Corpse runs.
Corpse runs.
depends.. at the time or now??
now the main thing would be class design obviously, cuz its the most important part of the game, but at the time i didnt care, cuz it was all we knew obviously at the time. Also i think while questing itself was cool, i think some quests were boring as shit
some things like losing soul shards on disconnect.. or quest items cast time when you're trying to pick them up etc.
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i dunno about his answer, but obviously old arena team system was much better.. it was better than the current system
A lot of lack-of-quality of life stuff.
I honestly don't mind the difficult nature of the game. I still play Diablo 2 on Ladder for the record.
What burns me is if I'm playing a Hybrid and I have to Respec, I have to take the time to plot down every talent point, change up my entire bar, change all my spells and gear and make sure I have it all with me in my bags because you never know when someone needs a tank/healer suddenly for a group. At least give us a Template system to remember this stuff. I mean it's important to plot down points manually because it's meaningful, but after some point it becomes a nuisance just because someone had to leave 4 hours into the raid and you don't have a 5th healer to pick up the slack and have to wait for the one guy to change his bars and redo all his talents; and he puts a point in the wrong talent so you have to run with one less innervate or something.
No, this is not Dual Spec, because Dual Spec is instant and free and all in your UI. What I am talking about is saving your character template so you can activate it at the Trainer at full cost of respec. I think having to go back to trainer and paying full cost should still be required, just not having to 'fill in the paperwork' because that part is unnecessary for anyone who already has a set build they use.
"There is no end to education. It is not that you read a book, pass an examination, and finish with education. The whole of life, from the moment you are born to the moment you die, is a process of learning." by Jiddu Krishnamurti, Philosopher and Educator
Goretusk Livers in Westfall
This took me a long time to come up with something I truly dislike about Vanilla. But I found it... itemization, particularly for hybrid classes. Druid for example, is a class I potentially would play if they had raid sets available for all specs.
Dismounting when you ran into deep water.
Physically dragging my ass to Ashenvale to queue for Warsong and waiting for anywhere between 1 to 3 hours to get it going. Can't remember what happened after a game... like I'm not sure if it placed me back where I was when it popped, or just dumped me back into Ashenvale. Both have their cons.
Travel time especially if you had to travel between continents
Pugging anything. So you get a group together for a run and someone dc mid run. If you are lucky you have a mage to get to a city to find more but if not you have a solid 45 min wait time for a replacement.
That's not entierly true. Sure, if you were to follow one of the guides to the letter and do it the fastest possible way to reach 60. Then yes it whould be nessisary to grind. But even in Joanas guide and all other leveling guides selectivly skip quests. They never explicitly tell you to just grind either. You are very free quests in lower level areas or quests you've skipped.
it depends when you started playing, iirc before 1.8 there was significant lack of quests, so you had to grind through 58-60 (and somewhere between 28-40s couple of times)
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I wish that one-handers normalization never happened, rogues and fury are stupid anyways
Originally Posted by Urban Dictionary
Grinding.
Nowadays, I'm 25. When I started playing WoW I was about 13-14.
Basically end of Vanilla/start of TBC.
When you're young and you have a lot of time you're naive and anything entertains you. Thus grinding for a child isn't really a problem...
But for an adult with not a lot of time, I know for certain I don't enjoy anything about grinding and putting so many "empty" hours into the game. It feels like such a waste. Otherwise Vanilla is indeed magical. Core RPG elements are still in tact and the sense of community are very strong aspects of it.
"There is no end to education. It is not that you read a book, pass an examination, and finish with education. The whole of life, from the moment you are born to the moment you die, is a process of learning." by Jiddu Krishnamurti, Philosopher and Educator
Definitely server performance.
And having to farm Felwood consumables just for that extra edge in Naxxramas.
Looking marvelous in velvet.
I started playing at EU release (february 2005). By 1.8, I had one lvl 60 and one lvl 58 already, and I rest my case that there was never any moment where you ran out of quests. Ever.
It might have been faster to grind, it might have required to do lots of travel to quest, but you never reached a point where there was no quest left before 60.
Lvling as mana user because of drink water almost every one mob (i had mage and it was pain)
Grouping for a party and looking for more in the middle of instance. (time time time and more time)
Well i do remember having an option to return to lower level location (after getting to at 35 tanaris and seeing all those silver exclamation marks, turning in one fetch quest, going back to fucking arathi, doing green 30 level quests, then god knows where (desolace i think) to do more level 30 quests, finally getting level 38, running back to tanaris just to see that there are still no quests to do, saying "fuck it" to myself and grinding stupid scorpids for one or two levels)
That's literally the case of running out of quests. It's like saying "you never run out of quests until you do run out of quests". Saying that you don't run out of quests until you do literally all quests that you are allowed to grab is ridiculous. Sure, in hindsight there was a better way, but until they peppered all locations with quests it was a pain in the ass, and you don't expect players to use guides for decent leveling experience, you design your game for players to have decent leveling experience.
Originally Posted by Urban Dictionary
Weapon skills. They make sense on paper but they are such a chore in the game, it's unreal.
I was too much of a noob at the game during that time to really hate anything. I was a kid with a ton of free time also so the slow pace of the game / spending a long time to get groups never bothered me.
Never underestimate the unknown, or some shit. *shrugs i unno*
No, that's a case of you not finding the tons of quests available. They DO (and did) exists.
For someone lvl 35 Alliance side, there is Shimmering Flats, early Badlands, early-to-mid STV, Desolace, Arathi, late Southshore, Theramore. Plus the Missing Diplomat chain. More than enough to reach early 40.
I never used guides, I just did the quests I found, and when I had only orange/red ones in a zone, I went to visit other zones in my level range. And that was with not knowing the game and most breadcrumb quests not being implemented yet, now you get many pointer to other regions.It's like saying "you never run out of quests until you do run out of quests". Saying that you don't run out of quests until you do literally all quests that you are allowed to grab is ridiculous. Sure, in hindsight there was a better way, but until they peppered all locations with quests it was a pain in the ass, and you don't expect players to use guides for decent leveling experience, you design your game for players to have decent leveling experience.
Yet again : there was never a time where you would run out of quest of your level. I will gladly (and already have in fact) agree that many were hard to find, or far away, or locked into chains that you would need to find the first link, or that it was inefficient to go get them, but there ALWAYS is enough quests existing in the world, whatever your level, for you to not run out of "yellow" ones.