Originally Posted by
ManiaCCC
Just from my perspective...I want kill Nefarian not because it's difficult fight, but because it's that badass dragon doing the bad things and it's dangerous to (virtual) world - and difficulty of the fight should come from this - he is huge, evil, super dangerous so of course, he should be powerful.
When you remove this feeling and just put several difficulties on his place, killing Nefarian has no impact, no emotion.. it's just "well, anyone can do it no problem" thing. You could say that killing boss on some super hard Mythic level provide these emotions..and yes, it does - however in same way like completing Diablo 3 Greater Rift 90..yes, it's exciting for a second, but there is no immersion, it doesn't means anything in context of the game.
Again, I am not saying it's wrong. I too play these ARPGs or looter-shooters where you are doing exactly this - however, that's not the reason, why I want play MMORPGs.
My 2 cents.