2nd crack at this, since no one really answered your question.
A better way to look at vanilla classes is to ask what experience are you going to get with each of them. Its not a modern mmo where class design is made to function as evenly as possible across all parts of the game, and yet people enjoyed the game on many of these "useless" spec's. I believe wow classic reddit has a section devoted to explaining what to expect playing each class. Nothing is really going to beat that.
In my case, I played a druid in vanilla and had a great time. Top notch levelers as feral, enjoyed tanking dungeons and then 20 man raids, very good at pvp, above average as farmers at 60. I switched to healing for 40 man raiding (and I knew that was coming because I had spent 15 minutes reading the forums before picking a class, even back then that's all it took.) I loved having stealth for world pvp, I liked being the flag carrier in wsg, and found tanking dungeons and healing raids the most interesting role in each of those situations.
One thing that might change though is global class selection. For example, during actual vanilla druids were like 6-8% of the total 60 population when average should have been 100/8= 12.5%. Consequently, you were rare and getting an invite to a raiding guild was easy. On nost it was 25% warriors and 6% druids. Since it was mostly hardcore players and everyone knows the raids thus decreasing the number of healers you're likely to carry, these might be good numbers to fill available raid spots.
Will that happen in Classic? I doubt the more casual crowd will pick classes that way, but I also don't think most of us will raid and if we do, I don't think it will be with low healer comps wherein you only take 2 restro druids. How much will playing a common class matter outside of raids? I suspect it won't matter and being a tank or healer will get you through the majority of instanced content the same as always.
The really important question is what style of play do you want while leveling and pvp, because I'm willing to bet that's where you'll spend 90% of your actual time. Warriors for instance, aren't just the worst levelers, they are by far the most boring. Also, I found their play against ranged so bad, I just couldn't. So easy to get kited until much later in the game. However, if you really want a raid spot and to do leet dps there, by all means grind a warrior up to level 60.
Yes, it is overstated. Even for raiding, it's overstated.
While it was certainly possible to select a mish-mash of random talents that gimped you, the key to doing well was knowing how to play your class if you did that, and picked even vaguely appropriate talents you could do just fine at any of your class roles up to raiding. And even then, not knowing how to gear, or how to play (all rank 1 spells on bars at 40), or even playing the wrong role in the wrong spec ("I'll heal as feral!") was far more likely (and far more common) than someone with a truly unplayable build (and even that last one was actually very possible if you had decent gear for it and weren't dead-set on pushing the highest level content you could).
For sheer unplayable specs... I seem to recall that fire mages (I was a warrior, then rogue and huntard in Vanilla going into BC so I could be wrong) were truly unplayable in Molten Core raiding due to the high preponderance of fire immune mobs, and I remember discussions about how getting Bear tanks properly geared for good raid tanking was nigh-impossible. But short of that, if you could play your class and had decent gear, you could do anything your class could do (and then some) - I remember shammy and boomkin tanking dungeons (carefully) and even warlock and hunter pets tanking them (very carefully). Level of control and skill demonstrated by good players and groups seems almost alien now - I can remember surviving pulling multiple extra groups of mobs in instances by clever CC and kiting.
Assuming you were at least adequately geared, player skill mattered a ton, in terms of what you could accomplish, and that did carry over into raiding and PvP; it didn't matter how "optimal" someone's spec was in PvP if their opponent was better at chain-cc, fight resets, LOSing, stance-dancing, etc. And in raiding, the druid who could not stand in fire, show up, not QQ, use Innervate and Brez well and usefully contribute is going to get picked over the prima donna with the "perfect" spec who does 20% more dps. There were just so many things that went into "playing well" beyond "mathematically optimal rotation while not dying" - wipe prevention and recovery was soooo important, and now it's just... not a thing anymore, and the same goes for threat management and mana managment (which is basically a joke now).
Some specs were better at certain narrow things: geared and well-played rogues could stunlock and kill the average squishies (lock, mage, priest) easily 1v1, it was basically impossible to chase down a well-played hunter in the open world (does anyone else remember the jump-spin-shoot trick?) , a geared mage with a PoM-Pyro build could kill most toons in seconds if all their cooldowns were up, druids were the best pvp flag carriers until people had mounts... all that kind of thing. And likewise, some classes and specs were probably harder to play - I was never a particularly good warrior, and I remember I found paladins kind of a nightmare to play, shammies had to worry about totem management... but people did play all those classes effectively and had fun doing so.
Oh, and some classes had much better Sunken Temple quest rewards than other classes - and Sunken Temple quest rewards were a huge deal.
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This was a classic post back in the days and should give you a nice overview of questing and farming experience as a paladin.
https://www.reddit.com/r/gaming/comm...lay_a_paladin/
PvP Holy paladin was fantastic, while anything else was pretty meh, not totally shit, but having your damage output tied 100% to total RNG really was annoying - you basically ran up to people and auto attacked hoping for some nice procs. Engineering is a must IMO, because at least then you could spice it up with Death Ray and some essential tools Paladin did not get otherwise. It was also super easy to kite and run away from Paladin, so that was another frustration piled up. The upside, you were an absolute bitch to deal with when defending a flag and you could reset a fight sometimes even numerous times.
There is not really specs in Vanilla, but you can talk about roles like dps, healer and tank.
I never really saw dps priests in Vanilla, only healers and in my group of friends, priest was seen as the hardest class to level because of that, since they had little dps options.
The same thing with druids. While they had ways to do dps, i rarely saw them in other roles than healer and a rare time as tank.
Paladins could do amazingly in dps, since they could burst alot of cloth/leather dps with a single combo as ret, but i never really saw them as tank.
So dps priest, dps druid, tank paladin and tank druid was something that might aswell not have existed back then. Their talent trees was more for utility when you did another role.
But when it comes to all other roles, everybody who had dps talents could do dps and everybody who had healer talents, could heal.
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Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
i really hope classic won't be 100% accurate to original else it will be full of rogues in pvp
That's patently false. I myself had raided MC several times as fire. About half or a bit more of bosses were not fire immune at all. Against fire immunes I just used frostbolt - my DPS was like 1/3 lower than if I had been frost but I was still around the top of the charts.
Fire res was also not necessary. Just avoid damage and play properly, early classic raids are VERY trivial.
I played Moonkin in Vanilla based solely on their lore, all the shapeshifting and they could use staves! lol. I didn't once think about end-game content. Leveling in Vanilla as a Druid is, still to this day, my favorite experience in WoW. The class quests were so fun and being able to shapeshift and do different things when needed was so cool. I could drop a couple emergency heals and what not. Dungeons were a lot of fun and they were decent in pvp, admittedly I was such a noob that I probably could've done better but still had fun(moonfire spam lol).
However, every now and again during my leveling, I would get whispers or people just laughing at me because I was a moonkin, especially the higher I got in levels. By the time I hit 60 and was ready to start raiding(after gearing from UBRS, etc) TBC hit and I never got to experience it so I cannot comment on what that was like. But from what I remember, it would've been very hard for me to find a spot I think in a solid raiding group.
But I will say this. Classic was not always about topping meters. There was so much more than that, each class and sometimes spec brought different things to the table that were essential. Moonkin had Faerie Fire, Mark of the Wild, and a lot of other utility. My cousins got in to WoW way before I did and they actually raided Naxx and they all said that topping a dps meter wasn't the end all be all. You can't dps anything if you're dead. In other words, if you bring a spec that isn't considered top shelf, but you know how to play it, you stay alive and don't die to anything, you're better than the rogue/mage/warrior that did. Just my .2
PS. I truly hope that this mindset stays alive when Classic goes live, otherwise it will turn a lot of people off and all that will be left are the self proclaimed elitists trying to treat it like it's the current "rush to get on the plane before it takes off" mentality.
Last edited by Highelf; 2019-03-21 at 08:45 AM.
Having fun getting killed by an unplayable feral, resto/moonkin, resto/bear druid.
I suggest watching STORMX or Sodapoppin's videos.
Then come back to this thread and post your thoughts.
You think you do, but you don't ©
Rogues are fine ©
We're pretty happy with rogues ©
Haste will fix it ©
People are seriously over estimating the need of pots ect... I've cleaned AQ and gave up on 4 horsemen because of the lacks of geared warriors... And I dont remember that everyone in my raid had to farm tons of potions... And it was 14 years ago, with people keyboard turning and mouse clicking playing on potatoes pc with 15 fps max...
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
Dont worry there will be many many raiding guilds who dont give a fuck about the meta and they will still be able to clear the content at their own pace. These speedrun guilds are a tiny tiny minority with no support from fansites at all ( there wont be a raider io "speedrun" section similar to m+, no way).
Strange how we played vanilla on our shitty pcs with bad internet connection with 6 hunters and some people playing shadow / feral / sub rogue / ms warry / ret pala without even using all consumables and we cleared the raids. Now imagine playing all these "bad" specs with the correct gear and more consumables and proper debuff management lol.
Nothing is unplayable or useless. Anything, any spec can be played.
Now, that said, there are specs that are clearly better or more optimized for certain parts of the game. For Paladins, Holy is optimal for Raiding; Ret, while basically never used in raiding (may change come Classic) can be very strong in PvP; Prot is missing a taunt, so raiding Prot is not really possible, but tanking 5-mans is certainly possible, and aoe mob grinding as Prot is possibly the most fun I ever had in Classic.
Anything can work, and if you find something you want to play you'll be able to do it just fine. There may be requirements to adjust if you want to do certain bits of content, but on the other hand there will be guilds that will be pretty open and will allow people to play what they want. No reason you can't level as a Holy Priest, or DPS a dungeon as a Survival Hunter. You may not be optimal, but as Esfand has proven for Ret Paladins, optimal specs are determined by talents, gear, AND effort. Put in the time to get good, and get consumables to improve your character, and anything can be fine.
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