a lot of those bosses didnt have those pull numbers, it took way longer to rezz and/or run back as well as massive time spent reclearing trash
granted sometimes figuring out mechanics, then a strat was a lot harder back then.
seriously an entire guild was permabanned for exploiting game files just to be able to rezz and pull the boss again faster (cthun wall exploit, since some map files and interactables and collision were handled client-side back then), we're really far removed from how raiding went back then
yeah though those pull counts are hyperbole
also those bosses (cthun, kael, vashj, muru) were in unkillable or near unkillable states for months then got slaughtered when they were nerfed
Last edited by ryklin; 2019-04-30 at 07:10 PM.
He doesn't because there is none. I mean if we do a little math and assume 5 mins (which, IDK seems short for vanilla bosses? Raggi fight was long) per pull in average for 3000 pulls we are talking about 31 days of 8h ONLY that boss per day. Sure thing. In vanilla. And that isn't even considering runback times/buffing/etc prior to each pull.
Last edited by Hubbl3; 2019-04-30 at 07:12 PM.
And vanilla bosses were absolutely not 5 minute affairs between pulls either, given that the runbacks were super long (the C'thun one could take a good 20-ish minutes between pulls to release, rebuff, drink consumables) and that serious guilds often farmed consumables, world buffs and such as least as much as they actually raided, no one was putting in even half or a third of the hours Method is now pulling shit.
The italics denoted my sarcasm. That poster is full of it and there's absolutely no possible way that any boss in this game's history needed 2K+ pulls for a world first.
He assumes that "time between kills in vanilla" is an indication of difficulty. So of course if you have 80 days between Twin Emps down and C'thun you gotta assume 80 days of 16h/day raids, right?! ;D
Paragon said that LK HC 25 took 150 wipes total. Which is not a lot considering it took some weeks to kill it after Putress.
People these days dont know what progress really means, look at guilds back in molten core/bwl and naxx40, that was wiping on progress. Not even close to how fast guilds kill bosses now
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There is not 1 boss that lasted months in vanilla or TBC because of their difficulty. Not one. They either lasted because they were broken (C'thun, Kael'thas, Ouro, Vashj) or because of modifiers other than difficulty, such as specific gear requirements (resist gear for Huhuran, Sapphiron, Viscidus, set bonuses for 4 horsemen, gated rep farm for Ragnaros etc).
Also, corpseruns and other things relating to wipe recovery could extend the time between pulls to 10+ minutes (even more with mind controlling fire resistance buffs for Raggy); resulting in way lesser pulls on average than in today's raids. Furthermore, comparing bleeding edge raiding guilds today with that of Vanilla or BC is literally comparing a tricycle to a dragster.
There's more I could comment on to showcase how irrelevant your comment is but I digress. Bottom line: If you're uncertain of Vanilla/BC history, it's best not to comment. (In before "I raided loads in vanilla and BC mimimi". Nobody cares, we all did. Some just remember clearer than others it seems.)
Last edited by Bjay; 2019-04-30 at 08:13 PM.
https://www.wowhead.com/news=291503/...tiable-torment
nerfed again (1 minute ago)
"I feel bad for Limit , they put in so many hours only to come in second place" - Methodjosh
Josh said an hour ago boss dead in 4 hours
That 12.7% wipe makes this boss look hard as nails wow.
Last edited by jce4ever; 2019-04-30 at 09:22 PM.