Forced personal loot is a GREAT change. Those who missed it are people who sell gears for real money.
Forced personal loot is a GREAT change. Those who missed it are people who sell gears for real money.
PL is so great isn't it? We all wanted this.
As many have said, you are just unlucky.
There isn't a lot of ways to get 400+ azerite gear hell even 385 is mostly vendor or raid or emissary that pops up once a week.
It's RNG man. It's always will be 50/50 it's either you get it or don't et it. That's it.
Well maybe. But I'm pretty sure most raiders would not do M+ at all if the gear rewards weren't so generous. In Legion serious M+ players complained they had to raid for tier sets. A valid complaint. Now it's swung the other way. Having multiple options for end game progression is fine. It allows people to do what they enjoy or can commit to. But one should not require the other.
Do they really need to remind you how things work every few months?
Is that really your argument?
They said in MoP, that they were adding BLP to coins. The only assumption to make, is that it has been that way ever since, as they have said nothing against it, and no one has come close to ever being able to prove that the BLP is gone (Because they roll an item within a reasonable amount of time, and can't prove it) People very consistently receive loot every 3-5 coins, that's just how raid is atm. If there wasn't BLP, you'd often see people get AP/Gold on 10+ rolls, yet no one has proved that its happened to them, the few people who do try to say that, are either very unreliable sources with no proof, or when questioned adjust their statement to be "nono, i haven't gotten an UPGRADE in 10 rolls" People are VERY likely to forget they bonus rolled something, if it was a downgrade or not the piece they wanted.
I'm unsure about blp on loot itself, so I won't say anything as I don't know, they haven't commented on it and I haven't seen set proof on either answer. You're in the same position, you just decide to make definitive statements rather than being open to the fact you might be wrong.
Last edited by Emerald Archer; 2019-02-09 at 04:45 PM.
They are easy for anyone who's not trash at the game and obviously trash players shouldn't get the best rewards.
35k characters have completed a dungeon on +15 or higher in season 2. Keep in mind you don't have to time the dungeon to get your weekly reward of that key level.
If it is so easy you are making it in time though. 35k characters out of millions of players is nothing too, the best part that number is wrong too. 18,237 characters have finished 15s, half your number. Now you are moving the goal posts too. A post ago it was 17s are easy, now it is 15s are easy for the good players. We can stick with just 15 and expand on that though. Depending on the spec or class people play they are just shit out of luck. 83 bears, 43 feral druids, 16 SV hunters, 53 arms warriors, 14 sub rogues, 50 fire mages, 17 arcane, 52 enhance shammies, 87 affliction locks so on and so forth. Now I am sure the rebuttal now will be switch specs which than lines up DK which if you don't want to go blood you might as well not try or DH which is the opposite it is dps or don't bother.
"Privilege is invisible to those who have it."
RNG loot is a horrible design feature. Everyone treats it like it's normal, but it's not, and most game designers would not think it was okay to screw over everyone in their player base that lands a few standard deviations off the mean. But if they did something sensible like guaranteed drops, powerful and comprehensive bad luck protection, or having most loot earned via badges, people would *gasp* be able to set goals, achieve them, and then potentially be done grinding content they are already bored of.
But unfortunately, Blizz is so out of touch that we're all stuck with this loot system, and they'll keep bleeding subs until the game becomes irrelevant, which will be in the next expansion or two given the clear trends that that one dude data mined from web traffic.
You got the numbers wrong my guy. You're looking at TIMED runs instead of all completed runs.
According to raider.io 33804 unique characters have completed a +15 key in season 2, and the only reason I talked about +15 in my earlier post is because it's much easier to get the stats for +15 instead of +17.
If you're a mage player, why would you play arcane in dungeons if you're able to opt into playing frost? Why as a rogue player why would you play sub if you can play sin/outlaw?
The reason you see such small numbers for suboptimal specs is because these players are not complete retards and they are able to play more than one spec of their class. The number for suboptimal specs is not low because it's mathematically impossible for these specs to complete a dungeon at +15 or higher, it's because the players who are able to complete a +15 or higher will most of the time play the best performing spec.
Around 1500 guilds are 3/9 mythic right now, so that's around 35k players if you also count the bench. Good players killed the first 3 bosses in an hour or two so I wouldn't consider these players good but still the same amount of players have been able to complete a +15 key. Which proves my point that it's incredibly EASY. Push the +15 into a +17 and it's a little more challenging but still easy.