IF you watched the mythic contest, you would see why
Might be true on live, where you can use engineering br, or even have a dd with br, but can't imagine an MDI team going warrior-rogue-rogue-monk and having another healer without battle rez. Other healers were much better represented when meta-tank was DK with battle rez. Druids have br AND best throughput. Something has to be done. I main a disc priest for many expansions now, and only now I feel a constant pressure to reroll druid for higher keys (20+).
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
"I feel bad for Limit , they put in so many hours only to come in second place" - Methodjosh
LOL!Outlaw
* Keep Your Wits About You (Azerite Trait) now stacks once per instance of Blade Flurry dealing damage (was once for every target Blade Flurry hits). Each stack now provides 5% Sinister Strike chance (was 2%).
* Developers' notes: In very large packs of enemies, especially in dungeons, Keep Your Wits About You provides much more damage than one copy of one Azerite Trait was intended to provide. With this change, you'll still feel this trait accelerate as you build stacks, but the size of the group that you're fighting won't affect how much damage the trait is giving you. This will be a damage increase against two targets, and a damage reduction against 3 or more targets.
It's not the huge aoe range, nor the perma cleave without setup, it was a bugged trait, many don't even use all along. What a shitshow.
-
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
I don't mind the Prot Warrior nerfs, but we're gonna need a couple of smaller utility/defensive buffs to help compensate because we'll now be in line with Prot Pallies/potentially Blood DKs for aoe/cleave, except they got beautiful % mitigation and excellent magic mitigation, and we have jack tiddly.
Unholy AOE must also be nerfed.
And their ST needs to be buffed. UH is basically worthless outside of mass AOE.
I have played with UHs in 10-13 range and most of them can't ever hit those nubmers you see at MDI because a) tanks don't know how to properly manage large add groups), b) mediocre UHs don't know how to/can't produce those numbers.
MDI is not representative and Blizzard should not act because in very specific conditions, a very small minority of players can essentially break the game.
This does not, however, change the fact that both the Rogue trait and Prot warr damage were out of proportion. That trait alone is worth more AoE DPS than several traits together.
Yes, you see people perform at their absolute peak at the MDI, which the vast majority won't even achieve. But they do pick some classes for a reason.
They could just put a "cap" based on the amount of mobs you pull. Just like they did with the rogue nerf. That would be very simple, only impact larger pulls and should not impact the common players in 10-13 keys. Even though it is the MDI, they still need to address the potential problems. No class, even in the hand of the best players, should be able to pull the AOE that Unholy pulls.
Last edited by Kaver; 2019-04-13 at 08:15 PM.