Originally Posted by
Darknessvamp
I mean I wouldn't be opposed to it, it's not like people vary much from the Raiding or Mythic builds unless they're using a single different ability to deal with a single encounter's specific mechanic or something. Rather I've personally felt since MoP that Blizzard could have focused less on talents and have experimented more with players control of their stats through systems like Reforging where they could do more than being used to ensure gear was hitting specific stat break points in order for spells to reach their maximum efficiency and output. Instead they could have tried using the stat manipulation to enable players to augment their classes and specs play styles allowing them to adjust their rotations by using certain stats to favour certain abilities (E.g. Mana Cost, Refresh/CD, Amount of ticks, range, etc.) so that they could essentially define their role themselves. For example, A Destruction Warlock could adjust their stats to make themselves more geared towards single target encounters with some cleave but would severely weaken their AoE potential whereas another similar Des Warlock could do the opposite and wouldn't be able to do any significant single target damage. Frankly if they were to get rid of Talents then looking into this sort of system wouldn't be a bad idea for them.