Searing was removed because totem design cornered it into a box where interesting gameplay mechanics couIdnt be introduced without altering the entire totem system.
https://chainheal.com/resto-shaman-c...totem-removed/
Searing was removed because totem design cornered it into a box where interesting gameplay mechanics couIdnt be introduced without altering the entire totem system.
https://chainheal.com/resto-shaman-c...totem-removed/
It can work, for sure. The bringing in of pirate elements and diverging from bleeds/poisons/shadow magic made outlaw stand out on its own.
Then they cut those pirate elements back out in BFA for some damn reason.
And someone liked to play TBC option, someone like it when devs shared mobility to whole class during MoP, but all this time it was about “combat” and no any stupid pirates. Everything is well thought out - rogue, blade master/face-to-face fighter, such was its "specialization" without violating class fantasy. Quotes from links in previous post:
It was master of weapons, agile blade fighter (speed, passive bonuses, more health and surviving, less been controlled), somehow like old survival for hunters. And outlaw with pistols out of rogue class, because they shouldn't have stealth_mechanic+poisons+weapon_master - rather middle_range_fight+engenering stuff they specializing, BUT every rogue must have stealth+poisons+lock_picking+trap_disarming+melee_fight_prioritet.For the reference, about the 'classic-specializations':
Subtlety
- stealth (burst, bonuses, functionality), armor decrease, bleeds, mobility
Combat
- passive bonuses weapons+stats+energy_recovering+survival+face-to-face_combat
Assassin
- more energy, combat points generation and stronger crits, poisons
but mechanics (basic set of skills and abilities) for all representatives of the class were the same, because this is what class really means, and they could specializing a little in every direction and choose from the stuff what suit their style better, because this is what spec really means.It's funny that in Pandaria, when mobility was extended to whole class, combat began used much more for PvP.
More examples of inconsistency of your reasoning:
- 15/31/5 daggers - <url>
- 19/32/0 swords - <url>
I believe, my friend, that you will say that they don't differ :} since this is the same 'spec', am I right? But they differ in a couple of significant points that will affect choice of race, preferred gear and abilities. checkmate.(there was dispute about differences in general, as I understand, but I would call it rather somehow like “about possibilities of customization”)because unlike brothers in arms, it was about 'combat', and not about 'tricky killing people'-outlaw.. <url>
But I repeat, that tastes and preferences have no power in this case.
Last edited by Alkizon; 2019-05-31 at 05:43 AM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__