This is something you must see in relation to the times. You can't compare Mythic bosses nowadays to Classic bosses without thinking about a) class design, b) gearing, c) buff food and d) etc. In general bosses weren't very complex (I mean there were complex bosses but most of them weren't) but all of the other things you had to worry about was what made it difficult (maybe difficult is the wrong word?). Nowadays you can totally ignore a, b and c. Gearing is super easy, getting buff food is too and class design... due to marginalization it barely matters. That's why you need those complex encounters.
MAGA - Make Alliance Great Again
The same as in Classic... fighting Nefarion without the cloak or Huhuran / Saphiron without resistance gear... well, no chance. Farming / crafting resistance gear was tedious and a pain. But it was something that made Classic Classic and I am looking forward to it. You don't have these things nowadays. All that matters is your gear score (and skill in the highest difficulties).
MAGA - Make Alliance Great Again
Getting food buffs in Vanilla was easy. Because if you didn't have food with you, you wouldn't be invited to my raid groups.
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Yes, the point he said was that being unprepared meant your raid wipes. As if that does not exist now. It's a stupid argument.
Speciation Is Gradual
Even in the best of situations, Classic will not overtake retail simply because of the marketing difference between the two products.
Aslong as Blizzard is supporting content for Retail, Classic will always be an afterthought, designed for a smaller yet more specific audience. But if Retail gets put on maintainence, Classic might overtake it, especially if they progress to TBC and Wrath.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
I doubt it. Especially once the rose-tinted glasses come off and reality sets in. The irony is a lot of what people complain about in 9.0 is worse in Classic. Things like the GCD, the grinding, etc.
Sure, I'll humor an 8 post ban evading account.
My shitty pvp rank that got tanked due to DhKs in the final days before the honor system was removed as well as the Dark Portal Event.
And this is from my rogue who was my original main that I didn't login to for years after quitting him (hence the achievement date being way after when they were added)
Last edited by Lollis; 2019-05-20 at 12:28 PM.
Speciation Is Gradual
While it's true nobody can predict the future or how well Classic will be received...using logic one can determine that Classic will initially be popular but its popularity will plummet once the realities of how bad a game it was in that state hits home. The people most looking forward to Classic have their nostalgia goggles on REALLY tight and have forgotten the pitfalls of Vanilla.
I certainly don't care much if Classic does overtake Retail in popularity, but it just seems so unlikely to happen that those with their hopes and dreams set on Classic doing so will be in for a rude awakening 6+ months after it releases.
i fking hope so
How do you know? Its not like BFA is doing good, why do you think the first 3 expansions did well?
And don't say its because WoW is old.
WoW was old even at end of Wotlk.
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If its the TOP game for 6 months i still think it did better than the last 4 WoW expansions.
It's like people don't realize just how much time has passed since then. It's not even about MMORPGs of today being different, but rise of MOBAs, battle royales, mobile gaming, casual gaming, f2p, subscription based mmos being nearly extinct and so on. No, something had X players two decades ago = it will have the same number now.
Let's not forget that vanilla also had a huge turnover - it was not a perfect game that never bored anyone. Plenty of people dropped it well before 60, but newcomers kept the subscriptions rising. However, back then, it offered something completely different - persistent online gameplay that didn't require absurd grinding and was available for "casuals". That will not be the case for Classic, as "casuals" of today have very different requirements.
What do you mean "top game" exactly? Classic WOW most certainly will not be the highest played game out of all games released this year. Top Blizzard game? Perhaps, for a few months at most. And do you really think Blizzard would view recreating a 15 year old game for 6 months of popularity as a worthy investment? Huh, think again!
You are comparing "complete" product with betas. Because thats how it is. Blizzard is too slow to react and fix issues.
8.0 had way too many issues that were fixed in 8.1 but it was just too slow.
Legion was worst in this way... waking essences at the end of expansion was like slowest fix ever, should have been implemented month after expansion start.
WoD was no different.