How does a troll like this get 17 pages worth of replies. HOW?!
How does a troll like this get 17 pages worth of replies. HOW?!
On one side, it doesn't really matter. Getting 10 or 20 posts is pretty much easy and won't take more than 10 minutes.
On the other side, it would ruin the chances of having these "babjim" posts spamming the subforums with magic, advice for love, potions etc.
- - - Updated - - -
̶A̶r̶e̶ ̶y̶o̶u̶ ̶F̶e̶l̶p̶l̶a̶g̶u̶e̶'̶s̶ ̶c̶l̶o̶n̶e̶?̶ ̶o̶r̶ ̶j̶u̶s̶t̶ ̶2̶n̶d̶ ̶a̶c̶c̶o̶u̶n̶t̶?̶
Well, scrap that. You seem to be more eloquent and reasonable than her.
Last edited by Fabinas; 2019-03-09 at 10:14 PM.
/spit@Blizzard
Well, suit yourself if you think that 8.1 and 8.1.5 are resurrected only content. I think BoD, Crucible, Xal'atath questline, naga and horde vs ally incursions, brawler's guild, azerite vendor, a new warfront, new islands and lots of new fun changes for the islands were not resurrected content. Neither are things like the new war campaign stories, the night elf extra side quest for the night warrior eyes, nor is the magni stuff or the hati questline. You can argue that most of the content outside the raids takes like 30-40 mins to complete for each of them, but so did the side content for literally every other expansion ever, other than other raids.
- - - Updated - - -
You know that I asked you to actually communicate in game and prove to each other that we are both in a proper guild, right? And my suggestion still stands, and we can do it privately, but I guess you are too much of a chicken, since you are an outright liar, to prove it. Also thank you for proving to me that the moment you are confronted with logic, and are asked to back up your arguments and bullshit you've been spewing left and right, you start going defensive, calling me a troll,etc. I will be waiting for you to private message me and talk ingame with me, so that we can see if you are in that 'top 500' bracket you are so proud of :S
Correction: WoW does have a lot of "content", but it currently has very little meaningful content.
At the moment, there are:
- Six zone questlines that are one and done things, and most would agree that they aren't very engaging outside of a handful of moments.
- World quests. They do not immerse me in the world like the MoP reputation dailies did, as you do not interact with any characters. You just walk into an area and get a talking head telling you to kill stuff, and get a few gold at the end. You cannot farm a specific rep because emmisary caches - the primary source of exp - are choosen at random, and there are no reputation storylines to make the farm somewhat bearable. Banal, montonous, and unrewarding.
- A war campaign that most would agree is built on a trashfire narrative with a handful of standout moments.
- Mythic dungeons, which are exhausting as the trash are far too overtuned to serve their purpose as downtime in the player engagement cycle, creating non-stop tension from the beginning of the dungeon all of the way to the end, which isn't fun.
- PvP, which was gutted of its progression cycle in Legion and hasn't been fixed. Blizzard has centered WoW's progression around climbing the ilevel ladder. The goal has been, and always will be, to increase your ilevel, with the people who put in the most time and effort getting the highest ilevel. The problem with Legion's reward structure is that it doesn't matter if you pour forty hours into rated PvP every season; you're ilevel will always be on par with the people who spent five hours on Argus and in Antorus LFRs. If you're getting combatant achievements, you've proven that you know your class and how to coordinate with a group. You should be permitted to participate in the PvE equivalent of rated PvP content, that being heroics and mythics. Unfortunately, because you're ilevel is on par with LFR and Argus questers, you'll have to pour another forty hours into raiding just to climb another ladder just to begin that content. Meanwhile, heroic raiders who have climbed their ladder and proven their ability to play their class and coordinate can jump right in to rated PvP no problem. See the double standard? Since the gutting of PvP, PvP can't entice players to spend their time playing PvP for its own intrinsic value alone when they can run mythic dungeons or raids for its intrinsic value AND the extrinsic value of gear. The rated population has since then dropped off a cliff, concentrating rated players within a handful of cliques that are openly hostile towards newcomers trying to enter the rated scene. When every LFG requires a 2.1k link to get into, but you can't earn a 2.1k achievement without getting in a winning group in the first place, you have a catch-22 scenario where no newcomers can get into rated, resulting in a scene that is bleeding itself dry.
- Raiding, which suffers from the same foundational problems as always, exacerbated by titanforging...
Compare that WoW to FFXIV, where there is an overwhelming plethora of content to run. Unlike BFA, reputations actually have a storyline you look forward to progressing in (like MoP's reputations but without the daily gating). Unlike BFA, dungeons are actually fun to run, and you aren't limited to running the same ten linear dungeons over and over again for two years, as you can run every single dungeon released in the game for meaningful and relevant rewards (and you don't have to wait for a week-long timewalking event every month either!). Unlike BFA, PvP has a progression system that entices players to play it to purchase transmogs and the power upgrades they need. Unlike BFA, the main questline is actually engaging and you can tell that the writers didn't drop out of their Writing 101 course (Blizzard excels at pitching great premises or creating interesting lore, but they are the bottom of the barrel when it comes to actually telling a story you care about).
Blizzard likes to boast about having the most amount of "content" added over the years compared to any other MMO, but only a fraction of it is meaningful to the playerbase at any time. You don't see many 120 characters running around Outland, do you? If they want to make WoW fun again, they need to make all of their content relevant again. Change LFD so that players can land in any dungeon they've leveled up enough to be eligible for across all of the patches. Add a daily cache of current raid quality gear rewarded to players who complete a timewalking raid (pulled from all patches) that rotates on a daily basis (with each boss eligible to drop upgrades to the gear you have available), incentivizing players to actually experience content they might not have otherwise walked through except maybe a couple times for a transmog, and actually experience it's mechanics and work as a team, learning the fights and being challenged rather than just one shotting the boss. Give each faction its own indepth questline developing the people and culture of that faction. Borrow a page from GW2 and remake the World Quest system into a zone-wide Meta event system ala GW2 season 2 maps and onward, where people go out into the world and play events just for the zone wide meta, with everyone in the zone working together to accomplish a common goal (rather than everyone just dropping in for two minutes to get their loot and hearth back to town). These are but a few suggestions that - if implemented - would bring me back.
Oh, did I mention that they should make their stories engaging again, like they were in MoP?
But they are one and done too.
Whether they're fun is your opinion (they are mostly linear halls, filled with trash with no abilities, and bosses rehash mechanics too much), but the second part is wrong. You only get (relatively) good rewards for expert roulette, leveling roulette gives less tomestones than random NM is Eureka.
Unlike FFXIV, WoW's PvP isn't shit that even the whitest knights of the game couldn't bring themselves to defend.
Unlike FFXIV, WoW's questing isn't 'teleport to the zone, click through 20 minute cutscene without voices and with stupid stock emotes instead of animation, goto 1'.
I don't see level 70 characters even in Stormblood zones if you want to start that comparison.
Only two expans have ever added new dungeons in a .1 patch basing what should happen off of one single expan out of all of the past ones makes no sense.
- - - Updated - - -
What content was there for casuals that isn’t there now? If you aren’t doing world quest now we’re you doing them when they were just daily’s? If you weren't doing daily’s what content did patches like the molten front or land fall add for you?
- - - Updated - - -
Almost all of the world quest are tired into the story lines of the zones/world just like daily’s were and the rep gain is made up by the boxes you get. The only real differance is now you don’t ge to pick and choose who you get the most rep for as the box’s cycle.
- - - Updated - - -
While felplague is a bit over the top they are also not wrong on things like the mop quest that push the story forward in landsfall not being daily’s and azerite pieces not being Rng at all. Thoses are actual facts if not presented in the best of ways.
Last edited by Lorgar Aurelian; 2019-03-10 at 07:52 AM.
Just because leveling, 2 bosses in a raid and a scaled up brawlers guild *is* content doesn't mean its content that counts for everyone, after all every person is different just because you have trouble understanding its his opinion doesn't make it any less true.
I also feel similarly to him the new allied races are *okay* but the rest isn't worth staying for.
Dragonflight Nerfs vs fun again show a Blizzard that hasn't learnt a lesson, Actions speak louder than words afterall watch what they do and do not do.
I mean I keep tabs on wow but none of the shit coming out makes me want to pay for it again.
"I'm Tru @ w/e I do" ~ TM
Im waiting for flying to lvl another toon.
Today is Beautiful and so are you, here's to having a wonderful day.
no content ? not sure
I think more accurate to say sh8tty content, but no content?
then again only 1 post, troll?
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
The point of endgame is making good repeatable content. You could argue they haven't done that, but there's no such thing as a game that has end game content to keep you occupied for months that never repeats. People act like this is a new thing in WoW or something.
AMD Ryzen 7 7800X3D: Gigabyte X670 Aorus Elite AX: G.Skill Trident Z5 Neo RGB DDR5-6000 C30 : PowerColor Radeon RX 7900 GRE Hellhound OC: CORSAIR HX850i: Samsung 960 EVO 250GB NVMe: fiio e10k: lian-li pc-o11 dynamic XL:
Except with Legion we got an incredibly short, undertuned raid with 6 bosses that was followed by a small 3 boss raid that was overtuned to compensate. Yes, Nighthold came out quickly as your 2nd major raid, but BfA has already had it’s 2nd major raid with Dazar’alor and we are getting a 2 boss raid after. The release is the same but the small and big raid was reversed.
8.1.5 is also releasing Wintergrasp, 2 new races, multiple new quest lines involving Professions, Magni, and the Hunter specific one to get Hati, as well as the new version of Brawler’s Guild.