at least AI isnt toxic. and maybe not that stupid as some players,
not nesesarily . you are assuming that their goal is players playing with players.
but what we see in game nowadays is that
1)huge chunk of player hate the concept of having to group up up with other because of toxicity
2)huge chunk hates other because "they suck at game" and they cant faceroll hardmodes without actual good people carrying them - thus raider.io.
AI would fix this imidiately .
i may be wrong but i think if AI in bgs will be succes then 9,0 main selling point will be AI in dungeons making them instant ques.
that would be the most logical step buisness wise.
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this 10000% .
Last edited by kamuimac; 2019-02-02 at 01:25 PM.
People don't talk anymore anyway so I don't think I will notice any difference when they get replaced by bots.
i would add 1 more thing - having matches vs ai and ai in dungeons allows also for new kind of "difficulty sliders" - this opens doors for for example "easy " bgs and "hard bgs" - want to just instnly que and have fun destroying everything ? just pick up "easy " ai mode want "hard " bgs ? pick up "mythic bgs " mode . want pure pvp with players ? pick up "pvp mode" for bgs.
just like island expeditions.
exackly like island expeditions
hell why i didnt think about it before now.
you have this already there right in front of our eyes in game.
whole layout for remodeling and renovation of bgs (since those who really want to do pvp are not touching them only play arenas"
"the future is now old man "
i bet diamonds against nuts thats how they will announce it during blizzcon or whenver they announce AI in bgs.
Last edited by kamuimac; 2019-02-02 at 01:27 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
When I heard this I was like... oh great, so I'm an adventurer WITH A COMPANION NOW... like In Swtor. Thanks but I'd rather relly on myself than some silly AI, I mean a companion alone reduces your Importance and growth I feel. In Star Wars: The Old Republic, you're a Darth. Death made flesh, spreading death and disease throuout the galaxy... but you're weak against multiple mobs least you have a companion. That's always been this downside to the Companion system In that game and other games that use It, unless you're playing a Singleplayer Game of course like KOTOR, that system thrives there but It really doesn't In an MMO.
And also to me the whole AI Into Battlegrounds being added screams "We don't have enough players, lets replace em with AI before they notice there's not too many players"
Permabanned on WoW since April 14th 2015, main acc I had since vanilla gone and trashed for no good reason, 6+ years later still banned with more appeals resulting in my BATTLENET games being suspended for a month eachtime I try making TICKETS because I'm asking for help with the perma ban. Blizzard has stopped caring for their first veteran players and would rather we leave, considering the Lawsuit, can you afford to keep peps banned even for so long under questionable circumstances?
Cool
It's good to have options. Can you imagine it? Mythic Dungeons where you can go solo with a team of NPCs OR find more players? It would be awesome, because solo-players would be happy, and group-oriented folks would only group between eachother instead. Everyone would be with their flock.
I would rather they used AI to moderate player behavior: By having it read all player chat and flagging exceedingly toxic players so they're shadowbanned, but having the AI let them bypass the shadowban in a manner that keeps them from ever realizing they're cut off from the rest of the playerbase.
Or just having it outright keep toxic chat from reaching other people.
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Or just have it pick up when someone leaves and no one will know. Leavers will no longer have the satisfaction of punishing team mates (bullies will no longer have any power over decent people). Dungeons won't fall apart because your child wakes up early. Interesting boss fights that will be more organic and less scripted.
I can see a lot of applications besides "omg world of solocraft" bullcrap.
There are TONS of ARPGs out there that are well-coded with interesting systems that allow you to play totally and completely by yourself. I highly recommend Torchlight 2. You can play by yourself and explore a massive world and play various classes that have depth and there is even a solo endgame of maps to enjoy.
For those of us who want multiplayer, we have MMOs.
People who enjoy MMOs shouldn't login to solo game forums and demand that all solo games have a multiplayer option. People who enjoy solo games shouldn't login to MMO game forums and demand a solo option. Just let people play what they want without diluting it. Ok?
I get this impression that people who enjoy solo games want their own games exclusively dedicated to solo AND then they want to invade games designed for multiplayer fans and enforce solo on them as well, and if the multiplayer fans don't like that, well tough they need to take a backseat.
Get out of here.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.