Originally Posted by Blizzard Entertainment
Its hardly an overwhelming success with the limited amount of sales over the past 20 plus years so it has lots of room to grow, its on similar success to elite dangerous in terms of sale numbers.
If you only make a game for one group of players it limits the game in the long term, Not even DOS2 has done that great and is pretty much the same game as BG3 with just different lore.
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The trailer looks pretty cool I say
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Really, like it)
It's over 30 years old, the game isn't expected to have a lot of active sales Besides, the last total sales count was done in 2006, and its 5 million copies sold to that point outstrips Elite Dangerous by a wide margin.
D:OS, for all its good things, is nowhere near the level of Baldur's Gate in terms of legacy and importance to the history of RPGs. Even its creators would readily admit that.
Originally Posted by Blizzard Entertainment
Its just as successful as elite dangerous not great but not bad, 5 million units sold over 20 years for the whole franchise, elite has 4.3 million units sold without including the whole franchise, units sold is not the same as seperate players though.
The combat model is one of the factors that put many off the game, so if it had 2 combat options so you play the way you want then more will buy the game.
BG3 gameplay is going to be the same as DOS2, the brand will only go so far is the combat is not engaging.
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BG itself has 5 milion sold. BG2, IWD, IWD2, BGEE and BGEE2 are all in the franchise and push that number up significantly. Not to mention the already existing BG ARPG games DA, DA2, and the new one coming out. You want BG + ARPG - play those titles, they exist for you.
The combat isn't engaging to you. Plenty of people love turn-based games, and the main series BG games should remain true to their D&D roots.
Originally Posted by Blizzard Entertainment
The number last recorded for units sold for BG is the total series not just one game, BG3 is not going to be any different apart from story to DOS2.
Im not saying to remove turn based at all just the option for not having it which would attract even more players to the game, you think its a bad thing for the game to be sold to even more players.
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Elite's 4.3 million is very much including its expansion. Why are you wrong about pretty much everything and why did you even bring it up to a completely unrelated thread? Other than to shit at it as usual, that is. Especially since its sales still surpass the amount of backers of your divine Star Citizen. And BG franchise had already had over four million copies sold just by the end of 2002. Also, original Baldur's Gate games didn't even use the same combat as BG3 is going to use, which is only par for the course for your ongoing trend with wrongness.
Originally Posted by Blizzard Entertainment
BG has been out for 22 years and still not recorded more than 5 million units sold thats fact, just need to use the numbers sold around the games release to get how popular the game actually is, each game doesnt have much more than 2 million players that bought the game.
Its you that is talking BS because nothing i have said is wrong, its the numbers available. I was also talking about units sold, 19 years with releasing a new BG game is a long time for old fans to lose interest so the potential playerbase should be at least who bought DOS2.
Why bring up SC since its actually more successful than the whole BG franchise.
EE doesnt really add that many players just look at the average playerbase, the game has a limited playerbase and limiting the combat options just reduces who would want to play the game.
Last edited by kenn9530; 2020-06-23 at 12:04 AM.
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None of those games were turn-based, so your 3 page rant about BG being a successful turn-based franchise makes zero sense. Combat was real time with an optional pause that you don't have any need to press outside of some boss fights.
Making BG3 to be a turn-based clone of divinity is not much different than making it into a new GTA. Plenty of people love that type of game. Being true to D&D roots is obviously not what made the franchise popular. Temple of Elemental Evil was much closer to D&D yet it wasn't nearly as successful.
It's great if you are sincere about it. The thread got this many pages because of people full of shit arguing how the game is not a reskin of divinity or how BG was always turn based.
There was an interview with Sven a few days ago where he got asked what's different between divinity and BG3 and he basically hasn't said anything except it being a great game to be compared to Or yeah, they added more 'verticality' this time around. So your main enemy in the game is going to be the camera.
I was arguing specifically against making BG3 an ARPG. A direct response to someone in this thread who said they thought it should be being made by From software.
Give your head a shake and read the actual thread before you chime in.
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Show me that EE didn't attract new players. I'll wait
Originally Posted by Blizzard Entertainment
I didnt say it didnt attract any new players just not as many as you seem to think, most that bought it probably just wanted an upgraded version of the game.
Steam charts show how popular the EE version is sinces its release in 2013.
BG has a fairly small fanbase nowhere near as successful as you seem to think it is but it did just fine in its day.
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I haven't said anything about BG's total fanbase size other than referring to the number of copies sold while making an argument against it being an unsuccessful game.
It's strength is in being true to its 2e D&D roots and transparent in its systems, abandoning those to make it another From Software ARPG would totally change the spirit of the game.
Originally Posted by Blizzard Entertainment
Limiting a game is not a strength, i never said it was unsuccessful it just is not as successful as you seem to think it was. Games need to evolve or you dont get anything better, who would care if there was another combat option as long as you can play the way you prefer.
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Because adding in extra options often leads to broad but shallow games, whereas BG is all about having deep systems.
Explain to me how making the new BG a Dark Souls style game is going to be a good evolution. For other game systems maybe, or for a peripheral game in the BG IP like Dark Alliance was, but not for a main title.
Originally Posted by Blizzard Entertainment
There is nothing really deep about the systems in BG3 have you seen the gameplay, if it had the option to either play turn based or not then it would be much better.
Im just saying the game could use an option to not be turn based for those who dont enjoy that style of gameplay, would get far more players into the game.
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