1. yet it was fine for it to be done then? but now with EVEN LESS it is wrong?
2. because we had just got the expansion, they said they wanted to hold off, as legions was way too quick
3. PVP chests RNG, except you have the weekly chosen item, and the 5 weeks upgrade to WHATEVER item you want
4. M+ weekly chest rng... that did not exist before legion, having NEW things that have RNG is better then having NOTHING like we had before.
oh and btw there is a vendor, its not RNG its garunteed azerite resid that you then buy a garunteed item with.
5. cept you can still trade
6. lol daily quest rewards RNG... you fucking serious?
7. yeah WF TF is bad, but its actually better then legion by far, as there is 7 less slots that can TF then there was in legion
paragon boxes RNG... what the fuck you talking about? those have no gear in them, fucking mounts having a random chance effects raiding for ya?
if so you might not wanna know about some old mounts that have a 1% chance...
PROFESSION RNG LOL YOU SERIOUS? you do know this has existed since tbc right? you fucking serious?
emisaary is not RNG, it is garunteed, everyone getys the same thing
ISLAND EXPEIDITION RNG!? LOLOL they dont drop gear you fucking serious?
azerite traits are not RNG
it sounds like you dont play the game, or know ANYTHING about it, if you think islands and paragons drop gear, while also thinking that azerite traits are RNG.
we have tons of control over our charecter.
can you tell me how in vanilla you had control over your charecter? or wotlk where you had a vendor for just a few choice items... that were quickly replaced by the heroic version of the raid... same with TBC...
This is a filler expansion. Don't expect anything riveting.
"Plato is dear to me, but dearer still is truth." - Aristotle
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
It's been said before that most wow players in general don't really rise to the challenge, if things get too frustrating they eventually give up, that's a thing. So the thought the making everything hard or rather raiding hard will keep people around is just nonsense. Also not all games are like WoW so the perception and how people play is different. I know Warfronts are pretty easy, I wasn't arguing for that kind of difficulty.
We don't need to go back to the vanilla days where there barely was any raid participation, that was horrible.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
They are absolutely out of touch.
I mean yeah they're competent at making a game that lacks passion, enjoyment and exists solely to keep people on the sub hook rather than provide said experiences.
Honestly I'm tired of giving Blizzard the benefit of the doubt. Whatever criticism they get these days they deserve it.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Last edited by Eleccybubb; 2019-03-09 at 03:55 PM.
The amount of "f*cks" you wrote in this posts makes my point.
Also, I really cba to reply to all your lines there. RNG doesn't affect gearing only. It affects reps, mount/pet drop chances (if emissary is gonna pop up or not).
And about gearing- it is extremely bad compared to previous expansions (spec pre wod where we could choose how/when/what we gonna upgrade with vp/jp/bis items being in raids actually).
If you don't understand what "azerite RNG" is, then think twice.
And learn how to behave too.
Have a nice evening.
Ya i'm not sure doing the same world quests over and over can be considered content. It's menial content at best. WoW has basically turned it's back on the people who made the game great (casuals) while putting in reward after reward for 'pro' players who sink their life into this game. It's a bad way to develop games.