About three years ago, Jeremy and I, along with our students Fernanda Herrera and Erika Weisz, decided to find out. We designed a VR experience to help Bay Area residents see their homeless neighbors in a new light. Using an Oculus Rift, viewers explored scenes that told the story of one person’s descent into homelessness. A viewer first “wakes up” in his apartment, facing eviction, and is asked to take inventory of furniture he can sell to keep afloat. That fails, and the viewer finds himself living in his car. A police officer catches him staying there illegally and impounds the vehicle, and the viewer ends up on Hotel 22. In this last scene, he can also learn about his fellow passengers. If he “clicks” on the father and son next to him, a narrator explains, “This is a father, Ray, and his son, named Ethan. Ethan’s mother suffered from a chronic illness and recently passed away. Left with the hospital bills, Ray is in debt. They’re on a family shelter waiting list. So until free spaces become available, they sleep on the bus at night.”
http://nautil.us/issue/72/quandary/c...-selfish-world
Psychology professor writes VR program that simulates homelessness. Says it increases the compassion of players towards the homeless.
Do you think VR can increase compassion towards groups of people? Would it increase your compassion?