And where are the warlock changes OMFG? And they buff rogues and demon hunters again? WTF?0.
And where are the warlock changes OMFG? And they buff rogues and demon hunters again? WTF?0.
Prot Warrior is currently ridiculous for AoE damage. My 355 newly levelled Warrior does 24k on some packs in dungeons, where as my 408 Brewmaster does about 21k. This is a necessary change but it doesn't break the spec so I'm fine with it. Warrior is in a good place right now but it's damage is just stupid high and definitely needs a nerf to AoE.
To the poster who said Rogues and Demon Hunters got buffed, that's just wrong. It's a nerf to one Rogue spec that will probably be negligible, but certainly not a buff outside of 2 target cleave (which is pretty rare in m+). As for Demon Hunters, this is for Vengeance, not Havoc. Vengeance is an insanely weak tank right now, far worse than anything else. They have one button mitigation that is OK with Demon Spikes, but outside of that, DH tanks are really, really bad for damage mitigation. It wouldn't be so bad if that just affected m+ where you can kite a lot, but in raids the spec is just unplayable right now. This buff to the tank spec is very welcome and completely necessary. I would say it isn't enough in fact.
MDI players: Protection warriors are total garbo in dungeons... but they do really high damage, and that's the most important thing for us, so we'll take prot warriors in spite of their dogshit utility and shit mitigation just for the OP damage
Blizzard: We hear you fam. Prot warrior damage nerfed. Now you won't feel forced to bring a useless shitty Prot Warrior when you can bring an actual good tank!
Prot Warriors: .....
Thanks Blizz.
Well we all know Avatar nerf was a-comin', it was fun while it lasted.
They always told me I would miss my family... but I never miss from close range.
Don't know what's so wrong about letting tanks do dmg... just buff all the tanks up to warrior level.
I think Blizzard class team hates Mages especially Fire Mages.
Prot's going to need a couple small defensive buffs to help compensate for the damage loss if this goes through, because we'll now be neck-in-neck with Prot Paladins for aoe/cleave, and they have % mitigation and vastly better anti-magic defensives than us.
Prot Warriors are going to need a couple of small defensive buffs to compensate for this nerf to our damage output, as this puts us roughly in line with Prot Paladins. Which is FINE, but they have % reduction mitigation (on top of blocking like us), including far superior magic mitigation...
Hyperbolic satire sure gets people riled up around here
Prot is pretty meh in M+ when you remove the high damage factor.
They were meh at the start of the expansion and now they'll be meh again. Not unviable, just meh.
Prot desperately needs some utility brought back. If prot warrior doing high damage isn't a factor, why bring a prot warrior over other tanks with ranged silences, better group utility, death grips, knockbacks and all the rest?
There's a stun and a weak fear and that's about it. Used to be you could point to the mobility at least, but others do that better now too.
Agreed. Absolutely needed the damage nerf. Just a bit sad to see Rogue and other class adjustments were "Ok we wanna nerf the OP part without totally damaging other parts" but Prot warrior note is simply "Yeah. Straight nerf. Sorry!"
Oof the salt is real <3
Did a prot warrior piss in your coffee?
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Probably a bit extreme, as Prot was out damaging many other actual DPS in equal gear, on the AOE at least. I think there's room for tanks to do damage without making them better than half the actual DPS specs at it.
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We will still take unstoppable force no matter how many times they nerf it.
It's the other 2 talents that are absolute garbage.
There will probably also be some nerfs to unholy dk AOE. However, they should definitely get a ST buff to compensate.
I think the damage nerf is 100% fair provided we get a couple of small defensive/utility buffs to compensate. Spell Reflect needs to be made to last longer (like 8-10 seconds), and not just have itself consumed IMMEDIATELY when a deflectable spell comes our way. Ignore Pain, especially when you are being bombarded and are barely scrapping up the Rage to cast it is WOEFULLY inadequate mitigation to handle heavy magic damage intake, especially in raids (Jadefire Master fire birdo will rip your asshole apart).
Ever since they nerfed the absorb cap on it, it's hardly the case that you are ever able to put up an absord shield worth a shit. Not to mention our damage will now put us in league with high-performing Prot Pallies (they will overtake us on cleave fights now I'm sure), except they have the same block capacity we do ON TOP of % mitigation that also works on magic and vastly dwarfs ours.
" Beast Mastery
Barbed Shot damage is now affected by Bestial Wrath.
Barbed Shot damage reduced by 10%.
Developers’ notes: We are fixing a bug that caused Bestial Wrath to not affect Barbed Shot damage, and lowering the base damage of Barbed Shot to keep overall damage roughly unchanged."
In other words - we nerfed Barbed Shot to underperform for 75 seconds of the 90 second cooldown to compensate for the 15 seconds of enhanced performance.
I don't think the point is to make us take the other talents, but more to ensure that Thunder Clap alone doesn't do more damage than every single tank in the game is capable of outputting with their entire toolkit. As a Warrior main, there's no reason our tank spec should be competing with most DPS specs on damage in M+.
As for the other changes, Rogues will still be M+ kings even if they outright removed that trait, and Vengeance might need even more than the current buffs, the spec just isn't great at all.