Insanity is a fun idea for class fantasy but it kind of feels undermined without the old Surrender to Madness talent to create a consequence of how bad it can really be when fully embraced.
A soldier will fight long and hard for a bit of colored ribbon.
you people want to use forces of darkness and not have any consequenses ?
thematically , if you choose the power that relate to darkness , demons and all that, you will gain great power but will suffer from it .
it make perfect sense for shadow priest to be borderline insane , you worship dark entities god damnit. Don't like that fantasy ? spec holy or roll a mage
now if we are talking about how the insanity ressource is used in game that's another story
Last edited by naeblis495; 2019-04-13 at 04:16 PM.
Uh what. Shadow was FINALLY in a good place in Cataclysm, only to get reworked going into MoP. Then they spent the next 4 years changing that playstyle, until Shadow was finally in a good spot in the middle of WoD again (the traditional AS playstyle, not the CoP one), and what do you know, another completele redesign for Legion...
Shadow got its 2 redesigns when we needed it the very least. Cata and WoD are the by far best designed versions of Shadow. We DO need another redesign or fix now though, because Shadow has been dogshit for all of Legion and BFA. Numbers have been fine sure, but the playstyle have most certainly not.
This is not a Shadow specific issue though. Blizzard has a tendencey to leave broken and shitty specs as they are for ages, but breaking and completely redesigning specs that finally feel good. Most "best designs" for every single spec got redesigned the very next expansion.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
WotLK SP was just a worse version of Cata. Or, Cata was just a better version of WotLK. They had the exact same playstyle. Cata simply had the added bonuses of MF ticks refreshing SW:P (unless that was a thing in WotLK aswell, dont remember at this point), and Cata having the passive Shadow orb mechanic that just buffed your MB and dot dmg. The most important thing was the game system changes going into Cata though. Universal Haste and Crit scaling for all classes.
That change alone instantly makes Cata Shadow miles better than WotLK, because the spec just didn't work before that. Remember doing the same Dps in t9 gear that you did in t7 gear 2 tiers earlier, because Shadow had zero scaling? Yes I remember. Blizz had to bandaid fix Shadow in ToGC by giving us an improvised version of Haste scaling, just to make the spec somewhat viable.
Last edited by ThrashMetalFtw; 2019-04-13 at 04:27 PM.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
Shadow priests used to be the psychic caster, but with this new lore direction it seems blizzard wanted to make them the void caster.
I play priest since BC, and I like the current insanity flavour, it's fast and has a fun dynamic switching between build/spend phases. It makes more sense to me for a priest to be void oriented, harnessing the insanity of their twisted magic until it's no longer manageable and then exploding in a mess of tentacles and going crazy until they are spent.
Casting shadow spells because .. shadow spells, is pretty tame. Shadow orbs were boring and my priest was a healer through Cata, MoP and WoD because it was boring to play shadow.
Over all I preferred the BC model where we were a support class / mana battery and had a good off heal capability. Priest felt very flexible back then.
Yeah... between mind control, shadow word pain, and mind flay alone we had Shadow Priest taking a swan dive into the darker end of class fantasy.
But as to the reason for shift from mana? Well I think they were tweaking ALL the dps builds more fluidly play without needing to worry about regen down time and wanted to try and maintain some notion of various class fantasy ideas... and maybe they touched on some game/story with priestly/cleric based sanity ideas or mental fortitude
yet similar changes were made across basically all the dps classes trying to smooth out resource management. Numerous spells on classes still sporting mana had costs removed or effects that grant regen of some sort were built into their tool kits.
I think bigger hits on hybrid performance was centered around skill restriction to specialization (skill pruning happening around the same shift as well).
The same time Shadow Priest got insanity was the same time Fury warrior's kit got changed to only one skill for spending rage
Really like the change they did.
You are mastering and using the void, instead of it mastering you. If you go away from Surrender to Madness that is
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
I guess they were seen as too similar to affliction warlocks.
And honestly mana is pointless for dps at this point, besides arcane mages and some healing spells
Last edited by RobertMugabe; 2019-04-14 at 12:11 PM.
Because it's SHADOW PRIEST. Not VOID PRIEST.
Ooops... wait, what? o.O
It's one of the things that bothers me most about the entire game tbh. Spriest was actually in a good place with shadow orbs before the aggressive changes to not only the rotation but also the theme of the spec. I never thought of my priest of going insane rotationally, but here we are years later my priest is still losing her mind every few seconds.
Don't get me started on void form.
Because if you think that a priest should be a dps, you clearly are insame and to reflect that the resource of your fever dream was altered to insanity.
Jokes aside though, it has a few advantages:
- Different ways to restrict your healing spell as a dps without influencing your dps resources. Like monk and paladin as well.
- It can feel more in-depth for the class fantasy (if you agree with that is another topic).
- It's easier to represent a build-up and sustain feature that way.
Why it was done? Because they wanted the gameplay of spriests to be something else than it was before. Again, if we agree with that is an entirely different topic..