People come and go every expansion, overall subs have been on a decline since WotLK. Stating the "Majority" have quit is wrong and very opinionated, unless ofc your talking about a span of 10 years, in which case i agree.
3rd party websites still estimate WoW over 5million active subs.
And yet again, a thread full of people who think the developers are just "bad at design" and don't want to make more changes/content faster. The problem is production bandwidth, not designer imagination. They don't have enough production staff to do the actual implementation and testing - probably because those are busy working on classic, the next expansion and/or other projects.
No amount of "admitting failure" will add more production bandwidth. But what being open about problems will do, is make it absolutely clear that they are downprioritizing BfA in favor of other things. Of course the studio leadership won't let that happen. It would be a PR nightmare. So we get a balancing act between not seeming too arrogant and not openly admitting a resource problem.
And then went to MMO-C to complain, amirite?
The people that are here -- complaining -- are active players. Or else they'd be, you know, playing other games. No one in their right mind expects WoW to survive forever. And if there is anyone who can see a trend it's the people making the game who have to be accountable to shareholders to eventually say, hey we're seeing decreasing numbers and here's what we're going to do to fix it. OR, they'll say, we no longer want to continue to pursue this project because we aren't getting the ROI we want, so we're going to wind it down, make it F2P or whatever. It's a natural evolution. There is a question here as to how many big changes have to be made to get players excited about this game again -- and whether that last point is even possible. If it's not possible at all or not possible without completely revamping the game, including classes as we know them, then it's not worth Blizzard's investment to try to revamp it. Instead, they'll make a new game, call it something else, and put those new systems into it. Most software works this way. When the market changes, and you see new features necessary to keep things going, you sunset existing products and put out new ones that do the same stuff and then some.
WoW, in a vacuum, should have died five years ago. But the game's floor as far as entertainment value and profitability is still larger than 75% of the video game market and 95% of the MMO market, so it survives.
Quite general description... Why wouldnt Blizz do the same? I mean they live off profit, why wouldnt they do the same?
Do FF14 CMs ask every single player what they like/dislike?
Or you think forums are good representation of what players want? Players are hive-mind with identical taste?
Last edited by Monolithi; 2019-04-09 at 09:03 PM.
They don't like to talk to us like humans. Everything is fine loyal WoW player we the Developer know exactly what we are doing!
Next expansion cycle: Yeah, we know we made a lot of mistakes with x(latest expansion) but we learned a lot and with your feedback we are hoping to make the next expansion truly great! (continues to ignore all feedback on beta that lasted almost a year)
Hi Sephurik
Why didn't Blizz can wow when we said it was dead like a decade ago.
I can't tell you, I am not an active FF14 player. It was just a nod at Blizzard usually failing at using community feedback (acquiring azerite armor was way too random at launch) and probably Square Enix utilizing the Feedback better than Blizzard since you asked how Yoshida knows what the players want.