It's actually proven that workers in a typical 40 hour week are more productive than workers in crunch. Even if that's not the case, these are just video games and people come first. #downwithcrunch
It's actually proven that workers in a typical 40 hour week are more productive than workers in crunch. Even if that's not the case, these are just video games and people come first. #downwithcrunch
I heard that its not guaranteed in USA to get 21/26 days of holiday at work, is it true ?
Are you done with your ad hominem, or are you going to provide "constructive" posts, as you like to preach?
On topic: the less overtime, the better for workers. I just hope that this guy's words are true instead of mere PR bullcrap.
Still, OP provided an interesting read, kudos
Yeah, I don't doubt that we'll see them evolve in some way. Just like how islands are a different take on MoP scenarios. I just doubt we'll see them exactly as is and called "island expeditions" and "warfronts". They appeal to casuals and casuals pay the bills. If I had to guess, I'd say we'll see "islands" where the race aspect is the hard mode instead of standard.
Mind explaining how all their new ideas are RNG?
cause azerite gear is not RNG
warmode is not RNG
warfronts are not RNG
I guess islands could be RNG but they are RNG cosmetic rewards, which have always been a thing in the game.
if you have more that are not BFA specific feel free.
also idk if you know but the game has ALWAYS been filled with gated content
did you know tbc introduced daily quests to gain reps, making rep gains time gated
they also made heroic dungeons, which meant doing dungeons to get great gear was now daily locked, as you could only do them once a day.
so unlike vanilla were you could do a dungeon all day, you can now only do it once a day, gating the time to get dungeon gear.
hell they have had gated content since vanilla, raids were locked to specific lockouts that reset after some time for a reason...
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warfronts are fine, and actuallty enjoyable if they were difficult, during the initial testing there was times where they were harder since alot of people were undergeared. and it was overtuned, it was difficult.
so heroic warfronts might be pretty good.
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That would be horrible, cause then they would fill up with bots.
i am fine with them as they are now, dubloons for the dubloon vendor
azerite
and mounts, toys, pets, and mogs.
issue with having bots in instanced content is then you dont have players reporting them as often, i ran into a bot a few weeks back that was like 30 boomkins runnning around thundle isle killing stuff and looting.
reported and i suppose banned cause they dissapeared with the banwave of model changers
Back in the old days they used to work themselves nearly to death and the game was good!
Blizzard is already pretty generous I think with vacations. But reducing workload should always be welcome.
FFXIV - Maduin (Dynamis DC)
Last edited by Eleccybubb; 2019-05-08 at 09:37 PM.
Yeah from learning about the founding it looked like the original guard had a proper passion for games and were the kind of people sat there maybe having a game of D&D now and then after hours.
Nowadays within Blizzard its all corporate and you got Activision telling them to cut costs and go aggressive on profit making even if it means sacrificing their integrity, passion and drive.
Any company worth it's salt doesn't want to have a shortage or excess of employees. Unfortunately it isn't very easy to make these things happen. People want time off, sickness, vacations, family events and other random parts of life happen pulling people out of the office. On the workload side of things you have an ebb and flow of work that needs to be done at a company like Blizzard no two days are going to be carbon copies of each other so you will have people being over and under worked. When you want people that specialize in certain fields to work for you part of the trade off of their expertise is they are locked into certain jobs. You could try to have a jack of all trades work and do many things, but they almost certainly wont excel at any of them. Now the kicker is if people on here had to pay an extra dollar much less several to make sure employees got time off they would lose their shit and complain about Blizzard charging too much.
"Privilege is invisible to those who have it."
The department that took the biggest hit by the Blizzard layoffs was IT, which lost 41 employees. Marketing and Live Experiences lost 29 employees each, followed by a global insight department. The rest of those impacted were spread across a variety of departments including publishing, quality assurance, mobile, marketing, customer service, finance, and Battle.Net.SourceOver the course of 2019, we plan to increase the number of developers working on our key franchises by approximately 20%, ultimately allowing us to put even more content into the hands of existing and new fans around the world.
All those non-developers that were laid off have everything to do with passion, integrity and drive on the part of the developers and designers where there was no cost-cutting at all and promises of budgets being expanded.
Last edited by MoanaLisa; 2019-05-08 at 09:53 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
I do think Blizzard often confuses participation with people liking content. Legion invasions are a good example. They weren't exactly compelling game play, but they did offer good gear, ap, rep & resources for many alts, new 110 characters and lower gear characters. For characters below the level cap they gave you a ton of xp for 10 to 30 minutes time with the same AP, rep and resources benefiting you. Having some options for quick content is good something that is only done for the reward not for the game play itself. Once the bulk of the game becomes like that you don't have any reason to keep on going though. People are willing to do some chores to progress their characters and allow them to do the content they really want to do, once the game just turns into a series of chores people opt out.
"Privilege is invisible to those who have it."