Its how it was in classic. I know for a fact this means I will never be rank 14 and hey.. that is ok. Those that I see that are I know put in major work (or bought an account) to get it.
You had to play a lot less then 20 hours a day if the server actually was thinking alike and talked with eachother and set an order of who got rank 14 that next week, on my RP server it was super social and people had mega respect for eachother, despite the competition over world bosses at times.
Still doesn't mean it was easy at all, it's not like the entire server always listened, and on Classic that's gonna be even less likely.
Last edited by Teri; 2019-04-09 at 12:58 AM.
Meh. I just enjoyed getting unhonorable kills, myself. Shame they took that out.
I did r11 in Vanilla. Playing on a low-pop server that was heavily Alliance-dominated made it take ages. I cannot really remember how many months...too long ago. But it was some of them and back then i pretty much played whenever i was awake. Fun times.
Just for some numbers: Alterac Valley opened 1 or 2 times on my server per week back then. Usually on Friday. Which meant you would try to not log off after Thursday, just to be longer in the Q. For WSG it was better, but could still take 4-5 hours. Imagine sitting in Q 4-5 hours to play one match...every day....for MONTHS. Yup, that was my life back then....and it was awesome.
I would never do it again.
I was part of the #1 Alliance PvP group back then, too. Which meant after those 4-5 hours of wait time you would usually get into a game you could totally dominate or the enemy team would forfeit right away.
Last edited by Nathasil; 2019-04-09 at 12:59 AM.
As someone that helped people get GM/HWL in Vanilla, and got Commander myself on my Warrior, i really don't care either way.
I still have memories of dropping Vent channels and YELLING to wake our guy up. He refused to account share to R14. I remember him getting banned on the last day before reset and getting screwed out of R14 by the other Premade Group. I remember the Horde premade group stomping said other premade group into the ground EVERY TIME they faced off. Chilling in Vent with them until both of us got queue pops. Milking the Cow King. Getting R11 myself and being happy
If people want AUTHENTIC VANILLA... here you go.
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
You're right that the system was awful but that's the system classic used and they need to keep it. They aren't trying to make a perfect game, they're trying to remake original WoW.
Battlegrounds will not be in from the start. People nowadays, in general, understand a lot better how the ranking system works and it will be the norm to form brackets every week that people respect. Caps for honor will be created every week by the community so that a rank 5 player won't take the spot of a rank 11 player trying to reach rank 12.
On a 2.5k pop realm you can expect bracket 1 for around 5-10 players, bracket 2 for 10-20 players and bracket 3 for 20-40 players. A rank 5 player won't be "allowed" to reach bracket 1 because the rank 11 player needs it a lot more.
This is to ensure that there is a system in place so that people that actually need ranking points the most are rewarded them. When the rank 5 player eventually reaches rank 11 he will join the bracket 1 or 2 group. Usually only bracket 1 and 2 are assigned to individual players, bracket 3 and below are usually open for everyone. What you can't do though is break the honor caps assigned to each bracket.
On low pop private realms (around 2k pop) numbers usually look like this
bracket 1 = 300k honor
braket 2 = 250k honor
bracket 3= 200k honor
If you're assigned to bracket 2 you can't go higher than 250k honor, when you reach 250k honor for a given week you stop pvp altogether. This is to ensure that everyone inside bracket 2 gets rewarded virtually the same amount of ranking points. If someone in bracket 2 reaches, for instance, 290k honor, they effectively lower the ranking points of everyone inside bracket 2 by a LARGE amount.
On a 2.5k pop realm without bgs the honor cap will be extremely lower than this.
Last edited by tikcol; 2019-04-09 at 01:13 AM.
Dude me and a friend of mine griefed an asshole by doing this. He was like rank 12 or so, grinding relentlessly for 14. He was a giant prick, though. We were in a raid group with him to kill/farm Allies in Darnassus, and me and my friend tagged some wisps, dropped group, then killed the wisps and he (being in our party, which I believe you needed to be in despite also being in a raid group; they had to specifically be in your five man group) lost honor for it. Enough to almost lose a whole rank or something, if I remember right.
Imagine if they make it easier, people will complain how it is no longer a prestigious thing to obtain. I have no interest in grinding for this Warlord stuff myself but I do want to see them. I wouldn't think it was all that great to see one if they changed it.
No changes means no changes, even if that includes the single worst reward scheme ever produced by this game.
You don't lose honor on DKs, you lose something far more precious. You lose ranking points. You lose 100 ranking points. A rank 10 player has got 50k rank points, each DK lowers that by a flat amount of 100 which amounts to 2% of the total rank progress.
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not 300 honor. Honor is subjective. You can reach rank 14 with 1 honor if everyone else farmed 0 honor. You lost a flat amount of RP, ranking points. 100 RP.
It's funny, you keep talking like you understand the system but you clearly don't. So I would advise you to either stop spreading misinformation or go inform yourself.
People wanted no changes, so you get all the garbage too.
Originally Posted by Blizzard Entertainment
The Masses: WE WANT VANILLA!!!!
Also the Masses: Except this. And please don't do that, it was dumb. Oh, the other thing? No, no, leave it alone.
/popcorn
Tauren warriors stand between their allies and death.
Gnomes keep death from walking that far.