Originally Posted by
SirCowdog
This is a topic that's come up in several other threads already.
What I think is that catch-up mechanics tend to harm the lifespan and value of progression when they happen every single patch. I don't think it's necessary to drag everyone up to the most recent content release. In fact I think there's a lot of value to be had with allowing players to more naturally progress through deeper and more meaningful content, and overcoming challenges without the assistance of artificial jumps in power that they don't really deserve.
Having said that, however, I do think that catch-up mechanics for alts is a thing that should be accessible. Once a player has worked their way through the normal progression, there doesn't seem to be any substantial reason to make them slog through it again. Or at the very least, if they're going to have to run through it again, then it should happen at an accelerated rate.
What I imagine a "good" catch-up mechanic would look like shouldn't involve gear. Gearing up a character at level cap is where a great deal of the content at level cap is, and if you allow players to skip over that in great leaps, then it very much devalues the progress through that content.
But since it seems that Artifact Power is going to be the more steady form of progression at level cap, I would suggest a system whereby the gain of AP is increased for a player that reaches certain checkpoints in the content. I'm not certain of the exact math(since that seems like a job for the devs to crunch out), but it seems like it would be fair that alts should get accelerated AP gains until they reach the point of furthest progression that their account has reached.
However, giving accounts, that have NEVER progressed through content, a fast-forward to the end of the game seems unfair. Both by robbing that player of the sense of accomplishment for overcoming challenges during progression, and by shortening the lifespan of that same content.
I also think the pace of progression could be adjusted to make this more appealing. I really don't think we need to go back to the pace of Vanilla, since classic will cover the players that want that. But I do believe there's a comfortable middle ground that would serve to improve the game significantly.