I wish the game would detect that I have 200 pounds of food in my camp chest, despite not having 40 ration on me. So when I want to long rest, I have to go to camp, grab 40 ration first, so I can then end the day and get the full benefit of a long rest. It should consider my camp chest and not just my characters personal inventory. Not that big of a deal, just annoying.
So like, I heard Warlocks can pick one spell and it will be always cast at highest available rank and will refresh on short rest. But I can't find how do you pick one.
Last edited by Makabreska; 2023-08-11 at 03:41 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Reithwinn or however the village is called was just exceptional, every part of it was well done D&D horror.
And ofc being a bard worked great yet again there.
Last edited by Nymrohd; 2023-08-11 at 04:31 PM.
Yes, I went out of my way to warn because that's how I burned 10 hours, once I realized I gone too fast.
What happens after gauntlet is a major plot point in the act and there is no way back for many quests.
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Pointless for you, there are extra conversations there you can have in the morning. Some people. like me, like to have an opportunity. It IS an RPG.
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Now that's something I can get behind, now this is really a pointless step proper.
Ofc "Send to Camp" is a cheese, but given we have it, might as well really go extra step and use supplies from the chest.
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All warlock spells are automatically upcast. Your spell slots as warlock are always highest level available for the class level.
It's great how many fights you can end with dialogue.
Just started Act 2 and my vengeance paladin basically told someone "mess around with me and I will end your entire lineage" (I might be paraphrasing). I would like to believe that line prevented a fight but it had my more than ready to divine smite someone into oblivion.
Resident Cosplay Progressive
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
Hmm, the Deep Gnomes plot seems similar to dwarven in D:OS2.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
All of warlocks spells always cast at the highest level, and their spell slots refresh on short rest.
but they only have 2 slots total. so unliek others who have like
4 level 1
3 level 2
2 level 3
1 level 1
they just have 2 level 4.
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divinity is based on D&D, so yeah...
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
How do people feel about the dice rolls in dialog?
On the one hand I get that it's an integral part of D&D but on the other hand I don't think it adds much to a video game.
At best losing a roll will force you to try another option which can be fun. But at worst you only get one chance to make a choice and if you lose the roll you get locked out of any other choice and can even be forced into a tough battle which sucks.
I pretty much always try to keep a save ready in case I get unlucky and I don't think it makes the game more fun than it would be if my stats dictated my options like in other games.
Any super big tips for a newbie who sucks at CRPG's in terms of like...things to look out for/avoid as noob bait? Like, classes that are just gonna ruin me trying to figure out?
You can respec everything besides race choice anyway for almost nothing.
So like do whatever, if whatever you do sucks you can flip any moment, you're not really hard locked into anything.
The only thing you should sweat over is character appearance, that one is one and done - there is no barber or plastic surgery around.
Noted, thanks.
Normally I'm a paladin in RPG's (love me some tanky, healy front lining even if I don't do dick for damage to non-undead) but in D&D games I tend to shy away from that archetype because of the alignment requirements often being boring/frustrating.
Similarly I tend to play more charisma/dialogue focused builds in some games like Fallout since you can often just brute force/skill/cheese your way through a lot of the combat and don't need a lot of those perks/buffs, but I know that's not gonna fly as much in a game like this. I'm going in basically blind so mostly just looking for the obvious bait/trap warnings more than anything else.
I'll have to look into the starting classes a bit more, but currently leaning towards cleric at the moment. I like healing things and it seems like they've got some good offensive utility/summons to boot.
Well that's fucking wonderful, thanks for the heads up.
Minus the appearance bit, but I kinda figured they wouldn't have an option for that. Would be nice to at least be able to get a haircut from time to time, though. Maybe they can add that in a later update or something, heh.