naxx will be released in Phase 6, so you will be forced into months of other raids whether you want to or not. im assuming the OP knew this and was asking about clearing in 1-2 months after P6 releases. top guilds will clear it the first week, if you want to clear it in the first 2 months after p6 you'd be fine with 5ish people playing specs that aren't ideal.
If you were talking about any other raid I'd agree with you but not only did you pick naxx but you gave yourself a time limit of 1-2 months to clear, 1 month and less = 0 hybrids , 2 months = maybe a feral ( shadow priest not included).
Naxx has high dps threshold requirements in order to kill the boss before enrage timers, most dps can't reach that requirement, by most I mean every hybrid except feral ( with the right build ) but shadow priests ,if you want to consider them as hybrids,will always have 1 slot for the shadow debuff mostly to buff locks.
From old and very recent experience , MC/BWL are the raids where you can be most flexible with your dps roster, especially if you aren't trying to clear the raid within the first week of availability, AQ that roster diversity narrows down considerably and naxx is the standard " hardcore raiding " that everyone expects it to be, not in the sense of mechanical difficulty compared to recent expansions but the sheer amount of dedication /commitment /time investment to be naxx ready is several times more than a casual player has time for.
You basically can't raid log for naxx raids , at least not until the majority of the roster is wearing T3 and can basically carry you. Before that a naxx raider has a lot of farming to do between raids and players who have that kind of time usually end up in hardcore raiding guilds, which always run with the most optimal setup for raids , so hybrids in naxx... not so much , maybe as an alt after your guild is wearing T3 but you'd mostly be there for the sightseeing.
Last edited by wholol; 2019-06-01 at 09:25 AM.
You're arguing that two bosses (Kargath and Champion of the Light) who don't have any mechanics of note at all that you just walk in and zerg down in a minute or two aren't easier than Four Horsemen and Gothik the Harvester in Naxxramas 40?
Come on man. One has precise movement of a bunch of different groups of people for 10-15 minutes with little room for error and the other is a zerg where you hit bloodlust and kill the boss. We killed mythic champion of the light on the first pull, the average fight duration is under 2 minutes.
Lag was definitely an issue on Thaddius, I remember 3 AM Thaddius raids because it was the only time the servers weren't taking a shit.
I somewhat hope that a lot of the "common knowledge" we have will turn out to be inaccurate under the new circumstances (better tools to figure out best ways to play, better server stability, more player experience), but back in the day I think the general opinion was that it was mathimatically impossible to beat the necessary dps as a hybrid in Naxx (and Naxx only).
So as far as we know it's probably 2-3 to buff/debuff
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Raided classic in a guild with a Ret, a Balance Druid, two Hemo Rogues (grats on seeing your debuff pushed off the boss every 2 seconds guys!), a Hunter that was mostly BM and a Warlock with a weird 'tri-spec'. For whatever it's worth, we killed 7 bosses in Naxx but I'm not sure we were ever going to get Gothik down and I honestly couldn't tell you if it was because we were bad (which we were) or if our comp was holding us back.
We're obviously not living in the same reality if you're comparing this:
with this
Not sure what else I can say here.
There are no progression videos for Champion of the Light normal because every guild in existence killed it on the first pull.
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That's the thing about classic, since there were no difficulty settings raids had the gamut of bosses for less good guilds and bosses for good guilds. Naxxramas has a number of easy bosses so less good guilds can kill something and some very hard bosses (for classic) as well.
Last edited by Nitros14; 2019-06-01 at 10:23 AM.
If you have arrived at naxx and are actually doing progression, than i would raid with as many works. But if we get stuck, as raidleader i would start to clean up the performance of people, finding average dps for different classes in naxx and pushing people below to improve themselves.
Its not really how many you would allow, its all about what works and does not work. Even if people had optimal specs, if they did poorly, i would put them in the same pool of people, who were doing things un-optimally.
But that said, if you were in a guild, that wanted to clear naxx in as short as 1-2 months, the attitude would already be ruthless and elitist. There is little room for error if you have that tight of a schedule.
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That is true if numbers/skill was the defining factor in "hard" raids. In naxx, you had several bosses who required more than just skills, but also a specific tactic, specific classes out of the normal and even resistance gear.
From what i have seen in BT and TK in TBC, luck is also a factor more often than not back then, which have been greatly reduced since then.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Haha you must not have done mythic Jaina.
"Oh all three ballistas are on fire again and she delayed freezing blast and avalanche for 30 seconds, wipe" (Literally like 50 of my wipes on mythic Jaina)
"Icefall you can't see decided to spawn close to opposite the raid and your shaman's far sight can't see it because it's slightly offset, half the raid is frozen wipe."
"Both icefalls spawned on top of the raid in phase 3 and she started a chain of casts where she doesn't move for 10 seconds then does a crystalline dust, guess it's a wipe."
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
"All I want is good people"
This, good players no matter the spec are more valuable than bad player with proper spec and good players are hard to find. You never wipe because you lack dps, you wipe because some can follow the mechanics, don't bring the necessary consumes or resist gear, or because they pull by mistake etc....