I agree with your sentiment about not removing content. But by sounds of people crying it seems like they don't actually like raiding for sake of raiding. They're in it for the epeen.
Otherwise they wouldn't cry about "it invalidates it." when if they raided for the fun of it they simply wouldn't care about the gear.
The logic is simple Tbh. The player base blitzes through content like it needs to be done there and then. Doesn't matter if there's hours on hours or not the wow player base has always been rush rush. Then once run out the cries of nothing to do comes about.
Fact is that blizzard each patch could give Witcher 3 + all expansions worth of content each patch. Without something to slow the players down most of them would be done within a reset, then run to reddit or mmo Champ crying about nothing to do.
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And I prefer not having to go into raids or m+ to get upgrades due to having shift work makes it impossible to have a set team with me (you're not going to get 4 people to follow your time slots that can change drastically daily. Let alone 10+) and pugging is basically getting with people who would fail the test of tying your own shoe laces.
Titanforge is the objectively best thing to happen to wow, most crying is about how the plebs don't have to bow to epeen and feels based so must be disregarded since it's just egoism.
Wow CLASSIC
From all things I've lost I miss my mind the most.
Do I have some bad news for you then; they said they like titanforging because it "always gives you something to hope for."
That aside, yeah the gearing in this game is horrible. I'd much rather them go back to the old system where you have to, you know, actually do increasingly difficult content to progress your character. The reality is, a solo player that barely dips their toe into dungeons, let alone raids, doesn't need anywhere near the same ilvl as a high end raider. The time and effort those high end raiders put into learning their class, the encounters, and putting the groups together needs to go back to being rewarded and something the rest of us can hope to progress in to, not something that we wait 3 months and Blizzard just hands to us. If we haven't progressed past being a solo player who can only do the most basic of basics that are world quests, then that's on us, the player. It's our fault we either aren't learning or can't commit the time, not Blizzards.
"There is no end to education. It is not that you read a book, pass an examination, and finish with education. The whole of life, from the moment you are born to the moment you die, is a process of learning." by Jiddu Krishnamurti, Philosopher and Educator
What you're saying isn't relevant to what you quoted. "Coming to an end" doesn't = "Should be over"
We're far enough into the tier now, that the tier is becoming irrelevant and it's fine to start putting in catchup mechanics for people preparing for the next raid. Now is a fine time to help people start gearing for the next tier, to help people gear alts for the next tier, to give players who don't raid/do dungeons some gear.
If you still need 400ilvl gear on your main, you need this, stop complaining, if you're trying to prog heroic still and this bothers you, tough luck you took too long. Get better next tier. (Honestly you should see it as a potential nerf to the raid, increased gear, bosses people did 3months ago might suddenly be easy enough for you.)
If you don't still need 400ilvl gear on your main, wtf is your problem with people who need it, getting it. It has been 3 months of this raid. We are now preparing for the next patch+tier.
Raids always have this "downtime" after, when they're no longer relevant, they're pushovers and you're waiting for the next raid/content. This is the time a lot of people take breaks from the game.
Think of it like a smaller version of a new expansion, that downtime that hits where you're just waiting for a new xpac, you wouldn't freak out if they boosted world quest ilvl to help you get higher for the next expansion. It'll be irrelevant gear by the time new relevant content comes out.
Last edited by Emerald Archer; 2019-04-21 at 09:18 AM.
i think they should also bump up the ilvl of assaults.
furthermore i think they should keep bumping up the lvl rewards of all world bosses, warfronts and raids on all difficulties to be at least equal to lfr ilvl of current raid.
why? because it keeps "old" bfa content somewhat relevant for more than just 1 tier, and something freshly 120 dinged characters would want to do.
right now its takes forever to gear up alts, unless you buy alot of BoEs/boosts.
and add a 5th ring to azerite gear from "old" content.
Last edited by mojusk; 2019-04-21 at 09:59 AM.
Pretty sure I'm in the minority, but I wish there was no such thing as PvP gear. I think all stats should be normalized in PvP. Especially instanced PvP -- there should be a menu to select allocation and trinkets. And a level 1 character should be boosted to max. Just let us compete dammit! Give us other rewards ... tons of gold, pvp-only cosmetics (but really cool stuff), titles, mounts, etc.
Agreed with this, Arathi warfront still giving 370 for the end of week reward, just makes it not worth the pain. Even on brand new characters. World bosses are only worth doing despite the low ilvl, because it's so quick and easy, but you do 1 and by the end of that week you don't need any more world boss ilvl gear.
I don't agree with increasing the ilvls of old raids though, not as long as TF exists. It will increase the pressure to go back and get bis items when you should be focusing on new content.
i doubt that many people who care about that sorta min/maxing will feel "forced" to do any kind of content with lfr quality rewards.
maybe theyll go try their luck now and then, if they got nothing better to do.
even if some feel forced to do it, id say that the pros outweight the cons
Last edited by mojusk; 2019-04-21 at 10:23 AM.
Mythic raiders should, whether low end or high end. If there is an extremely strong trinket, that's keeping up ilvl 2-3 tiers into the raid, people are always going to go back to that.
There's just no good reason to do that, new gear gets made, new trinkets, new set bonuses, you should feel like you can use them without being weaker, and feeling like you need to go back to old content to get a version that for some stupid reason is being boosted in ilvl.
It's not like if it's lfr ilvl it'll need a huge tf to be competitive if it's strong. If there were dungeon strength trinkets in BoD lfr, you'd start having just a +socket on it make it competitive, or a +15. For what won't take very much time at all.
"If they got nothing better to do" heroic bod would take 30minutes to clear a tier from now with all the extra gear. It would be very efficient time wise, and because of that, there would be pressure to do it.
I really hope there will not be a public beta for classic.
Right now everybody has to work with what he remembers from 2006 and/or old videos/guides.
I want that to stay this way.
So how will playing a Beta change that?
If it's just exactly the same mechanics. Won't stop them from using their memory/guides. A Beta isn't suddenly going to change the validity of a guide.
Also there was both a closed and open Beta for original Classic. If they feel they can't fix everything internally they will hand it out to public Beta testing.
And with how much the Classic team seems to be caring about the project I think it's safe to say they will actually use Beta for Beta Testing rather than a PR stunt.
I get that angle, but I feel that it causes problems as well. Having to do the same WQs for longer periods of time is incredibly boring, and takes away from the parts of the game that I’m actually interested in. I know there’s the “if you don’t like it, then unsub” and the “you don’t have to if you don’t want to.” That’s the thing, I do have to because I have an interest in Allied races, mounts, and the achievements. I just think effectively doubling the time it takes to do things is an artificial way of increasing time played, and I doubt that I’m the only one who feels this way. It’s their logic, but it isn’t good logic.
As for the ilvl increases, I don’t see the point. I figure one would do regular dungeons/WQs, and work their way up. Sure, getting a decent improvement outside of an instance is nice, but it’s unfulfilling.