in wrath if you didnt raid your best gear would be 232 ilvl max during ICC patch.. and if you raided heroic your gear would be 277 ilvl.. so no, its not the same
or better: if you didnt raid or do dungeons your gear would be half green.. now you can have ~400 ilvl without doing anything
Last edited by Craaazyyy; 2019-04-20 at 09:12 PM.
If you only play to focus on item level of gear there isn't really much of a reason to ever play from your point of view. Since patch to patch expansion to expansion item level and gear quality changes. People should play because they enjoy the game and those they play it with if you don't step away and be happy. Gear going up 10 item level from a few rewards is a tiny change too. Even if you raided normal exclusively at this point you wouldn't be too interested in 395 gear.
"Privilege is invisible to those who have it."
well you'd get some 245/264 pieces from badges, not in every slot.. tier gear would only be 251 ilvl and again you'd need to spend an awful lot of time farming badges in dungeons
also if you werent doing dungeons your gear would be half green.. right now without doing anything you can have 390-400 ilvl with some luck
The big difference between then and now is the gear you could get was locked into a few items. Now you can completely gear up via WQ if you really wanted to. From my point of view the only people really hit by this are the ones that lazily play alts, have them at max level and just putt around on them so they have odd mixtures of lower level gear and would have also done big payout single time Azerite quests and gotten much less total necklace % gain with those. Say people that rushed to cap 5 characters but once they hit 120 on them didn't touch them again.
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The people that have hit their skill cap are the ones this hurts. People that will now out gear but still not to do mythic + for upgrades or even though they are above the drop level of a raid can't finish it. Through the history of the game there have been bubbles where people hit a wall where the gear from what they can do doesn't help them, but they also cannot push forward. These bumps might briefly help them, but they fall right back in the same trap/cycle again.
"Privilege is invisible to those who have it."
Done properly even giving every slot via currency isn't bad, but you have to do it right, keep the farmable part lower ilvl and make it take awhile to get all your higher ilvl pieces if you don't do end game content like raids. Raiding would then make it much quicker.
Not only do you give people things to work towards, you also have a grind which keeps people subbed.
No it isn't. If they are still 'progressing' at this stage then this change will help them. Raiding is about killing bosses. Every tier I find myself at max gear level for my content before killing the last boss. Do I stop because I already have all my gear? No because raiding is not about gear. This inc in world rewards will help me, if I choose to use it.
If you're one of those scrubs that only cares about gear you wouldn't raid at all. These are typically the crowd that says 'DERP. WQ us invalidating content. DEEERRP. I worked so hard for my purples. Why should Bad's get my gear!!1!' while you sit next to your weekly chest containing 400+ gear that took you 25 minutes to complete. Give it a rest guys. Your posts reveal as loot hungry whores who believe that only yourselves deserve gear. Admit it. You're still playing the time that mage in your group got a titanforged piece through your head and saying to yourself 'he doesn't deserve that TF. I did way more dps than him in trash'
So the new people and bad players can stand of the backs of others and that is okay? Helping people is one thing, but you have this give a person a fish or teach them to fish moments. I don't know what sort of twisted ideas you have of what Raider.io is or how it is used, but you can't use scores there to stand on the backs of others only for your selfish gain. If for no other reasons people that might want to do that wont have the score to get into groups to be carried and if you want to actually improve your score you need to chip in and again can't be carried.
"Privilege is invisible to those who have it."
Paradoxically no, probably not. Season 2 made gearing so easy that getting to BfD's ilvl is trivial. Especially since the raid launched with 2 free 400 pieces to jump start people (Alliance side). If they're still progressing in BfD no amount of the same level of gear will help them go faster, because they're probably failing mechanically and this increase doesn't put them any higher than where they already are. The gearing situation in Season 2 just means that when they finally do progress, they won't have any reward for doing so.
It pretty much only benefits people who don't raid or M+ at all, even with friends. I suppose more 400 Azerite pieces is more dust for everyone else, so there's that.
Last edited by Niroshi; 2019-04-20 at 09:31 PM.
well first of all it doesnt, cuz you couldnt get 245 gear as easily as you could get 400 ilvl now.. also you needed to to dungeons at least and by only doing dungeons it would take a long amount of time to get that 245 gear
nowadays you can get 390-400 ilvl by doing nothing but warfronts, incursions and wq's