so what? do you enjoy raiding mythic to get your loot? then why do you care if others get the same items as you doing lesser stuff? You still get prettier skins, better trinkets and chance to optimal stats which those getting gear from WQ wont get.
so what? do you enjoy raiding mythic to get your loot? then why do you care if others get the same items as you doing lesser stuff? You still get prettier skins, better trinkets and chance to optimal stats which those getting gear from WQ wont get.
because of the challenge that Mythic raids and high level Mythic+ provide? because they like raiding? pretty sure that it makes zero difference to mythic raiders how geared other people are. like literally zero. sure, the casual player might get extremely lucky and hit 410-415 ilvl. but that makes no difference to and doesn't lessen what the hardcore players do.
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why do you care so much? does it impact at all on your gameplay? or your guilds gameplay? no, no it doesn't - at least not negatively anyway. so why are you whinging?
Casual doesn't mean bad. I'm casual, I don't like this change at all. My alts are all 400+ just from doing a 10 per week, doing warfronts when up and doing world boss when up. My 2 chars I play mythic plus with friends on, that I've played higher keys on, are around those item lvls you specified.
good so go play your classic instead pollute retail and pretending you are interesting in retail.
im sure this will be amazing experience to play 16 year old game in ints primitive state from 2004
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if you are doin mythic + 10 you are not casual - you are in top 5% of players.
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they are just angry that casual finally get content to do in game and its no longer catering only to nolifers.
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it has also more people then ever before out there doing quests. i have never seen that many people out in world even in legion .
clearly you are not target audience .
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because clearly they have statistics proving them correct - regrdless of how much you hate it '
stop living in elitest bubble and acknowledge that different people play this game differently
Casual does not mean a player who is bad. It means a player who is not playing a lot. I have a whole 8 days /played on my priest at 120 since BFA launch. I come home, ask if someone wants to play a mythic plus, do it and then I'm off again. I do the warfronts once per character during the time they're up, I do a weekly 10 on my alts when I have the time and then I've done higher keys on 2 characters, when I have the time. Estimate playtime per week? About 8-10 hours. Most of the people who you think are casuals are just bad players who spend an obscene amount of time in the game but still does not improve.
Last edited by Heran; 2019-04-22 at 12:33 PM.
Ok? I've got 8 days /played on my priest since BFA launch and that's my main character. I know people who have closer to 50 days and still can't progress beyond normal mythic/LFR quality gear. Those people with 50 days are the ones that are being labeled casual players by people when the proper term is bad players.
Last edited by Heran; 2019-04-22 at 12:39 PM.
The vast majority of players don't touch mythic. According to wowhead, 444 guilds have cleared BoD as of today. If we estimate there are 80 unique accounts per mythic guild, that means that just over 35k players are 9/9. This is probably an overestimate. This is 4% of a million accounts. Perhaps double this number are still working through BoD, again, this is probably an overestimate. Mythic raiding is a minority interest.
Ghostcrawler at least tackled the issues head on and was never afraid to speak his mind. Even if it the change was unpopular he would explain why they did things on a much more human level. They haven't had any game director since who can communicate like he did.
@OP But really this entire thread isn't an issue. This is how a gear treadmill works in a game where gear is your progression.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
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I'm not sure why you're being this hostile to me. I never said anything against it. More to it, I fully agree with you and saying this I stopped subscribing to BfA months ago because it's not the game made for me anymore, but for entirely different market.
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I fail to understand how time spend online = skill, to call them "bad" players.
I don't understand why this matters ?
Like I play M raiding because I enjoy the progress and the banter in the 20m group. The gear is irrelevant, its just few numbers. Other people are getting more gear ? Cool for them, couldn't care less. If anything, it makes gearing an alt easier which I fully support.
Overall, I do think its a good change.
Nah, i just want both, get new and loot and have the raiding experience, if one is missing it feels bad.
You're free to look into the past to find out that the "path of least resistance" is a real thing in WoW, do you think people farmed Mechanar because it was the best designed instance?
Or to make a more recent example, Maw of souls.
And it's strange how you're not understanding that the effort of doing four WQ is just nothing compared to raiding.
Or what it does to the motivation to raid itself, because i've said multiple times by now: Looking into dungeon journal and realizing you don't even need that many items from a raid kills off the incentive.
Or the knowledge that an Emissary waits around the other day that might give you equivalent loot.
Unless my goal is to raid mythic on every single character (which it isn't) then that kinda fall flat on its face.
After all, Heroic is the second highest difficulty.
And if those dragons drop equivalent gear to what i can get from picking flowers, well, you get the idea.
The problem is that unless you're into mythic raiding with every character, Emissaries will offer equivalent to the highest difficulty below mythic.
But that's some you entirely ignore.
Because that is the crucial difference to catch up previous expansions, in Wotlk Catch up was one tier below the current tier, which kept any difficulty within the current tier relevant, now the catch up rewards loot equivalent to heroic.
This is the same story over again: Do you consider Crucible of Storms as actual new content that replaces "old content" in the traditional sense?
Like is BoD now obsolete due Crucible of Storms? Not really considering CoS only drops like 3-4 per spec.
And the content cycle being faster, i would say BfA is right now "behind schedule" regarding major content releases.
This expansion now about 8 Months old and had one major Content patch, 8.1.
8.2. will come in roughly two months, at least that's what a lot of people are suggesting (and makes sense considering Blizzard has in the past sticked to a ~60 day PTR cycle).
Making it roughly 10 months for two major patches.
Let us compare this to Wotlk:
8 Months into the expansion, Wotlk already had its first major Content patch (3.1) and we're about to receive the second one, 3.2.
So BfA is kinda behind there.
If we compare this to Legion, it's not that much better.
Legion had a huge initial package with EM,ToV and Nighthold, Karazhan was also released pretty quickly after release.
This is despite that ToS hit roughly after 10 Months as well.
The bottom line is, BfA is not really ahead in terms content cycle.
The issue here is not necessarily that Blizzard releases content much quicker, but rather that in this case particular, Blizzard updates existing content with new rewards.
That's not even bad by itself, but if you update content to the point where it's basically competing with loot of the current tier, yeah then this is frankly a new development.
Like, if Emissaries would offer 370 Loot, they would still be valueable to people, but loot from both M+ and Raids would still be meaningful, even on a lower difficulty such as Normal.
Titanforging is anchoring the entire rewards structure of this game. This is yet another example of that.