Originally Posted by
Triceron
The problem I have with this is lore and identity. A lot of the classes we have are classes not because of a Spec they have or a Spell they use.
For instance- Why isn't a Warlock with Metamorphosis a Demon Hunter? Well you don't have any of the identity of one. So what if we gave the Warlock the identity of the Demon Hunter by making him blind, giving him warglaives and all that? That doesn't make sense then, since a Warlock simply is not a Demon Hunter and specs are Specializations, not Classes.
The point I'm making is that no class has any other identity other than its own. We like to think that Hunters are Beastmasters and Marksmen and Dark Rangers, but in truth Hunters are only Hunters. We don't play Beastmasters, we play Beastmastery Hunters. We may be able to do all the same things as a Beastmaster in practice, but the difference is we are not truly a Beastmaster Class even if the differences are subtle. An Assassination Rogue is not truly an Assassin, they are first and foremost a Rogue. An actual Assassin may not have any skills to pick-pocket at all, while the class we play will always have that trait as a baseline, and is one of the things that defines the class that we play.
That being said, I think the best way to approach redesigning without rebalancing is Class Skins. Give us a completely new class identity, but with remixed Specs; either being a complete reskin of a class, or something more creative like mix-matching specs from multiple classes to create something new. One issue with this concept is resource systems and balancing nuances (new talents, Glyphs), but I think this would be the best approach rather than adding 4th specs or reimagining existing class specs into new identities.
One example of this is a Necromancer. It could be a full reskin of the Warlock, or it could be a mix of different specs from various classes. If we get creative, we can take Demonology and reskin it as a undead summoning spec (Wild Imps -> Skeleton Mages), Balance as a Lichform-themed direct DPS spec (with Skeletons filling in for Treants) and Mistweaver reskinned as a blood funneling Healing spec.
Spellbreaker could be an Arcane-themed revision of Holy Paladin, complete with an Arcane healing spec. Or if we get creative, it could take Protection from Paladin, Enhancement DPS with an Arcane theme, and Discipline for semi-offensive shield-based healing.