about how WM was a choice, and be ready to pvp. Well, we made the choice.. and we came ready to pvp.. and they ran. 8 120's with a 400 piece. Thank you, Horde, for motivating us.
Now stop crying and man up.
"When you build it, you love it!"
I remember these days when Horde dominated every single sever.