This just hit my mind the other day and I figured what better place to start a discussion regarding this subject than the MMO Champ forums as the official Blizzard forums is about as lively as the Diablo Franchise at the moment.
Twinks - Whatever in the world was someone's drive to first create one?
It just hit me the other day. Like most people do something in the game because it provides a challenge or a fun experience. People don't do something if it's boring or holds no meaning. I mean some will say that mount farming is boring but to an achiever and collector; it may just be the opposite. But certain things no matter how you look on them just can't be twisted into being fun or a challenge - One of these things being to roflstomp something without having earned the build up for it.
Like for an example how guilds that progress raids they struggle with will eventually reach a point where they can steamroll parts of the raid since they cleared the whole thing, learned the inns and outs and everyone got more geared - Allowing the process of getting the remaining gear pieces to reach "Full BiS" to become easier while still giving that satisfying "Look at how we now stomp this foe that once held us back" feeling.
This is not a line that can be drawn for Twinking however so what was ever the intention?
Now I am speaking of the good old level 19 / 29 Twinks. Not the 101 Twinks we saw come with Legion as that honestly looked like something that people could have a fun time with. Reaching a point where you can take on a dungeon solo and see if you can handle your way trough it is posing a challenge upon yourself which in turn makes for an interesting and fun experience while holding a challenge bar which you can aim to breach. These 101 twinks were no more complex to set up than 19/29 twinks however. You gained the levels and bought the gear of the AH / farmed it and that's about it - the process was the same except the level difference but the the pay off is miles apart.
101 Twinks could stomp the world but most of them seemed to challenge themselves to solo the Legion dungeons and had a blast doing so - But what about the 19/29 style twinks?
GG You bought your gear and now you can oneshot people in BGs - Woop de do?
There is nothing of a challenge nor an entertaining value in that - Unless we already back when Twinking became a thing had sunken so low that we looked upon Ganking as a fun or rewarding experience which let us be real - is not the case no matter who you ask.
So how did this level 19/29 twinking become a thing?
Was it just some bloke that did not have the brain capacity to level up which invented it? The sodd kept pulling 6 mobs at a time or did not realize that "Red" quest logg means "Go somewhere else and discover yellow quests" and as a result of not being ABLE to level up due to sheer lack of method and logical thinking: Invented a way for someone who was not level cap to "Get something" out of the game?
Was it maybe someone at level cap who was so horrible at the game that he / she was tossed out of every dungeon / raid / got flamed in every BG for being the biggest waste of space ever that came up with this idèa? Surely he / she did not need to get better, the game should obey their rules - Not the other way around. So they realized that if they did not have the talent to do anything at cap level - Maybe something could be done at a lower level?
Did some poor sodd just think that "Ganking is entertaining" and thus twinking became a thing?
Like I am honestly curious since as I said with the 101 twinks - I can see the drive behind locking your level there and spending money on gear to give yourself a challenging solo dungeon content experience.
But the only end result of the same process for a level 19 Twink was that you destroyed everyone who was not a twink in WSG / AB. How did that ever become a thing? How did essentially what is a baby version of cap level ganking become something people thought of as good / fun?