seriously - why people want lock new class behind specific races? its bs, like monks not beign for worgen/goblin...why remove choices for players and force them to race they potentially don't like or don't want to play
seriously - why people want lock new class behind specific races? its bs, like monks not beign for worgen/goblin...why remove choices for players and force them to race they potentially don't like or don't want to play
They could easily get creative with the Dark Ranger.
The firstvand only obvious pick is a ranged dps spec based on bows. After that they can do whatever they wish. Life Drain healer spec, dual wield dagger melee spec, a banshee form caster spec, a minion-based summoner spec, etc.
I mean class specs are so homogenized to the point where a basic rotation is 5 abilities, supplemented with 5 cooldowns, some generic Class spells and fill the rest with talents.
It’s worth it for the Class fantasy. For a good portion of WoW’s history, Druids were restricted to only 2 races. That didn’t impede them from easily becoming the most popular class in the game.
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Yeah, so let’s not make the homogenization worse by adding classes that are nothing more than offshoots of existing classes.
Druids were almost certainly the least played or one of the least played classes in Vanilla. Let's be real here though. Blizzard is not going to risk spending tons of money and dev time on a new class, only for it to be pigeon holed behind two races few want to play. Making money is more important to Blizz than 'class fantasy.' It made complete sense for them to do this with DH because of the lore of the class and elves are well-liked and well-played races.
Aside from that, I think limiting Tinker to stereotypical races is just short-sighted. Yes, there is a demonstrated history in Warcraft lore of Goblins, Dwarves and Gnomes being tinkers but that doesn't mean they are the only races that can learn to use technology.
I'm not claiming that racial limitations ALWAYS limit class population. As I stated, it works for DH. It fits the class lore. DH is the 5th most-played 120 class, which is great for the newest class. That wasn't much of a risk though. Belf is by far the most played Horde race and Nelf is #2 for Alliance. Gnomes and Goblins and Dwarves are a tiny fraction of that.
I like the version A very much! But there is just one thing I would change in it!
I wouldn't have allowed LF Draenei and Blood Elves to be Tinkers, their tech is more Magical than gears and cogs, and I myself would love the Tinker class to be more original to their core, nothing with magic, but pure mechanical(alchemist and explosives included!). Also that I do not want the elves to have more special classes, they got their DH, they arn't allowed to have more xP
I would have done it mooore like this.
A: Gnomes, Humans(?), Dwarves, Dark Iron Dwarves.
H: Goblins, Undead, Orcs(?), Mag'har Orcs.
So it will be mostly of core races. And it might be a bit wierd to have humans and orcs, but humans and orcs have mingled with alot of other races, so I think it make sense for them to have it, or at least a bit more acceptable for them to have it compared to other races. Also to swap the colors pallets between Dwarfs and Dark Iron Dwarfs, Orcs and Mag'har Orcs should be relatively easy to do(I think?). But it can also be argued to not have Humans and Orcs on it, which is fine. So just like Gnomes, Dwarfs and Dark Iron Dwarfs for Alliance. Goblins, Undeads and Mag'har Orcs for the Horde.
Except you can't base a class' future popularity on the current population numbers of its target races. Obviously once the new class enters the game, those numbers are going to increase. You create a new class that people want to play, and you're going to have no problem recouping your investment.
Additionally the Tinker as a concept is heavily Goblin and Gnome oriented by default. If people despise Goblins and Gnomes, they're going to despise the Tinker as well no matter how many races you give it to.
I think that Tinkers will be race restricted like DH only to Goblins and Gnome.
We can stretch to Belf and Draenei because we saw them having some kind of affinity to engineering from TBC to now.
But I find more legit having only Goblins and Gnomes.
Not really because we already have pretty much covered all the archetype of GDR classes
We have the one that use Fire School, Frost, Shadow, Holy, Nature.
The Dotter, the Ninja, the Pet Class, the Melee Juggernaut, the Ranged Sniper etc etc
We miss out the Supporter (Bard) and the Mechanical one
Plus as somebody said we lack of new ranged class.
All current hero class are Melee.
Yet they are still classes, right? Again, this is more proof of how classes and specs are designed in WoW. They are all offshoots of existing mechanics because of the way the game is homogenized.
Tinker would literally be designed the same way. All it would be is a tech themed skin on existing mechanics. You would still channel spells and cast bar and use and gain resource appropriately. Healers all use mana, and I doubt they will stray from that since that is how they balance healers.
Thats why I doubt Tinkers will be healers too.
Last edited by Triceron; 2019-04-20 at 06:38 PM.
That depends only on Blizzard.
Nobody is forbidding them to make Tinker the 2nd Druid Class with 4 Specs and Forms.
They can finally decide to test if giving healers something different from Mana could works.
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
Mag'har tinker?? Lmao.
How they are basically Savage living in Hut