Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
It's one of the most amazing fantasy settings taking place in a game based of the modern worlds best cRPG and people complain? Like daym, what more can you want?
I'm thrilled =)
Pretty much this. Noone would bat an eye if larian made new amazing D&D game, that could possibly be what BG was to RPGs back then. Hell, people would be happy that D&D is back. The entire topic wouldn't exist. because worst case scenario people simply wouldn't care. The thing is that most people don't doubt larian can make a good game, or even that they are the good choice to make D7D game.
What caused the problem is that by calling it BG3 people expected...BG3. Not a modern D&D game. What defined BG was its core elements like (hilariously enough) moving away from turn based gameplay, it was its open formula, its party composition, and most importantly that BG was more than sum of its components. Not that it had minsc or took place in baldurs gate.
The biggest irony of BG3 atm is that its closer to almost any other classic RPG of the time than it is to baldurs gate.
Expecting the same dated gameplay from the 90s is naive at best. Other than that, we have absolutely no idea how much this will tie into the previous BG games, we don’t know how “open” the formula will be, we don’t know any of the things you are insisting make this game so dramatically different that it shouldn’t a BG game.
"stop puting you idiotic liberal words into my mouth"
-ynnady
And once again, you keep speaking for others. I DID expect a MODERN take on BG, not an outdated/obsolete game with an outdated/obsolete solutions. Same for my friends. Guess what, real-time-turn-based was a product of it's times, when every other RPG was turn-based, so Black Isle took a more action oriented route. But now people had enough of it (Deadfire shit sales, Kingmaker getting turn based-mode). And you keep harping at party structure, is 5 man instead of 6 man team such a deal breaker for you?
Last edited by Makabreska; 2020-03-25 at 04:49 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
What about Doom? A demon-killing FPS like it's always been, just like BG3 is an isometric, party based RPG set in Forgotten Realms, like it's always been. And locking troll/raging/repetitive threads means nothing. Don't delude yourself, that many gamers want to fight and die for 20y old solutions in an RPG.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
So wait, huge gameplay changes are super-cool and good for Doom, but not for Baldur's Gate?
Why aren't you arguing that a lack of verticality is a requirement for it to be "real Doom", and that adding the kill animations is way over the top and not what Doom's about?
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If they were making BG3 a single-character first-person exploration-based RPG like Skyrim, you might have a point.
They aren't.
It's still an isometric party-based map-driven RPG.
Doom 2016 is an extremely modern feeling FPS. You are literally demanding a dated, non-interactive combat system. it would be like objecting to the verticality of Doom 2016 because Doom 1 did not feature much verticality.
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“How dare they put a d&d combat system in my d&d game?!?!?!”
"stop puting you idiotic liberal words into my mouth"
-ynnady
The diffrence is that for doom it was getting over massive engine limitation (not to mention that it had "fake" verticality) and not deliberate choice.
So was neverwinter nights 2 and yet they didn't call it BG3.If they were making BG3 a single-character first-person exploration-based RPG like Skyrim, you might have a point.
They aren't.
It's still an isometric party-based map-driven RPG.
And most of the complaints about aesthetic differences between BG 1/2 and BG 3 boil down to "getting over massive engine limitations", too.
Because it wasn't tied to the Baldur's Gate storyline, and wasn't set in Baldur's Gate.So was neverwinter nights 2 and yet they didn't call it BG3.
BG3 is. That's why it's a sequel.
That's literally the point. This is a proper sequel to BG 1/2. It doesn't star the Bhaalspawn any more, but it's still continuing from that story.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.