That badge gear is from 2.3. Not 2.4 when Sunwell was out... which was close to T6 gear. Hell, a lot of people who'd cleared T6 hated the badge gear *because* it was so close to what they'd spent months getting.
- - - Updated - - -
And as I mentioned, you linked the wrong badge gear.
I don `t know... i did 100+ timed 10+ keys - and healing bc timewalking with random people is sometimes harder than healing a 10. key.
Arcatraz mobs hit really hard, 6sec healer silence in mana tombs etc ... and of course tanks who dont know what to do.
I didn't link the wrong badge gear. I am going by what you initially had going in there. The vendor for the BT/MH equivalent items wasn't unlocked probably a month in so most players only had access to the Patch 2.3 badge vendor gear. Sure once the Isle of Quel'danas vendor unlocked it became easier with that badge gear, but most people only had a few pieces when it opened up as not many were stockpiling badges.
Running as tank, healer, and dps over multiple TW dungeons, there’s only been 3 areas that scare me, and 1 that makes me laugh. The bad=MgT 2nd to last boss pull where boss adds don’t aggro and people don’t realize that. Shattered Halls if someone gets feared into a 2nd big group. The ghouls in End Time that eat the abomination and heal to full while getting a big damage buff if not stunned.
The funny aspect is 1st boss in Mana Tombs, Pandamonious, that puts damage reflect up and I watch the 3 dps die.
Loot ranged from 128 to 138 mostly 132.
https://wowwiki.fandom.com/wiki/Zul%...oot_(original)
That's also implying a lot of guilds had gear from there. I'm not referring to just guilds who ran things. I'm referring to players of all kind. I know my group of people I was running with then was only using badge gear as we were only farming Karazhan at the time and whatever badge gear available.
Using CC makes it easier, sure, but you can still do the pull without needing them.
Some tanks are just used to pulling everything or are so spoiled by severe overhealing they don't use any of their CDs/abilities and just run into mobs and instantly die. I've seen this happen a few times in TW and it's always an amusing humbling experience.
Some healers just don't realize how much damage mobs will do and underestimate the healing they need to put in.
This is why I always do TW as a dps first to see how well they're scaled, then do them on my healers. If I get a undergeared zergy tank, I let them learn. That way I'm prepared and the tanks quickly understand they need to be more careful.
Can you show me how you mass pull all the trash before the second boss in Arcatraz in a pug group? Would help me a lot <3
- - - Updated - - -
Yes, because people love to listen and follow the most simple tactics
- - - Updated - - -
Video of all your mass pulls when? <3
The first of never because I don't care enough to record videos of me doing timewalking and/or just to make someone else feel better?
Save cooldowns for that room? Every one knows that when the tank pulls one all your melee will run in aggro'ing more of the sisters. It isn't really hard to anticipate this beforehand and save CD's to rotate through.
https://wowwiki.fandom.com/wiki/Smith_Hauthaa
It was 141.
It totally means something. The mobs in blue dragonshrine in the End Time dungeon were unkillable if you didn't have an offensive dispel during one event because players were accidentally 50 ilvls too low. It was virtually impossible to break the priest mob's pw:s before it came off cooldown.
You are saying those dungeons were easy when you outgeared them back in BC. What the other guy is saying is that you DON'T outgear them in timewalking. You're actually scaled a bit on the low side.