All bonuses are stupid, all outnumbering is stupid. It can be made fair, it doesn't need to be unfair. It's bad design and nothing else.
Hell, factions are only hurting the game, remove that fucking shit, make WPvP FFA. No more faction imbalance of any kind, no more having bad playerts randomly saved by a faction member passing by, no more number imbalance. Just good old assfucking one on one (or in groups for bad players who can't get anything done by themselves).
I enjoy war mode a lot.
Sure as long as you're on the winning side it's outstandingly fun.
Warmode would feel much better, if most rewards and acms would be only allowed solo. Because groups ganking just 1 player and getting rewarded feels bad, the assassin system not included here.
The other part is shards are still ill handled. You get attacked by a complete noob who is sure to die due of you being his counterclass. Suddenly the noob gets support out of nowhere by another player phasing into the shard.
So, if both those issues could be fixed it would be a greater expierence, indeed.
Else its a bit a mindless waste of time. You hang around in groups doing nothing amazing at all and get showered in rewards and acms.
Unorganized group content is for pve.
Last edited by Tyrannica; 2019-02-09 at 01:26 PM.
Still awful for me. The times I actually get some proper action, by seeking a counter-raid, is over by the first victory. After the first wipe the Alliance just vanishes or loses any coordination they might have initially had.
Quests that incentivise solo world pvp would be an utter failure.
why?
because current quests incentivise 5 players. and a quest that forces you to NOT be in a party would just become "alright buddy, we will go hunting, no party, but just stay near me and my other 5 friends while we try to hunt people who are too stupid, and are running around alone."
it would literally make healers the most useless thing ever in world pvp.
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The other part is being in the open world. you get attacked by a complete nood who is sure to die, due of you being his counterlcass. suddenly the noob gets support out of nowhere by another player just happening amongst you two and deciding to join the fight.
welcome to world pvp, not phasing. your out in the world, people will randomly run into you.
1. so your giving buffs to dps players, and telling tanks and dps to go fuck themselves
2. yeah? but thats not world pvp
3. lol... oook, you know they could group up right?
4. lolol so your saying "healers, fuck you, respec, change your gear, change your trinkets, azerite, stats, and play dps you fucking plebs"
im glad your not a game designer...
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Yeah no, option B is much more fair. why? because suddenly one horde is having to fight 300v300 while 700 other horde have to fight LITERALLY NO ONE. And that is unfair SPECIFICALLY based off RNG of what group you got put in.
also it then makes it so those 700 cannot find ANYONE.
what if those 300 are ones who dont want to wpvp and just want the bonus?
but those 700 are the one who want to wpvp?
well then both sides are punished.
Why does the entire game need to be designed around:
1)groups
2)Healers
3)Tanks
Why cant there be ONE activity for DPS'ers only. Just one out of many.
Like SKIRMISHES exclude healers.
And Timeless Isle excluded Healers with Bloodcoins.
edit: And btw, how does the Duelers Guild Work? Healers allowed? just asking, i dont know.
1. the entire game is not deisnged around groups
2. its designed around healers because its a MASSIVE PORTION of the playerbase
3. its designed around tanks because its a MASSIVE PORTION of the playerbase
there is, its called just doing your fucking quests, but not in a group BAYUM.
and no healers could do the bloodcoin thing too, idk what the fuck your talking about, we had many groups of blood coin farmers, me a heal and 3 dps just bullying everyone and farming.
ONLY the person who gives the killing blow gets the blood coin in Timeless Isle.
So yeah.
Timeless Isle Blood COin farm was for DPS'ers.
And you avoided the question about Duelers Guild.
Because even YOU know that allowing Healers and Tanks to this is plain stupidity.
But im sure you will support this....even though everyone knows Healers and tanks have no place in duels.
except it was easy for healers in groups of dps to get last hits.
and duelers guild is not world pvp, and has literally no fucking rewards other then acheives
and can easily be done with just 2 friends
so what the fuck you talking about?
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what?
since when was
Casting circle
"Curse of shadow" (Same name as an old spell, but works NOTHING like the old spell)
endless affliction
essence drain
gateway masstery
nether ward
rot and decay
"Soulshatter" (Same name as an old spell, but works NOTHING like the old spell)
call fellord
call observer
master summoner
pleasure through pain
bane of havoc
cremation
entrenched in flame
fel fissure
focused chaos
pve spells that got stolen from PVE?
Warmode was good for a 400 piece a while back but that was it.
Paladin Bash has spoken.
so what do you want blizz to do? log horde off and say "sorry cant play till more alliance log on... That or turn warmode off buddy" there is 50 horde and 20 alliance cause there is more horde then alliance.
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you dont get put on a different shard... unless your an idiot and JOIN another group. if you FORM the group, you will not shard.
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so you want to kill the system in its entirty by having no alliance in it, and only horde?
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looks like you dont even know what sharding is. if you make a group, you wont be sharded, if you join a group, you will be sharded.
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uhh no thats impossible, nice try though?
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has worked fine for me the many times i have done it, so idk whats wrong with you, i run into 40v40 all the time, and its far better then it used to be.
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thats why the charity gear and rewards are there.. to make it even.. cause it wasnt, it was DRASTICLY not even.
Just because people exploited the system doesnt mean it wasnt what it was.
An exclusive DPS activity to the majority.
Specially if you have no friends.
Good luck trying to find a random good soul in LFG to "boost you" blood coins. It will never happen unless you pay gold for it.
Again you show me an exploitation of the system as proof.and duelers guild is not world pvp, and has literally no fucking rewards other then acheives
and can easily be done with just 2 friends
so what the fuck you talking about?
My point is that its "ok" to give DPS'ers a side activity to do...because it makes sense in PvP.
Just like it makes sense in 2v2 skirmishes no healers are allowed.