Power of the silver hand was 100% an active. It was a random proc but the proc itself was an active. When it procced it’d increase the healing of Holy shock based on how much healing you’d do in the next 10 seconds. This was extremely good for m+ where you could save a small cd or two and use it when power was up to get a ton of healing on your next holy shock. This also worked pretty well with AoS as you could dump a lot of healing into the PoTSH window, pop AoS and have an insane holy shock to transfer through AoS.
The light saves (I called it savior on accident) was also a semi active trait. When your beacon target fell below 50% your next FoL/HL will heal for 100% to that target. This wasn’t something to play around but it was helpful to be aware of it especially with BoV in dungeons.
It’s pretty clearly based on that you really aren’t aware of what artifacts did for certain classes. I’m not sure how it is for locks right now but there’s plenty of classes that don’t have much choice and a majority of their choices are just straight up boring passives. Hell even one of the traits you listed is a passive that just increases dmg done by an ability and you somehow think that’s what azerite should be providing? The only reason it’s providing that is because it needs to or else the ability it buffs wouldn’t be used because classes at the baseline level are garbage and incomplete without azerite.
I know you love defending the game at every possible corner but both azerite and artifacts are garbage systems that are unhealthy for class design. In legion we had a few more class systems that helped which is the only reason class design wasn’t abysmal like it is in BfA. Whether you agree or not doesn’t really matter, considering Ion himself said azerite gear will be used to fill gaps in rotations shows that they rely on rental gear to make classes function which means they will not function without it which is not good especially considering this gets removed at the end of the expac.
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They mentioned in one of their recent interviews they don’t like how artifacts and azerite have turned out. I’m not sure what they mean by this exactly or what they’re plan is but they can most likely add an AP grind elsewhere and have it fill the same role with player retention that this shitty rental gear does. For example, if they decide to remove titanforging they could add an upgrade system to gear similar to what we had in MoP and have the currency farmable from WQs/raids/dungeons/etc. This is just brainstorming but there’s probably better ways to retain players without class design suffering.
They also could keep these rental systems but make them bonuses. Most of the azerite and artifact traits are just for tuning which is insanely dumb. They should focus on making classes function properly at the baseline level and then add in a system like these to just give a few more actives/passives to classes, specifically passives that aren’t “increases shadow volley dmg by x%”.