I randomly picked the first guild off your list you linked - https://raider.io/guilds/us/skywall/...20the%20Wicked -
This guild killed Jaina heroic but never bothered to kill Normal. This guild also probably stopped raiding as their last kill of the Restless Cabal was a month ago so they will likely never kill Uu'nat and will always show as a statistic of not killing it. The data is meaningless without investigating each guild and what is going on with them. Linking websites with data without a way to provide relevant context is pointless.
Honestly yeah with how many people probably quit the game due to BFA's problems, that is a lot of guilds. Again you are assuming those 9,000 guilds even cared to kill Jaina or move to a higher difficulty. Maybe their guild died on the way there or they have no intention or trying to kill Jaina or move to a higher difficulty? You really have to go investigate each guild one by one to try and infer why they haven't done something.
It's the exact in Vanilla, I never said it was any different. Maybe some guild was fine just doing BWL and never going to AQ40 and instead did AQ20 in 2 groups. Maybe they never finished AQ40 and guild broke up or they just didn't care. Who knows.
Last edited by crono14; 2019-06-04 at 06:05 PM.
If modern WoW was being designed for the hardcore player, then it stands to reason that hardcore players would enjoy it. Hardcore players and raiders are among the most vocal critics of modern WoW... so your argument doesn't really make a lot of sense.
I think the problem is that they abandoned the middle. They're designing the game for grandmas who just want to farm transmog and mounts, and World First raiders who want to grind their balls off 10 hours a day in M+ and WQs. If you're someone in-between those 2 extremes, there's very little content designed for you in BfA. What is there is wholly unsatisfying because of the class design and loot systems that are in place.
I think alot of people want stuff that aint really hard, but requires time. Alot, if not most, of classic requires alot more time than high end skill.
People want it to rely more on time invested, than the players skill.
And tbh, this game is supposed to be a MMORPG so relying on time invested is(was) sort of expected.
Last edited by crusadernero; 2019-06-04 at 08:10 PM.
everyones sick of immersion-less theme-park hand-holding garbage. Give us a world we don't know anything about and let us discover.
That is why people want classic back. Although they won't get what they are looking for
It won't, your premise is false on a basis of "super easy content" providing shit rewards. This "super easy content" is just a "adventure mode", so you'll see cutscenes ingame instead of going to youtube (probably, i don't believe that i've even stepped in LFR for, like, two years)
If you chose to do "super easy content" for gear - you are doing it wrong and simply waste your time. By the time you'll obtain "proper" gear from "super easy content" the expansion will be over.
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So you are imagining things now, because you have no leg to stand on? Gearing up doesn't work like that, if you have a "brand new toon", there are multiple ways to gear up, raiding should be the last place you'd look at (same way as in vanilla, by the way - unless your guild runs "alt raids" to gear people up you have to spam dungeons and buy crafted stuff.
You do higher difficulty raids - you get better gear, it works as intended. Reason why people do gear their alts in heroic raids is because they can and they (as a guild) often outgear it, if that would happen in vanilla they (people who outgear a raid) would just cancel their sub until next raid is released (because there is no reason to do content that gives you no r, because there is nothing to do, but with titanforge they themselves decide to keep running the treadmill.
Like it literally always used to be in wow. Do you think people were raiding MC back in 1.11 vanilla to get gear? No, as soon as you ding 60 you join your guilds AQ20 (or sometimes ZG) run groups and play dead for duration of most fights while gear that would be otherwise DEd showers onto you.
How the hell "newer" content is somehow "easier" escapes my mind completely.
If you seriously expect to go through whole "first you level to cap, their you do dungeons, then you do tier 1 raid, then you do tier 2 raid" etc - you definitely missed living in a pug world since vanilla to probably late wotlk. Chances of you finding a group willing to do old raids is minuscule, because you are late to the party and most players have moved on to next tier.
Originally Posted by Urban Dictionary
Classic is more hardcore in the sense that it requires far more time and there's literally none of the quality of life changes in it. You didn't get showered with gear and upgrades like you do now(getting gear in Classic was rare in 40 man raids).
However so much information about Classic that we didn't know about back then, we do know now. Anyone who says the bosses were harder, doesn't understand that it wasn't the bosses themselves, but the players and lack of knowledge we had available at the time.
If they allow mods, which I'm sure they will, Classic raids are going to be a cake walk. It's just the time investment which is going to take awhile. Don't expect to see people in full epics, just because the bosses are dying fast.
Is this seriously desirable? A lot of modern WoW players have enjoyed the game and continue to remain subbed in the face of unimpressive content (myself included) because we enjoy doing things that require a lot of skill and a group. That's actually all we do. And then we log off and spend time on our careers and families.
Why should players progress with mindless grinding? If they invested half that time in learning to actually play the game, they could actually progress in hard content. The idea that a game is "too hardcore" because you have to learn to play it to beat the hardest content it has to offer rather than just rolling your face on the keyboard as a full time job is absurd. So your target demographic for WoW is the unemployed?
And what catch-up mechanics have to do with "super easy content" you was talking about in last post then? Your point sounds more and more like an electron.
Off course new content invalidates old content, it's how it is since the creation of WoW. It has nothing to do with raid difficulty settings.
So, working as intended and as it used to be since... ever.
In vanilla catch up pretty much exists, you didn't ran MC to "get gear" in late vanilla, because you already have your ZG and AQ raids available. If you'd play in vanilla you'd fucking understand that it was almost impossible to find people actually raiding MC , because everyone moved on already and gear up their toons in more appropriate place. Vanilla didn't required to to progress from damn dungeons through MC/BWL to AQ and eventually into naxx, you just went to ZG and AQ in your crappy blues/greens, got bunch of loot and joined your progress raids (again, depends from guild to guild. If your guild was one of dem "serious guilds" you'd just poach geared players and skip that whole "lets boost our new guys through AQ20 next week!"
Originally Posted by Urban Dictionary
Last edited by Extremities; 2019-06-06 at 05:36 AM.
No, it's not, because it's completely different things.
Their "catering to casuals" is what actually made vanilla successful and popular. People were swarming to WoW because:
a) It was warcraft
b) It was way more casual-friendly than any other MMO on the market.
Few people made it to the naxx mostly because:
a) how gated it was
b) how noninclusive "proper" raiding guilds were (good fucking luck getting into something decent raiding-speaking without being stocked with gear already)
c) how hard it was to get information about raids from third parties
d) how many players weren't even into raiding in vanilla
"Being carried" was, basically, the only way you could gear up a new toon up in late vanilla, unless you played on the best server in the world.
You definitely can, that's how difficulty in most games works. You have access to "easy" difficulty, you have "nightmare" difficulty, and there are multiple difficulties in between. You imply here that "optimal" way to take on those games would be playing on "easy" until you can play "nightmare" difficulty, instead of, i don't know, starting at "normal", getting some skills up, then restarting on "hard" and sitting there for some time and when you feel confident, get your ass ravaged in "nightmare" difficulty.
Look at dwarf fortress for example, you have option to pick the safest start in the generated world, where nothing can hurt you (except RNG and, you know... dwarves themselves, that's part of the fun). Or you can pick "hardest" start in some nightmarish lands, where fat and hair of butchered animals goes back to life and kills your butcher. Your implication of "if the easiest mode exists there is no point in doing any other difficulty mode except the hardest one" is ridiculous.
"If" you are talking about catch-up mechanics - they exist because they make sense. Expecting players to do outdated content is ridiculous, the game is linear, when a group X finishes content A and accumulates enough gear to move on to content B, no other player will be able to catch up with group X. Because there will be no players to form a group Z to clear content A before moving on to content B with content C in sight. Blizzard realized that players will just drop out of doing stuff and implemented catch up.
You want to know why we have such a shitty leveling experience these days in wow? For the same fucking reason. You can't expect players to spend 1/4th of expected expansion lifetime just to level their toon to level 60, and without various "catch up mechanics" (aka - experience required cuts) that would mean about a year of sub just to level to expansion you have bought to play - it's ridiculous and unsustainable idea that will bleed players.
Exactly, fully agree with that (except "the dead" part - don't even know what you mean here), but that's not "the big issue" here, it's fucking main feature of WoW, it's supposed to be piss easy, it's supposed to be a chillax game, that's what made it different from other MMORPGs
Originally Posted by Urban Dictionary
You can log in for 5 minutes and obtain shit epics. Nobody cares you got 385 from random world quest - especially since that stuff will be irrelevant in a month or so. The highest quality loot is still locked behind the most difficult content. It will be obvious once new raid releases, mythic raiders ilvl will skyrocket and other people will be slowly catching up for months.