Thread: Baldurs Gate 3

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  1. #781
    Quote Originally Posted by Oakshana View Post
    Sure. But just because of a similar poster/announcement card theme hardly means it's the same. Movie posters do it ALL the time.


    That's just the marketing department circle-jerk of recycled ideas.
    You can forgive some artwork and color scheme cross over sure.

    Crashing a ship on a coast starting point. Having collars, sorry I mean tadpoles as a limiting factor that also has a narrative function. And the interface/UI and general all around gameplay being near identical then eyes brows are more than raised.
    Last edited by Volatilis; 2020-03-16 at 11:13 PM.
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  2. #782
    I Don't Work Here Endus's Avatar
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    Quote Originally Posted by Volatilis View Post
    You can forgive some artwork and color scheme cross over sure.

    Crashing a ship on a coast starting point. Having collars, sorry I mean tadpoles as a limiting factor that also has a narrative function. And the interface/UI and general all around gameplay being near identical then eyes brows are more than raised.
    Crashing a ship onto a coast is the fantasy CRPG version of "you all meet in a tavern". It's an easy way to start a hero with no gear, and often with a head injury or something that blocks memory.

    The other option is "you wake up in a prison cell", for the same reasons. The third in the triumvirate is "you're an orphan and your adoptive master has just been killed/kidnapped/vanished/died/whatever."

    I'll note that BG1 was the latter, and BGII was the former. So "you wake up on shore after crashing a ship" is just checking a tropey box that the earlier games already checked most of.

    The UI they've already said is a placeholder that they have done zero work on yet. It probably looks a lot like Divinity's because, well, they've got that lying around already-made.

    Gameplay? The isometric style of RPG combat is the genre. If you mean the mechanics of it, no, that'll be completely different, since it'll be modified 5e rules, not Divinity's system ("modified" because some tweaks have to be made to make it work in a CRPG).

  3. #783
    Quote Originally Posted by Endus View Post
    Crashing a ship onto a coast is the fantasy CRPG version of "you all meet in a tavern"
    I cant remember the last one outside of Path of Exile.

    And Taverns are a long dead trope since what diablo?

    So not bothering to read the rest of more defense force nonsense. Im not even saying its a bad thing, just that they should have called it divinity 3 to save all the confusion.
    Comes a time when we all gotta die...even kings.

  4. #784
    I Don't Work Here Endus's Avatar
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    Quote Originally Posted by Volatilis View Post
    I cant remember the last one outside of Path of Exile.

    And Taverns are a long dead trope since what diablo?

    So not bothering to read the rest of more defense force nonsense. Im not even saying its a bad thing, just that they should have called it divinity 3 to save all the confusion.
    And that's a bullshit position. It isn't a Divinity game. It's an entirely different system, with a completely separate story and setting and mechanics. You're literally making up bullshit, here, and calling people names for not swallowing it with a smile.

  5. #785
    Quote Originally Posted by Volatilis View Post
    You can forgive some artwork and color scheme cross over sure.

    Crashing a ship on a coast starting point. Having collars, sorry I mean tadpoles as a limiting factor that also has a narrative function. And the interface/UI and general all around gameplay being near identical then eyes brows are more than raised.
    Hey, at least they're not Piranha Bytes making the same game over and over for 20 years, with just different skins and different story every time, and also failing at being anything more than a mediocre product every time.
    Last edited by The Butt Witch; 2020-03-17 at 06:46 AM.

  6. #786
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    Quote Originally Posted by Volatilis View Post
    You can forgive some artwork and color scheme cross over sure.

    Crashing a ship on a coast starting point. Having collars, sorry I mean tadpoles as a limiting factor that also has a narrative function. And the interface/UI and general all around gameplay being near identical then eyes brows are more than raised.
    I mean, Elder Scrolls always start with you imprisoned. And tadpoles aren't a "limiting factor". They actually give you superpowers, like big jumps or walking in daylight for that vampire spawn char.

    Quote Originally Posted by Volatilis View Post
    So not bothering to read the rest of more defense force nonsense. Im not even saying its a bad thing, just that they should have called it divinity 3 to save all the confusion.
    Not bothering to read that part, where direct dev's quote proves you wrong? Oh, okay. I see what you are doing now.
    Last edited by Makabreska; 2020-03-17 at 09:14 AM.
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  7. #787
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    Quote Originally Posted by Makabreska View Post
    I mean, Elder Scrolls always start with you imprisoned. And tadpoles aren't a "limiting factor". They actually give you superpowers, like big jumps or walking in daylight for that vampire spawn char.
    They'll probably narratively function that way, in a "we need to figure out how to deal with X" narrative sense, but that's true of basically any RPG. The big difference is between linear RPGs (which BG has always been) where you have to follow the written story (plus side quests), or sandbox RPGs where you can get so distracted you never get around to the main quest (Skyrim, Fallout 3/NV/4, AC Origins/Odyssey, etc). And even in the latter, at some point, you'll be reduced to following that linear story; it's just a distinction of proportions.

  8. #788
    My 2 cents

    I still don't like the artstyle. Which is a big one but I can live with it
    The gameplay sounds interesting. 5E is likely to be quite more interesting than AD&D ever could be (especially considering that BG2 adapted some of the most broken spells in existence that were created expressly so certain FR NPCs mages could be OP and gave them to EVERYONE). Everything points to a game that will have significant replayability.
    I like that we will be able to interact with the environment. Sure we could not do so much in the early games but that's an engine limitation from back then. People who actually play D&D interact with their environment constantly. I am not sure about group initiative though. Sounds like you will always want to have one member of the group take every possible bonus to initiative while everyone else ignores it so you can always act first.
    I am looking forward to seeing how far customization can be pushed. It's amazing that they will give full voice acting even for custom characters.

    At this point, apart from the artstyle, my main concern is what the mod policy will be. The BG community was a PC gaming community and loves mods. The new community that will be playing this game of course is different but I'd still like them to make the game reasonably accessible to modding as well.
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  9. #789
    Pit Lord Makabreska's Avatar
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    If someone wants to check prequels, there is 50% discount on GoG right now.

    And for every other game from Black Isle as well.
    Last edited by Makabreska; 2020-03-17 at 04:15 PM.
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  10. #790
    Epic! Oakshana's Avatar
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    Quote Originally Posted by Volatilis View Post
    I cant remember the last one outside of Path of Exile.
    That's how Age of Conan started, The Neverwinter MMO originally opened... there are a plethora of games that used the shipwrecked on the shore opening to start.

  11. #791
    Quote Originally Posted by Nymrohd View Post
    My 2 cents

    At this point, apart from the artstyle, my main concern is what the mod policy will be. The BG community was a PC gaming community and loves mods. The new community that will be playing this game of course is different but I'd still like them to make the game reasonably accessible to modding as well.
    The DOS:2 modding community seems pretty active. Lot's of additional classes/art/spells/ etc in the steam workshop. I'd imagine BG3 will have at least that level of mod support.

  12. #792
    Quote Originally Posted by Pennem View Post
    I mean Fallout 3 was immensely popular so I'm failing to see your point? Was there an outcry of "og fans" complaining that it sucked and "s'not FO1/2"??

    Cuz if there was an outcry over it then it must've been so small it flew under everyone's radar.
    There certainly was a lot of frustration and anger over the direction that Bethesda took with Fallout 3, which felt like a game of random adventures in random wasteland versus true follow-up to the original serie and it wasn't helped by how clueless the devs themselves appeared to be on what really appealed in Fallout as a serie. This is the same reason why FO NV which sticks far nearer towards the original games was better received by nearly anyone who didn't jump in on the Fallout train on FO3 but also sold vastly more.
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  13. #793
    Quote Originally Posted by Thraim View Post
    The DOS:2 modding community seems pretty active. Lot's of additional classes/art/spells/ etc in the steam workshop. I'd imagine BG3 will have at least that level of mod support.
    One would hope so.

    Mods are the only thing that keeps me playing BG2 to this day. Couldn't even imagine the game without mods.

  14. #794
    I Don't Work Here Endus's Avatar
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    Quote Originally Posted by Wilian View Post
    There certainly was a lot of frustration and anger over the direction that Bethesda took with Fallout 3, which felt like a game of random adventures in random wasteland versus true follow-up to the original serie and it wasn't helped by how clueless the devs themselves appeared to be on what really appealed in Fallout as a serie. This is the same reason why FO NV which sticks far nearer towards the original games was better received by nearly anyone who didn't jump in on the Fallout train on FO3 but also sold vastly more.
    NV was pushed out the door half-finished; there's tons of empty space that was clearly intended to be filled. It's also buggy as balls, moreso than Fallout 3. It was barely playable at launch, and flatly unplayable for a lot of people. Fallout 3 is rated significantly higher on Metacritic, largely because of how buggy it was.

    Pulling off Wikipedia, FO3 has sold about 12.4 million copies worldwide (as of 2015, the latest figures Wikipedia has). FO:NV has sold about as many. No indication of selling "vastly more", at all. You're also ignoring that Fallout 3's launch alone outsold Fallout 1 and 2 combined, over their sales lifetime; well under a million sales, each; if sales figures alone matter, then Fallout 3 is a far greater success than its predecessors.

    You're engaging in revisionist history. What you're claiming is simply not true.

  15. #795
    FO:NV was "complete the quests in a horseshoe" the game. You started on your rail and moved around the outside of the mountain range in the middle, and finished the game at the dam.

    FO3 was better to me. Fallout 4 succeeded them both in spectacular fashion.

  16. #796
    The Unstoppable Force Arrashi's Avatar
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    Quote Originally Posted by BeepBoo View Post
    FO:NV was "complete the quests in a horseshoe" the game. You started on your rail and moved around the outside of the mountain range in the middle, and finished the game at the dam.

    FO3 was better to me. Fallout 4 succeeded them both in spectacular fashion.
    I disagree.
    I don't think so.
    I doubt it.
    I will disagree with you later.

  17. #797
    Quote Originally Posted by BeepBoo View Post
    FO:NV was "complete the quests in a horseshoe" the game. You started on your rail and moved around the outside of the mountain range in the middle, and finished the game at the dam.

    FO3 was better to me. Fallout 4 succeeded them both in spectacular fashion.
    FO4 was trash. What the actual F are you talking about?

  18. #798
    Quote Originally Posted by Buttwitch View Post
    FO4 was trash. What the actual F are you talking about?
    to me FO4 was the first playable one in the series. FO3 was just fields of brown boring-ness everywhere. May as well have been clive barkers jericho

  19. #799
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    Quote Originally Posted by BeepBoo View Post
    FO:NV was "complete the quests in a horseshoe" the game. You started on your rail and moved around the outside of the mountain range in the middle, and finished the game at the dam.

    FO3 was better to me. Fallout 4 succeeded them both in spectacular fashion.
    Personally I enjoyed the main story of Fallout 3 more than NV but everything else in NV is better for me (including DLC)

  20. #800
    Quote Originally Posted by prwraith View Post
    to me FO4 was the first playable one in the series. FO3 was just fields of brown boring-ness everywhere. May as well have been clive barkers jericho
    FO3 was a burning trashfire. FO4 was just trash.

    FO4 would have had potential to be at least good if it hadn't shoved the settlements crap down your throat. I mean it would have been great if you had like 1 or 2 settlements, or they were entirely optional, but they weren't. You had to take care of like 20 of them, otherwise it kept bugging you and at you with all sorts of needs, and building a settlement was such a LEGENDARY WASTE OF FUCKING TIME!!!!!!!!!!!!!

    I only picked up the game again when a genius came up with that automatic settlements mod where you just laid down the lots, and npcs would build their own damn shit, but it was sooo buggy too. Npcs wouldn't build beds sometimes, and just stood there whining about having nowhere to sleep, or they would get stuck in their own structures, etc...
    Last edited by The Butt Witch; 2020-03-17 at 09:13 PM.

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