If your melee and your willing to swing nightfall your odds can explode upward.
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Hybrid DPS specs get Tier 2.5 anyways.
Originally Posted by Blizzard Entertainment
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But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
We were specifically talking about tier sets and how they were only for one spec/role. There were a few exceptions (but not in tier sets).
You might think you had a lot of freedom in Vanilla, and you did, but if you were serious then all hybrids were healers, only warriors were tanks and only mage/warlock/warrior and rogue were dps ...hunter being somewhere in the middle (tranq shot bot).
With TBC and WotLK more and more specs were given room in raids, which was better, not the clusterfuck "everyone is equal" like we have had since WoD...
Game balance and opportunity in classic was terrible, it stands as the biggest drawback for me and a lot of people.
A lot of people wanted to raid as ret pala... but they couldn’t.
A lot of people wanted to raid as prot pala... but they couldn’t.
A lot of people wanted to raid as balance druid... but they couldn’t.
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What variety? While stat budgets had always existed, many armor pieces, with exceptions mostly added in later raids/patches, were simply "Mainstat* and/or Spirit, plus some Stamina" with Sta sometimes eating a lot of the stat budget. While items with heavy Spi or Sta were interesting for Healers or Tanks, respectively, damage dealers had little options other than "hope for trinket X or proc weapon Y to drop".
And weapons were way more interesting for melees/Hunters than ranged casters, who used them mainly as stat sticks until later ones added Spell Damage, with maybe Wands being used while you're oom from casting a few spells.
* Even Mainstats weren't that interesting. Not sure when this changed, but iirc Intellect at one point only gave increased max Mana (technically DPS-relevant, see above) and some spell crit. Agility initially only granted some minor melee crit.
Last edited by Nathanyel; 2019-06-07 at 11:03 AM.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Won't argue that TBC is the best iteration when it comes to mechanics, with much more variety in classes and much better balance while still keeping all classes unique - WotLK was too much into "everyone got AoE and everyone has every tools" already, and the wrecking of threat and mana management made all classes play like a DPS anyway.
Better is subjective tho. I enjoyed all 3. And successful is kind of vague. Is it kore successful cause of player count? That could be explained by a few reasons. I'd say it was more "successful" (higher player count) because the game had been out for long enough for hype to spread, and they made it even more casual that expanded it to a larger playerbase.
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But that's the beauty of vanilla wow. Ilvl isnt king. It isnt this piece is higher so I can ignore what the stats say and just equip it and have it become another meaningless upgrade. You gotta look at the ap, crit, hit, agi or whatever and determine if it's better based on your other gear.
"Should" is just an opinion. No system is objectively better than another, its just about preference
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Who says immersion is the most important metric for itemization?
At this point in current wow, items should just have 1 number on it. Just like a giant "3". And you can know if a piece is an upgrade or not by seeing if its "4" or not lol
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That, basically.
There's a lot to like about Classic, but there's also a lot it's designers admitted was ignored or broken. They were learning on the job. And part of that learning meant broken specs and terrible items.
(I find it also sort of odd how many people claim they're going to play Vanilla 'their' way. E.g. tank as a bear/paladin etc. People just wanted the most efficient/best versions of classes for their raids. Heck... I remember having to beg a pug group to bring my MC level druid to a strat run. Because they REALLY wanted a priest. Which I totally understood because I didn't have an actual party wide rez... )
Yes, but it was obviously not intended for Agi to be this relevant for Plate users.
However, I would have liked it if all physical DPS had used a mix of Str and Agi (and a similar combo for Casters with Int and Spi) for Attack Power and Crit%.
In fact, one spec did have that: Feral gained the full benefit of Agi, Crit% and 1 AP when that was added (or was it always there?) and Str gave 2 AP (presumably because of the overlap with Plate tanks)
Can't really say when exactly that changed, although Cata changed Agi to grant 2 AP, making it better than Str. No idea whether Str still gives AP to non-Plate, it's not shown anymore.
However, during BC I ran Heroic Black Morass a lot, because the end boss could drop a purple gem with Str&Agi - the blue portion of gems was Sta, Spi or MP5 in all other gems, here it was two offensive stats
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.