This was a bad idea.
This was a bad idea.
Last edited by Motso; 2019-02-18 at 08:20 AM.
Australia breeds hilarious people.
If I was going to come at you I'd go for the hug. As to the post... I mean I'd argue there is more at work, but I'd also agree there are some bitchy whiners who need a smack of reality.
One of the problems for a big organization which gets so much data about how its customers respond to what is that it starts to look like a maze (consider that Blizzard potentially gets an utterly insane amount of data compared to, say, Wendy's). You end up with this illusion of logic because you hear what people are saying and you see what they're doing in great detail so you make changes based on what you're getting, when really you should have been trusting the instincts of the smart people who have experience making fun games. Data can destroy a business. Not saying I know because I don't, just that I've seen business partners make all the wrong choices because they thought metrics could guide them better than talent.
Except that a lot of people that go back and play those older versions (illegally) find them to be just as fun as when they played them the first time. The game has changed a lot, there's no denying that and amongst all the millions that quit the game over the years I bet there's a sizable portion that quit because the game changed.
I don't really know what this thread originally was, but given the altering of the OP and the distance from WoW as a topic, I am going to say it has run its short course. Closing this.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead